nice touch , but again , stations should be solid buildings. the burned structures are good , but i prefer to use a house as station. maybe use taht for q buildijngs
The Coasters namesake is a Dragon called Fafnir. He made this his domicile after burning it down. If I was going for a hyper realistic park, this building wouldn't work, but since I'm aiming for semi realism I think this should work
A suggestion: instead of smoke, or just the skeleton of the building, why not a building which is partially burned? So, a regular station, only with holes burnt in the walls and roof, but still a solid structure. So there's the suggestion of danger of the dragon.
A coaster representing the dragon Fafnir starts in an already burned house --> Liampie's smoke idea fits well in here.
But when the dragon flys around he will find new stuff to burn down. Maybe there's a straight piece of track or a drop which could drop into a flame area. Could give a nice touch to the whole feeling IMO
I agree with Bigb..... Could maybe even add a building that has been burned down, near a drop.. Like the dragon swoops down and breathes fire upon the building
I also like the idea of a burned building, just not for the station. Perhaps you could put a burned structure over the brake run. Also, I'd skip the S bend after the last helix into the brake run and just go straight into brakes and have a longer straight section in between the two small curves before going back into the station. You'll gain a little bit of breathing room to make a little queue line courtyard and maybe some room for that burned building over the brakerun/maybe a transfer track in it too.
12 Comments
Comment System Offline
Jappy Offline
I like the look of the burned buildings, and they're done really well. I'm just not sure whether it works as a station.
macncheezburger Offline
Like Jappy said, the burned buildings are great. I'm not sure if it works as a station either, especially with what looks like such a giant coaster.
PizzaWurscht Offline
nice touch , but again , stations should be solid buildings. the burned structures are good , but i prefer to use a house as station. maybe use taht for q buildijngs
dawidox Offline
Milo Offline
Adding some flames wouldn't hurt. I like the idea, I think the problem is you didn't quite take it far enough into semi realism.
Liampie Offline
I quite like this.
Jappy Offline
A suggestion: instead of smoke, or just the skeleton of the building, why not a building which is partially burned? So, a regular station, only with holes burnt in the walls and roof, but still a solid structure. So there's the suggestion of danger of the dragon.
BigB Offline
another suggestion..
why don't mix everything.
A coaster representing the dragon Fafnir starts in an already burned house --> Liampie's smoke idea fits well in here.
But when the dragon flys around he will find new stuff to burn down. Maybe there's a straight piece of track or a drop which could drop into a flame area. Could give a nice touch to the whole feeling IMO
PRMEshockzzNE Offline
posix Offline
It's way too complicated. Of course not bad though.
navalin Offline
I also like the idea of a burned building, just not for the station. Perhaps you could put a burned structure over the brake run. Also, I'd skip the S bend after the last helix into the brake run and just go straight into brakes and have a longer straight section in between the two small curves before going back into the station. You'll gain a little bit of breathing room to make a little queue line courtyard and maybe some room for that burned building over the brakerun/maybe a transfer track in it too.
Coasterbill Offline
I love the idea of having a burned station building... it's unique and cool and since it's semi realism it works fine.