Wouter, I don't think your description for this screen answers questions in people's minds when they look at it. From the first 3 comments, members are asking why you put so little in the screen. It's a really great start, nice work, but it needs more content or to be extremely cropped.
What you have so far is quite nice. I think the foliage is very good actually. The only thing I would change here is the placement of the decorational columns. They should be lined up along the higher level, giving the main path a sense of grandeur, and making the lower level look like boats could actually dock there. .
I put so little in the screen because i worked on this nonstop for two hours and i felt like sharing it because i liked it a lot. I'll post another screen when it's more finished.
You start with a neatly ordered pile of banners, path, trees, and raised land in one corner, and then place every element exactly where it must go in order to complete the park. You are finished when the pile, which contains precisely the number of things needed to build the park and no more or less, is empty.
You start with a neatly ordered pile of banners, path, trees, and raised land in one corner, and then place every element exactly where it must go in order to complete the park. You are finished when the pile, which contains precisely the number of things needed to build the park and no more or less, is empty.
Is that posix' way of doing things? I thought he usually started out with a map full of path like in this screen and then carved out the Arabian Market in Raindrop Riviera.
I decided to try some LL again. No, the path does not actually stretch out that far, it's just for the screen. And no, my current RCT2 project won't instantly be cancelled or anything.
Pretty good start but man, finish something a little more though.
i was excited by the quality of the thumbnail, and then i opened it and theres like nothing there.
youre best work across both games IMO, but not enough of it.
Wouter, I don't think your description for this screen answers questions in people's minds when they look at it. From the first 3 comments, members are asking why you put so little in the screen. It's a really great start, nice work, but it needs more content or to be extremely cropped.
The title of the screen speaks perfectly of the finishedness.
The sunken fence is really nice. Very interesting composition for the screen, even if the path was just filler.
I put so little in the screen because i worked on this nonstop for two hours and i felt like sharing it because i liked it a lot. I'll post another screen when it's more finished.
Do you delete the path as you go? Or had you literally just filled the entire thing with path for the purpose of not having blank land in the screen?
I was just wondering what your building process was, if you delete path as you go it sounds quite interesting tbh.
I saved it before i started adding the path. I think i saved it after too so maybe i could try something like that.
So it was literally for the screen then. Fair enough.
He's attempting the Posix School of building.
You start with a neatly ordered pile of banners, path, trees, and raised land in one corner, and then place every element exactly where it must go in order to complete the park. You are finished when the pile, which contains precisely the number of things needed to build the park and no more or less, is empty.
Needs more path
Is that posix' way of doing things? I thought he usually started out with a map full of path like in this screen and then carved out the Arabian Market in Raindrop Riviera.