The jagged exit path seems unnecessary and doesn't work very well aesthetically in my opinion. The colours aren't too bad though, and I kind of like what you've done with the log walls by the rock tunnel.
Based on the overview that purple coaster in the bottom right looks way too massive in comparison to everything else though. It doesn't seem necessary given the rest of the layout from the overview, so I would definitely consider redoing that so it fits with the rest of park.
He's back! With another great screen too. I just enjoy all the little details to pick out of your work. I agree with Stoksy, I'm glad you're still working at this park. You've got some really good talent and a fresh approach to the game, your own style. Keep it coming, can't wait until this park is done and I can look around for myself.
He's back! With another great screen too. I just enjoy all the little details to pick out of your work. I agree with Stoksy, I'm glad you're still working at this park. You've got some really good talent and a fresh approach to the game, your own style. Keep it coming, can't wait until this park is done and I can look around for myself.
I would consider extending the track beyond the tunnel exiting helix and include a longer final turnaround to include a brake run before you reach your xfer track. It also look slike what you have to the far left side of the screen is lacking in the inspiration you have with the rest of the screen, I think throwing some more track out there will help the cohesion of the area immensely. Fantastic structure and atmosphere though, very well one!
9 Comments
Comment System Offline
theflowdiskord Offline
getting there
Stoksy Offline
Good to see this park is still going.
The jagged exit path seems unnecessary and doesn't work very well aesthetically in my opinion. The colours aren't too bad though, and I kind of like what you've done with the log walls by the rock tunnel.
Based on the overview that purple coaster in the bottom right looks way too massive in comparison to everything else though. It doesn't seem necessary given the rest of the layout from the overview, so I would definitely consider redoing that so it fits with the rest of park.
bigshootergill Online
He's back! With another great screen too. I just enjoy all the little details to pick out of your work. I agree with Stoksy, I'm glad you're still working at this park. You've got some really good talent and a fresh approach to the game, your own style. Keep it coming, can't wait until this park is done and I can look around for myself.
theflowdiskord Offline
theflowdiskord Offline
The other side
navalin Offline
Really cool and unique. That brake run is way short though.
Austin55 Offline
Really the transfer track doesn't do any braking, they are two separate peices. But it's no biggie.
I'm liking these screens though, looks like the park is pretty far along. You've got some great ideas.
EdibleBucket Offline
This is great.
disneylandian192 Offline
I would consider extending the track beyond the tunnel exiting helix and include a longer final turnaround to include a brake run before you reach your xfer track. It also look slike what you have to the far left side of the screen is lacking in the inspiration you have with the rest of the screen, I think throwing some more track out there will help the cohesion of the area immensely. Fantastic structure and atmosphere though, very well one!