Kung Fu Panda meets How To Train Your Dragon! Haha!
In all seriousness, it looks great. The splash is nicely done, the coaster looks nice. A quick question: what do those ice-coloured rocks near the water represent? They look out of place
To be honest I'm not really a fan of the layout of the coaster. It's really short and I think the flow going out of the first looping into the cobra roll onto the break run is terrible (I think it would be better to space these out and make the brake run lower). I'm also not a fan of the turn going through the station. It looks way to low and overall it looks like its just in the way imo. The splash and the architecture look great though.
Interesting layout, for sure. I actually don't hate things like the placement of the barrel roll. I mostly have a problem with the end after the corkscrews meandering too much. The station fly through seems excessive too.
This coaster doesn't flow at all. The first half is awkward, the first drop is strange looking and the barrel roll should really be before the mid course.
The thing to remember about B&M is that they have no originality whatsoever. With the exception of rides like Nemesis which had a very unique set of circumstances they really don't differ much from the standard order of elements. The barrel roll is always before the mid course, not after. It would also make the first half seem longer as it's very short now.
I like the corkescrews... that's well done, but then the 2 180 degree turns to get back to the station kills it.
If that barrel roll was a mid course and that second train (in your screen) was the final brake run I'd say you nailed the second half (though a helix for good measure would be cool too).
Spread the first half out a little though. It's kind of awkward right now.
Well, yes and no. B&M have gotten increasingly adventurous with the layouts, really. OzIris has two zero-gs as the last inversions, and Hydra's jojo and Banshee's inline twist are both "out of order" as well.
They do break the rules with inverts more than they do with their other coasters. You're right about Hydra... they broke the mold with that coaster in every way but somehow still ended up with a really middle-of-the-road ride. That's a rare exception though.
Well, yes and no. B&M have gotten increasingly adventurous with the layouts, really. OzIris has two zero-gs as the last inversions, and Hydra's jojo and Banshee's inline twist are both "out of order" as well.
I don't really think the order of the elements is the problem here. It's just that there is no flow. And I also think the layout is to short.
Yeah I don't really care if the layout is 'realistic' or not, since this layout could be done. I just don't think it looks good, which is far more important.
Yeah I don't really care if the layout is 'realistic' or not, since this layout could be done.
Thanks Faas, that's what bothers me, too. Must RCT2 B&M layouts be necessarily conventional because B&M normally do have this and and they wouldn't have that and so forth? Come guys, it's a game after all, so - as long as someone doesn't aim for hyper realism - everything should be allowed as long as it looks good and as long as it flows.
And that's what bothers me most. This thing there doesn't flow indeed. So I redesigned it and the result is pretty much satisfying for me. I took your guys advises and made the layout more spread out, There'll be an barrel roll before the MCBR. Though I kept the Station flyby, because I like it. I'll post a screen later. Thanks for the Feedback anyways.
12 Comments
Comment System Offline
Jappy Offline
Kung Fu Panda meets How To Train Your Dragon! Haha!
In all seriousness, it looks great. The splash is nicely done, the coaster looks nice. A quick question: what do those ice-coloured rocks near the water represent? They look out of place
inthemanual Offline
Your cobra roll is the wrong way. Should be skinny at the bottom, wider at the top.
Recurious Offline
To be honest I'm not really a fan of the layout of the coaster. It's really short and I think the flow going out of the first looping into the cobra roll onto the break run is terrible (I think it would be better to space these out and make the brake run lower). I'm also not a fan of the turn going through the station. It looks way to low and overall it looks like its just in the way imo. The splash and the architecture look great though.
PRMEshockzzNE Offline
I.e the cobra roll also the layout is a bit strange but granted it isn't done yet
Can't wait to see future screens of this park! Keep up the good work!
navalin Offline
Interesting layout, for sure. I actually don't hate things like the placement of the barrel roll. I mostly have a problem with the end after the corkscrews meandering too much. The station fly through seems excessive too.
Coasterbill Offline
This coaster doesn't flow at all. The first half is awkward, the first drop is strange looking and the barrel roll should really be before the mid course.
The thing to remember about B&M is that they have no originality whatsoever. With the exception of rides like Nemesis which had a very unique set of circumstances they really don't differ much from the standard order of elements. The barrel roll is always before the mid course, not after. It would also make the first half seem longer as it's very short now.
I like the corkescrews... that's well done, but then the 2 180 degree turns to get back to the station kills it.
If that barrel roll was a mid course and that second train (in your screen) was the final brake run I'd say you nailed the second half (though a helix for good measure would be cool too).
Spread the first half out a little though. It's kind of awkward right now.
][ntamin22 Offline
Well, yes and no. B&M have gotten increasingly adventurous with the layouts, really. OzIris has two zero-gs as the last inversions, and Hydra's jojo and Banshee's inline twist are both "out of order" as well.
Coasterbill Offline
They do break the rules with inverts more than they do with their other coasters. You're right about Hydra... they broke the mold with that coaster in every way but somehow still ended up with a really middle-of-the-road ride. That's a rare exception though.
Recurious Offline
I don't really think the order of the elements is the problem here. It's just that there is no flow. And I also think the layout is to short.
Faas Offline
Yeah I don't really care if the layout is 'realistic' or not, since this layout could be done. I just don't think it looks good, which is far more important.
G Force Offline
dawidox Offline
And that's what bothers me most. This thing there doesn't flow indeed. So I redesigned it and the result is pretty much satisfying for me. I took your guys advises and made the layout more spread out, There'll be an barrel roll before the MCBR. Though I kept the Station flyby, because I like it. I'll post a screen later. Thanks for the Feedback anyways.