Screenshot / Witches Wheel
- 15-March 15
- Magnum XL-200
- 8 of 12
- Views 2,518
- Fans 0
- Comments 11
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Description
So now that I have access to a Windows 7 computer for the week I was able to get the invisible ride huts working. Here is the result, much better than what I previous had.
Also, playing this game on a different computer has really brought out some of the issues regarding color, texture, and even foliage that people were talking about and I never seemed to get a hold of. My desktop has a much larger screen and a AMD card, compared to my laptop which has a Nvidia card. The differences were quite notable, almost the entire color pallet is different as is a majority of the textures in game. Quite interesting how much change playing on a different machine can make. - Full-Size
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11 Comments
Comment System Offline
inthemanual Offline
It's sterile. I also think the foliage goes from manicured to wild in way too abrupt of a wall.
Cocoa Offline
not sure I'm a huge fan of the bright orange fence. Once again this is just...boring. I know there was more life and atmosphere at cedar point than this! I was there!
Liampie Offline
5dave Offline
I like curves.
But the fence itself is too high I think.
"MFG"
Coasterbill Offline
The bright orange fence is perfect... if it weren't a re-creation I'd say it looks weird but personally I like everything about this as you've really captured Witches Wheel very well.
The midway is still aligned the wrong way though and that really bothers me. The ride really needs to rotate 90 degrees.
Faas Offline
I think there are too much different fences. Especially this close together. Makes it look uncohesive.
theflowdiskord Offline
I like curves
G Force Offline
I tried to recreate the fences exactly, the only ones that aren't correct are the brick and metal ones. I had to use those simply because there isn't a diagonal version of the metal fence that comes in the base game. As for the height I understand the issue, but there simply isn't an option to make fences that are between 3-4ft high in game, which is what almost all of them are, which is why they look to large.
I'll see what I can do with the foliage and try to add some more atmosphere through trash bins and lamps. My focus with this has been trying to recreate the details instead of creating a park that looks like what one thinks this area of Cedar Point looks like, if that makes sense.
Louis! Offline
I like it
ScOtLaNdS_FiNeSt Offline
^^Yeah me too, Foliage could be better but hey ho. The ride is good.
dr dirt Offline