Screenshot / Custom Dive Machine Testing

8 Comments

  • Comment System%s's Photo
    comment below
  • Mr.Brightside711%s's Photo

    And this comes with inversion sprites???

  • Cocoa%s's Photo

    thats some username, haha

     

    looks cool though

  • CedarPoint6%s's Photo

    Wow, these look great.  Certainly hoping for inversion sprites as well...

  • Psi%s's Photo

    He said on reddit that they will have inversion sprites.

  • Goliath123%s's Photo

    that username tho

     

    this looks great - thank you for the effort!

  • Jappy%s's Photo

    You're the guy I need to thank for the Maurer spinning coaster! Thank you!

     

    Looks like an awesome diver, can't wait to see with what you come up next.

  • Christipher%s's Photo

    heads up - there's two known models of that car - one holds only 8 people, the other holds 10 people... the 10 car would take up an entire block off to the side as well, while the 8 car would only take up and additional half of a block.

  • X7123M3-256%s's Photo

    There's actually four models of the dive machine car - 6 across floorless , 8 across floored, 8 across floorless, and 10 across floorless. I'm doing all three floorless versions, and I might do two versions of the 6 across car (with and without water scoops).

     

    The 6 across cars go on the standard B&M track (Twister coaster track in game), while the 8 and 10 across cars go on the Vertical Drop Coaster track. This is because IRL, the wider dive cars have wider track, and I want to allow for the possibility that OpenRCT2 might make this distinction at some point. Currently, though, the game uses the same sprites for both, which means you should be able to just merge in whatever track pieces you need from the other track style. It also means the 8 car wheelbases are slightly too wide for the track, but this is not as much of an issue as I thought it would be.

     

    All versions of the dive machine will have a complete set of sprites. My rides in general have every sprite that can realistically be used even if there is no suitable track style in game - the waterslides have vertical loop sprites because of this

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