One the one hand it's pretty cool to have the coaster go over the roofs, on the other hand it makes no sense at all since there is an 'empty' strip of land behind the buildings. The coaster and the architecture, though stacked, don't really interact, so that's not a good argument. I think some more interaction there (higher buildings with tunnels and shit) might really elevate this area from meh to pretty awesome.
Decent potential for interaction, but I agree with Liampie that building heights that vary could provide some more interesting elements to the coaster.
@Faas: I totally agree on the voting thing.. Whats the point of voting if you don't explain why??
well there are some problems i have about the scenery, i have so much scenery files i cant manually choose certain ones so its glitched and the slider wont move during the scenario editior, other sliders work though.
there is not an empty strip behind the buildings, there are pathways and fences and bushes and supports that make it more realistic, im going for an actual park kinda look like kings island.
and yea im an amateur with the supports, i only have certain ones selected, i dont have any straight supports but those thick ones! so that limits my abilities.
but thanks for the feedback guys! this park is barely done, this is just a quick teaser. this is a massive project!
6 Comments
Comment System Offline
Faas Offline
Cool coaster interaction. Try to spice up your path a bit more. Think about planters, stalls, flowers etc. It needs a bit more flair.
And I still can't stand people that vote 45% without explanation or tips.
Liampie Offline
One the one hand it's pretty cool to have the coaster go over the roofs, on the other hand it makes no sense at all since there is an 'empty' strip of land behind the buildings. The coaster and the architecture, though stacked, don't really interact, so that's not a good argument. I think some more interaction there (higher buildings with tunnels and shit) might really elevate this area from meh to pretty awesome.
ottersalad Offline
Decent potential for interaction, but I agree with Liampie that building heights that vary could provide some more interesting elements to the coaster.
@Faas: I totally agree on the voting thing.. Whats the point of voting if you don't explain why??
csw Offline
The supports could use a bit of work, hardly any of them actually touch the track. It has a nice atmosphere though.
XHess Offline
well there are some problems i have about the scenery, i have so much scenery files i cant manually choose certain ones so its glitched and the slider wont move during the scenario editior, other sliders work though.
there is not an empty strip behind the buildings, there are pathways and fences and bushes and supports that make it more realistic, im going for an actual park kinda look like kings island.
and yea im an amateur with the supports, i only have certain ones selected, i dont have any straight supports but those thick ones! so that limits my abilities.
but thanks for the feedback guys! this park is barely done, this is just a quick teaser. this is a massive project!
inthemanual Offline
You can always use someone else's bench and parkDat to get the items you want.
@faas-I think high votes deserve explanations as well. I like to know both what i'm doing right and what i'm doing wrong.