Screenshot / Need help with layout....

8 Comments

  • Comment System%s's Photo
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  • G Force%s's Photo

    Usually old Arrow coasters have some sort of turn or hill between loops and corkscrews.  Look at some layouts of real coasters to see how they transition between inversions, I dont think there is one coaster to ever go right from a loop to a corkscrews.

  • Jappy%s's Photo

    It's based on the Vekoma mk-1200 whirlwind layout with an added looping and train, so not an arrow actually. Will look at real life coasters though, thanks for the advice.

  • Poke%s's Photo

    Even if it's accurate, I don't think it's aesthetically pleasing.

  • Mattk48%s's Photo

    I kinda like it. Its not realistic but if your not going for that than who cares. I may be a monority though

  • Jappy%s's Photo

    New layout confirmed... Now comes the annoying part: custom supportsNES49.png

  • Liampie%s's Photo
    I think it might be better to avoid the steep drop into the corkscrews. And the flat 180 turns on both sides of the coaster are a bit boring, add at least one sloped turn. Preferably into the corkscrew! Makes it much smoother.
  • Jappy%s's Photo

    Thanks, Liam! I think I got it now. This is the one!

    NES50.png

  • Liampie%s's Photo
    Much better already! A straight track piece between the first drop and the looping, as well as one between before and after each cork would make it even better. My final suggestions. :p
  • Description

    Ok, in my last park I got some criticism for the corkscrew right after the looping. I realised that this is also a feature on the coaster in my future release... So my question: is this really a problem, and if yes, any ideas how to make it more realistic?

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