Definitely an improvement, the flower boxes are a nice touch and add some different texture to the wood dominated buildings. I think the roof area could use more details, or even a look in to the ride inside. The large area of blank texture really hurts this and leaves a lot to be desired. Overall though its definitely better.
learn to compose. these unconvincing, unfriendly facades especially at ground-level. these inconsistencies and randomness in rooves/textures. the extremely angular path layouts. the holy what the fuck is that thing octagon that seemingly has no good purpose. the crampness and really lack of spatial sense in between the buildings and the queue. that's what's keeping you behind man.
So, after my LBaTP recording crashed like the fith time in a row I decided to get some work done on this project again. Havent build on this map for two month, but I like to think I may have improved it. (check the older screen for comparison)
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learn to compose. these unconvincing, unfriendly facades especially at ground-level. these inconsistencies and randomness in rooves/textures. the extremely angular path layouts. the holy what the fuck is that thing octagon that seemingly has no good purpose. the crampness and really lack of spatial sense in between the buildings and the queue. that's what's keeping you behind man.