Screenshot / Dive Machine Inversion Test

19 Comments

  • Comment System%s's Photo
    comment below
  • X7123M3-256%s's Photo

    I accidentally posted this screenshot twice. Does anyone know if there's a way to delete the duplicate?

     

    EDIT: Duplicate appears to be gone now

  • wheres_walto%s's Photo

    Absolutely amazing

  • MCI%s's Photo

    Amazing!

  • turbin3%s's Photo

    Thank you so much!

  • BelgianGuy%s's Photo

    is this released?

  • Ling%s's Photo

    Yeah, is there a timeline on when we'll be able to download this? I'm actually really excited to play with it.

  • BelgianGuy%s's Photo

    I could really use this for my solo park...

  • X7123M3-256%s's Photo
    It will most likely be released tomorrow - with the inversion sprites completed all I need is a preview image and it will be done.

    I do need to come to a final decision on enabling water splashes - I might make post about it to see whether it's something people would want, as the game's splahes don't look much like dive coaster splashes.

    But right now I'm going to bed
  • Ling%s's Photo

    I still think you should leave that out. It needlessly complicates it and I don't think there'a any way to integrate it into the ride itself without making it look strange. You could perhaps tinker with it and release it as a different version down the line.

  • inthemanual%s's Photo
    Well, even if you include it it's completely optional. You have to merge into splash track in order to see anything.
  • GammaZero%s's Photo
    I love you
  • Ling%s's Photo

    I think he's talking about something like the splash-down section on woodies.

  • Angroc%s's Photo

    As a total scrub, how does something like this get put into the game?

  • inthemanual%s's Photo

    He added splashes to the raft slides, which don't show up unless merged into splash boats track. I'm 90% certain that he's asking about doing the same thing here.

  • Austin55%s's Photo

    You are so awesome please keep doing more trains. TRAINS FOR DAYS AHHH

  • Stoksy%s's Photo

    Can't wait to use these! Looks great.

  • X7123M3-256%s's Photo

    I still can't decide whether splashes should be enabled so I've created a post about it here. There are more details in that post, but if you think it's something you'd want, or something you specifically don't want, I'd appreciate it if you posted a reply there, as I will likely be releasing this ride before the end of the day and it's hard to change these rides once released without breaking everybody's saves (you can fix save games with ParkDat, but I still haven't found a way to recover track designs that were created with a custom ride that has since been changed).

  • BelgianGuy%s's Photo

    I think for this coaster type it's better not to add the splashes... I mean most of us use a brake that we make invisible and then theme it to represent the real life splashes...

  • X7123M3-256%s's Photo

    OK, the 8 car dive machine has been uploaded to my webpage. The splashes have been left disabled, but the water brakes are on the sprites.

  • Description

    I posted a screenshot of the dive machine cars a couple of days ago, and there were some comments asking if it had inversion sprites.


    It was always going to have them, but I was delaying actually doing it until I needed them because they were the hardest sprites to figure out.


    I've just finished implementing full support for inversions into my ride generator, so here's a screenshot of the dive machine testing with inversions (obviously not a realistic layout).


    This also means that the dive machine now provides every sprite in the game, which with three seperate cars and 8 riders per car amounts to more than 12000 sprites.

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