My main issue with this was how underdetailed some areas were. The only way to keep large structures interesting is to use textures and colours in a way that make it seem a lot deeper than it actually is, not just large blank walls with the occassional window.
Hopefully we'll see you revisit something like this but with the ability to spend a little more time on it.
Well I think in general, large structures can be interesting simply for their form and composition. It would be incredibly time-consuming to detail large structures as you would small structures.
In the end, when you're on a time restricted schedule, detailing is not a priority.
Hot spring mineral geysers, Crystal power pylons, and a whole lot of crystalline glass roofs. Not really a #TBT but I haven't posted a screenie in forever. :P
Always a joy to see what you're up to.
I was so close to voting for this. I went back and forth so much but eventually didn't give it my vote. But I'm happy to see it won.
So amazing.
My main issue with this was how underdetailed some areas were. The only way to keep large structures interesting is to use textures and colours in a way that make it seem a lot deeper than it actually is, not just large blank walls with the occassional window.
Hopefully we'll see you revisit something like this but with the ability to spend a little more time on it.
Well I think in general, large structures can be interesting simply for their form and composition. It would be incredibly time-consuming to detail large structures as you would small structures.
In the end, when you're on a time restricted schedule, detailing is not a priority.