Diagonal buildings have there place definitely, but there's something about the aesthetic that doesn't quite sit right if there's too many of them. I think the best architecture combines both diagonals and horizontals as these buildings seem to do.
I once had the idea to build an entire park or design just diagonal. Buildings, coaster, paths, everything. That would be disturbing guys. Now there are enough objects to make it work I guess...
The center of the screen is cluttered and messy with trees blocking everything, road lines in the pavement cutting up the flow of the path, diagonals obstructing any flow you have to begin with, etc. Less is more in your case.
To much stuff on the paths, the road lines dont really do any good here nor does the dirt object. Also if this is an entry/main area the path needs to be much more open, especially if its a large scale park.
I feel like having nearly everything on the diagonal will be very in vogue in the coming months/years.
Is it really unrealistic to do diagonal buildings, though?
I never said it was haha, I think it looks great.
but Raptor was last week
Diagonal buildings have there place definitely, but there's something about the aesthetic that doesn't quite sit right if there's too many of them. I think the best architecture combines both diagonals and horizontals as these buildings seem to do.
Still unfinished shit though shogo, stop that
Did you just go and take everything from raptor you could get your hands on?
Pretty much lol. Those new fucking objects are sweet
Didn't JJay post them in a CSE topic forever ago? I thought they'd been out for a while, but they've only jsut now hit the database
looks pretty cool, but there's just way too much going on. give things more breathing space
god i hate diagonal buildings
I can't see much trough all of those trees. But what I can see looks really good. Those paths do need some sorting out.
The center of the screen is cluttered and messy with trees blocking everything, road lines in the pavement cutting up the flow of the path, diagonals obstructing any flow you have to begin with, etc. Less is more in your case.
I hope using that texture as mulch doesn't become a 'thing' because it doesn't look like mulch.
This
To much stuff on the paths, the road lines dont really do any good here nor does the dirt object. Also if this is an entry/main area the path needs to be much more open, especially if its a large scale park.