I think the park needs a hyper, it just doesn't need that hyper. The layout isn't believable at all and it needs to be closer to the rest of the park. If it followed the park border on the left side of the screen it would be fine.
I also agree that removing the hyper would probably benefit the park and I have two reasons.
1. A park of this size (when comparing to other Six Flags) would probably not draw the crowds necessary for a B&M hyper. I've always viewed this as a Six Flags St. Louis or Six Flags America size park, neither have big hyper.
2. The location seems very odd, now its not unusual for coasters to be built far away from the midway like you have, in fact its very common for Six Flags. However, a coaster with such a large footprint would probably not be built like this, it would seem much more believable to just have a B&M Flyer clone or a Spaghetti Bowl clone which have much smaller footprints. Personally I'd much rather see both of those than a so-so hyper layout that doesn't really fit. Although a since you already have Mr. Freeze, I'm not sure if you want another Premier launched coaster.
If you really wan't a big coaster, I'd love to see an Intamin Hyper. They aren't done much now and would fit into the park a lot more in terms of capacity. Something like Man of Steel would probably fit in the space you have a lot better and would be much more interesting.
Anyways, love the park so far, hope to see someone finish this fully and completely. #spotlighthypetrain
G Force, you're almost literally saying that the more cliche the park is, the better it is. I don't agree with either of your points anyway.
1. I don't see why it is nesseary for a park to have a multi million attendance in other to justify a large coaster. A mid sized Six Flags park getting a small B&M Hyper is no less credible than Holiday Park getting an Intamin hyper for example. And how popular was La Ronde when it got Goliath?
2. Why is it unlikely that a coaster with a large footprint would be build 'like this' (like what?)? To me it seems like this is the park's most recent park expansion, seemingly after aqcuiring some land. The awkwardness of that corner implies a story and that makes it more credible in my opinion.
shogo what does that even mean? its not like real parks have a "readable" path layout or anything. most parks are just a clusterfuck of paths and i think its realistic to shy away from the regular main circle of path that every rct2 park has.
G Force, you're almost literally saying that the more cliche the park is, the better it is. I don't agree with either of your points anyway.
1. I don't see why it is nesseary for a park to have a multi million attendance in other to justify a large coaster. A mid sized Six Flags park getting a small B&M Hyper is no less credible than Holiday Park getting an Intamin hyper for example. And how popular was La Ronde when it got Goliath?
2. Why is it unlikely that a coaster with a large footprint would be build 'like this' (like what?)? To me it seems like this is the park's most recent park expansion, seemingly after aqcuiring some land. The awkwardness of that corner implies a story and that makes it more credible in my opinion.
1. Intamin Hypers have very small capacity compared to B&M Hypers, so it would make more sense that a park like this would have a lower capacity coaster rather than a people eater that are usually reserved for larger parks. Sure there are exceptions, so I understand your point, but IMO the B&M just doesn't fit (mostly because of the layout) and the fact that Six Flags would only add a large B&M to a park they are trying to grow or take advantage of a large market (La Ronde is the only large park in the Montreal area hence the larger capacity ride, although Goliath is probably one of the lowest capacity B&M Hypers as it only has two trains).
2. Most parks simply dont "acquire land" especially a Six Flags park. Most parks probably sell land rather than buy more in this day and age. Also, it would seem odd that a park bought a bunch of land just to slap a Hyper there with an awkward layout. Sure it could happen, but I just dont see a park buying land and forcing a coaster there that is completely unlike any other coasters of that type (turn before the first drop).
Basically all I'm trying to say is that the layout is bad, the turn before the drop is unusual and makes the coaster seem forced. I'd much rather see a smaller coaster with a better layout or an Intamin Hyper with a more believable layout.
All of your arguments revolve around the words 'most parks don't do this' and 'seems odd' and 'alternative X is more common'.
Buying land indeed isn't very likely. Land is expensive. My bad. But there are other reasons why parks would expand in this way.
Is it true, by the way, that an intamin mega coaster has a lower capacity than a B&M hyper? What causes the difference? Guess I'm not nerd enough to understand this.
shogo what does that even mean? its not like real parks have a "readable" path layout or anything. most parks are just a clusterfuck of paths and i think its realistic to shy away from the regular main circle of path that every rct2 park has.
I know that realistically parks are built in clusters, but this one has no pure direction of path, and it ends up looking like a spider web of tarmac... BLAP fore example is built in these clusters but there's this clear flow from area-to-area. Almost every exceptional RCT2 realistic park has great path readability
All of your arguments revolve around the words 'most parks don't do this' and 'seems odd' and 'alternative X is more common'.
Buying land indeed isn't very likely. Land is expensive. My bad. But there are other reasons why parks would expand in this way.
Is it true, by the way, that an intamin mega coaster has a lower capacity than a B&M hyper? What causes the difference? Guess I'm not nerd enough to understand this.
Putting yourself in the sense of a park owner or manager is the next logic step in realistic parkmaking. Building around a budget rather than going all out in theming or the absolute best ride lineup is a part of that. I remember talking to CP6 back in 2013 about this; We were talking about sailfish and how it was pretty unrealistic to drain the middle of a lake just to let the coaster dive 5ft lower, much less foliage growing there.
All of your arguments revolve around the words 'most parks don't do this' and 'seems odd' and 'alternative X is more common'.
Buying land indeed isn't very likely. Land is expensive. My bad. But there are other reasons why parks would expand in this way.
Is it true, by the way, that an intamin mega coaster has a lower capacity than a B&M hyper? What causes the difference? Guess I'm not nerd enough to understand this.
My apologies, here:
2x32 < 3x32
Usually Intamin Megas only have 2 trains and lack a MCBR, B&M's either have a MCBR or more modern double block break runs.
1. Intamin Hypers have very small capacity compared to B&M Hypers
Not to be a nerd but they have the same capacity. Millennium Force for example has 9 4 person cars, just like B&M hypers.
A park of this size (when comparing to other Six Flags) would probably not draw the crowds necessary for a B&M hyper. I've always viewed this as a Six Flags St. Louis or Six Flags America size park, neither have big hyper.
Superman at Six Flags America is probably one of the best hypers on the chain. And Six Flags St. Louis has a terrible coaster lineup. Nobody should copy Six Flags St. Louis.
Putting yourself in the sense of a park owner or manager is the next logic step in realistic parkmaking. Building around a budget rather than going all out in theming or the absolute best ride lineup is a part of that. I remember talking to CP6 back in 2013 about this; We were talking about sailfish and how it was pretty unrealistic to drain the middle of a lake just to let the coaster dive 5ft lower, much less foliage growing there.
Of course, (economic) logic applies. But I still don't see how adding a not extremely large coaster to a park that seems like it could attract a million+ visitors is so unlikely. Many parks have done something similar in lesser situations. It might be part of a plan to move the park up to a higher tier. All parks start somewhere.
My apologies, here:
2x32 < 3x32
Usually Intamin Megas only have 2 trains and lack a MCBR, B&M's either have a MCBR or more modern double block break runs.
There it is again, the word 'usually'. The first B&M hyper I looked up on rcdb because it seemed most comparable to this park has two trains. First Intamin hyper I looked up has 36 rides per train.
42 Comments
BelgianGuy Offline
it looks nice but it's still so generic and underthemed looking from the overview...
Hope I'm wrong though
Stoksy Offline
nin Offline
I'll finish it.
thirteen Offline
this looks so sweet.
Austin55 Offline
Kill the hyper for sure.
Faas Offline
I hope you're being ironic.
Xeccah Fan Offline
Coasterbill Offline
I think the park needs a hyper, it just doesn't need that hyper. The layout isn't believable at all and it needs to be closer to the rest of the park. If it followed the park border on the left side of the screen it would be fine.
G Force Offline
I also agree that removing the hyper would probably benefit the park and I have two reasons.
1. A park of this size (when comparing to other Six Flags) would probably not draw the crowds necessary for a B&M hyper. I've always viewed this as a Six Flags St. Louis or Six Flags America size park, neither have big hyper.
2. The location seems very odd, now its not unusual for coasters to be built far away from the midway like you have, in fact its very common for Six Flags. However, a coaster with such a large footprint would probably not be built like this, it would seem much more believable to just have a B&M Flyer clone or a Spaghetti Bowl clone which have much smaller footprints. Personally I'd much rather see both of those than a so-so hyper layout that doesn't really fit. Although a since you already have Mr. Freeze, I'm not sure if you want another Premier launched coaster.
If you really wan't a big coaster, I'd love to see an Intamin Hyper. They aren't done much now and would fit into the park a lot more in terms of capacity. Something like Man of Steel would probably fit in the space you have a lot better and would be much more interesting.
Anyways, love the park so far, hope to see someone finish this fully and completely. #spotlighthypetrain
Coupon Offline
once the hyper is done you'll all like it i bet
Liampie Offline
1. I don't see why it is nesseary for a park to have a multi million attendance in other to justify a large coaster. A mid sized Six Flags park getting a small B&M Hyper is no less credible than Holiday Park getting an Intamin hyper for example. And how popular was La Ronde when it got Goliath?
2. Why is it unlikely that a coaster with a large footprint would be build 'like this' (like what?)? To me it seems like this is the park's most recent park expansion, seemingly after aqcuiring some land. The awkwardness of that corner implies a story and that makes it more credible in my opinion.
Xeccah Fan Offline
Coupon Offline
shogo what does that even mean? its not like real parks have a "readable" path layout or anything. most parks are just a clusterfuck of paths and i think its realistic to shy away from the regular main circle of path that every rct2 park has.
G Force Offline
1. Intamin Hypers have very small capacity compared to B&M Hypers, so it would make more sense that a park like this would have a lower capacity coaster rather than a people eater that are usually reserved for larger parks. Sure there are exceptions, so I understand your point, but IMO the B&M just doesn't fit (mostly because of the layout) and the fact that Six Flags would only add a large B&M to a park they are trying to grow or take advantage of a large market (La Ronde is the only large park in the Montreal area hence the larger capacity ride, although Goliath is probably one of the lowest capacity B&M Hypers as it only has two trains).
2. Most parks simply dont "acquire land" especially a Six Flags park. Most parks probably sell land rather than buy more in this day and age. Also, it would seem odd that a park bought a bunch of land just to slap a Hyper there with an awkward layout. Sure it could happen, but I just dont see a park buying land and forcing a coaster there that is completely unlike any other coasters of that type (turn before the first drop).
Basically all I'm trying to say is that the layout is bad, the turn before the drop is unusual and makes the coaster seem forced. I'd much rather see a smaller coaster with a better layout or an Intamin Hyper with a more believable layout.
Liampie Offline
Buying land indeed isn't very likely. Land is expensive. My bad. But there are other reasons why parks would expand in this way.
Is it true, by the way, that an intamin mega coaster has a lower capacity than a B&M hyper? What causes the difference? Guess I'm not nerd enough to understand this.
Xeccah Fan Offline
I know that realistically parks are built in clusters, but this one has no pure direction of path, and it ends up looking like a spider web of tarmac... BLAP fore example is built in these clusters but there's this clear flow from area-to-area. Almost every exceptional RCT2 realistic park has great path readability
Putting yourself in the sense of a park owner or manager is the next logic step in realistic parkmaking. Building around a budget rather than going all out in theming or the absolute best ride lineup is a part of that. I remember talking to CP6 back in 2013 about this; We were talking about sailfish and how it was pretty unrealistic to drain the middle of a lake just to let the coaster dive 5ft lower, much less foliage growing there.
G Force Offline
My apologies, here:
2x32 < 3x32
Usually Intamin Megas only have 2 trains and lack a MCBR, B&M's either have a MCBR or more modern double block break runs.
bigshootergill Offline
I have nothing at all to contribute to this discussion... seems like it's getting heated though... just lovely!
Coasterbill Offline
Not to be a nerd but they have the same capacity. Millennium Force for example has 9 4 person cars, just like B&M hypers.
Superman at Six Flags America is probably one of the best hypers on the chain. And Six Flags St. Louis has a terrible coaster lineup. Nobody should copy Six Flags St. Louis.
Liampie Offline
Of course, (economic) logic applies. But I still don't see how adding a not extremely large coaster to a park that seems like it could attract a million+ visitors is so unlikely. Many parks have done something similar in lesser situations. It might be part of a plan to move the park up to a higher tier. All parks start somewhere.
There it is again, the word 'usually'. The first B&M hyper I looked up on rcdb because it seemed most comparable to this park has two trains. First Intamin hyper I looked up has 36 rides per train.