Screenshot / Forest eXplorer Station and partial layout

11 Comments

  • Comment System%s's Photo
    comment below
  • Cocoa%s's Photo

    thats a super short launch track

  • ida%s's Photo

    It looks like it's rather a powered launch.

  • Poke%s's Photo

    The station structure is quite boring. I don't like the colours either.

  • Xeccah%s's Photo

    Dude, if you do what i'm about to say for a while, you'll get better extremely fast.

     

    "Don't use walls"

  • Recurious%s's Photo

    Looks interesting to me. Curious how the rest of the layout looks. The station roof could use some improvement though imo.

  • Cocoa%s's Photo

    don't listen to shotguns, walls are great

  • Xeccah%s's Photo
    Cocoa i'm not saying to stop using walls forever, but when you're new to cso you generally rely in on them far too much
  • Liampie%s's Photo
    How much is too much? My work is heavy on wall use and my parks tend to do well. Remember Tenochtitlan and the park it beat?


    Better advice is to not forget to restore clearances after zero clearancing, as well as not putting trees through coaster track.
  • Stoksy%s's Photo

    ^What Liampie says is very true [especially re: zero-clearancing].

     

    Walls have their place, although I think I understand where shotguns is coming from. In that the 1/4, 1/8 etc. objects help develop the detailing side so walls become an aesthetic choice rather than a basis for all architecture.

  • inthemanual%s's Photo

    THERE AREN'T EVEN WALLS IN THIS SCREEN WHY ARE WE ARGUING?

  • Xeccah%s's Photo
    Stosky got it.

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