might want to try and make it a little bit less massive, not sure what else you could do to fix it though. also use 8cars to own all land so you can get rid of that borderfence
I know it's way too high - that's been said to me a few times. I don't think it could wind the ride through the whole park if I didn't have it so high. I'm not going for a very realistic style anyway.
I'll post the "improvement" here, if I manage any.
Oh...really? Well that changes a lot then! I always knew the multiple lift thing, by default, is a huge no-no, so I figured it was with steeplechases too.
Got a LOT of re-work to do then, as well as some research into steeplechases.
Ugh I've decided it's too much for me to do. I finished the scenery & architecture in the park and can call this a wrap I guess. It's only a 50 x 50 but I I did a lot of scenery/architecture before starting the construction of the steeplechase, which was a HUGE mistake (obviously). The buildings are just for show anyway - I just wanted to finish something for once and get a feel for how much work I can start off with, but I finished it half-assed. I doubt I'll release it for download. I can post an overview though if anyone's really really really REALLY interested.
I have sincerely and honestly appreciated all your critiques and comments! Note to self though: coaster first, get reviews/critiques, THEN dress it up.
I do have plans to keep making parks or designs, even if it continues to be 50x50 for now. This next one I'll see if I can actually give the buildings a purpose rather than show.
Again, thanks everyone for giving your opinions and advice. I hope to fit in with y'all in the near future.
12 Comments
Comment System Offline
Cocoa Offline
you have a fun usernamer
Lotte Offline
might want to try and make it a little bit less massive, not sure what else you could do to fix it though. also use 8cars to own all land so you can get rid of that borderfence
navalin Offline
macncheezburger Offline
I know it's way too high - that's been said to me a few times. I don't think it could wind the ride through the whole park if I didn't have it so high. I'm not going for a very realistic style anyway.
I'll post the "improvement" here, if I manage any.
inthemanual Offline
macncheezburger Offline
Oh...really? Well that changes a lot then! I always knew the multiple lift thing, by default, is a huge no-no, so I figured it was with steeplechases too.
Got a LOT of re-work to do then, as well as some research into steeplechases.
Thanks everyone!
macncheezburger Offline
Ugh I've decided it's too much for me to do. I finished the scenery & architecture in the park and can call this a wrap I guess. It's only a 50 x 50 but I I did a lot of scenery/architecture before starting the construction of the steeplechase, which was a HUGE mistake (obviously). The buildings are just for show anyway - I just wanted to finish something for once and get a feel for how much work I can start off with, but I finished it half-assed. I doubt I'll release it for download. I can post an overview though if anyone's really really really REALLY interested.
I have sincerely and honestly appreciated all your critiques and comments! Note to self though: coaster first, get reviews/critiques, THEN dress it up.
I do have plans to keep making parks or designs, even if it continues to be 50x50 for now. This next one I'll see if I can actually give the buildings a purpose rather than show.
Again, thanks everyone for giving your opinions and advice. I hope to fit in with y'all in the near future.
csw Offline
Please put it up for download, it helps us give better critique.
macncheezburger Offline
EDIT: Should be ready for download soon once it's approved. Named it "Polyandrium".
The critiques will help me grow from this, so I can't really lose!
macncheezburger Offline
Hmm, is there a reason there hasnt been any parks added/released since the H2H7 workbench was released on 2/28?
csw Offline
the admins approve parks in bunches, so there are often month-long lulls in new parks.
macncheezburger Offline
Ohhhhhh okay. thanks!!!