Still a little to tight/not enough space between inversions/transitions are too short. Park is looking pretty sweet though, liking the architectural style.
Not sure about the two helices right after each other. You're using the cobra roll in a weird way which kills the flow. Unlike a looping, you're supposed to primarily see a cobra roll as an easy way to turn 180 degrees.
I still think the part after the mcbr is a bit too stretched out/boring, but it's not that big of a deal. Also, if the white coaster is an intamin, you should redo the transfer track because intamin never(?) uses that style of transfer track.
2 Comments
Comment System Offline
G Force Offline
Still a little to tight/not enough space between inversions/transitions are too short. Park is looking pretty sweet though, liking the architectural style.
Da_Cool Offline
Not sure about the two helices right after each other. You're using the cobra roll in a weird way which kills the flow. Unlike a looping, you're supposed to primarily see a cobra roll as an easy way to turn 180 degrees.
I still think the part after the mcbr is a bit too stretched out/boring, but it's not that big of a deal. Also, if the white coaster is an intamin, you should redo the transfer track because intamin never(?) uses that style of transfer track.
Parkwise it's looking pretty good though.