I'd also get rid of the second turnaround after the first drop, instead of going around in a circle again I'd just continue the track after the second drop and turn immediately into the first splash.
to me it has a nice greek feeling and I can see what you were goiing for. The layou, well, it's pretty Poseidon-like , thats ok. But I agree to the track, I'm sure there will be a better track to fit this.
I dont like the building at the street (the ancient ones look good though), why don't u stick to the buildings you can see in the Europa Park Greece area?
Change the track and build the architecture a little bit more consequentially, so that the buildings fit together better. That would be a large improvement.
It's definitely not bad and there's some thought by how this is bring created, but your architectural forms (mainly 2x2, 2x3) and scaling are pretty bad. For example, that station has no reason to be any bigger than, say, 4x5 or 4x6, and it certainly needs to be shorter than what it is. Same with a lot of your other buildings.
Something that would help you out a lot is to plan your pathways as organic curves, contouring somewhat to the edge of the coaster, and keeping your buildings in groups of 3-5, leaving spaces of foliage or flat ride in between.
5 Comments
Comment System Offline
Stoksy Offline
Wood coaster track still not working here.
I'd also get rid of the second turnaround after the first drop, instead of going around in a circle again I'd just continue the track after the second drop and turn immediately into the first splash.
BigB Offline
Giving this a 5% seems unfair to me...
to me it has a nice greek feeling and I can see what you were goiing for. The layou, well, it's pretty Poseidon-like , thats ok. But I agree to the track, I'm sure there will be a better track to fit this.
I dont like the building at the street (the ancient ones look good though), why don't u stick to the buildings you can see in the Europa Park Greece area?
RWE Offline
Change the track and build the architecture a little bit more consequentially, so that the buildings fit together better. That would be a large improvement.
Xeccah Offline
Something that would help you out a lot is to plan your pathways as organic curves, contouring somewhat to the edge of the coaster, and keeping your buildings in groups of 3-5, leaving spaces of foliage or flat ride in between.
BigB Offline
maybe it's good to post the link for the guys who don't know the europa park...
http://img.webme.com...rk-e0774db6.jpg