^What Liampie says is very true [especially re: zero-clearancing].
Walls have their place, although I think I understand where shotguns is coming from. In that the 1/4, 1/8 etc. objects help develop the detailing side so walls become an aesthetic choice rather than a basis for all architecture.
11 Comments
Comment System Offline
Cocoa Offline
thats a super short launch track
ida Offline
It looks like it's rather a powered launch.
Poke Offline
The station structure is quite boring. I don't like the colours either.
Xeccah Offline
Dude, if you do what i'm about to say for a while, you'll get better extremely fast.
"Don't use walls"
Recurious Offline
Looks interesting to me. Curious how the rest of the layout looks. The station roof could use some improvement though imo.
Cocoa Offline
don't listen to shotguns, walls are great
Xeccah Offline
Liampie Offline
Better advice is to not forget to restore clearances after zero clearancing, as well as not putting trees through coaster track.
Stoksy Offline
^What Liampie says is very true [especially re: zero-clearancing].
Walls have their place, although I think I understand where shotguns is coming from. In that the 1/4, 1/8 etc. objects help develop the detailing side so walls become an aesthetic choice rather than a basis for all architecture.
inthemanual Offline
THERE AREN'T EVEN WALLS IN THIS SCREEN WHY ARE WE ARGUING?
Xeccah Offline