It's pretty straight, would it be possible to build one house one tile in the path. Maybe even a roof in front of the house and a fence would give this another, non-straight, touch. Break it up somehow.
I think it looks some kind of sterile and anorganic. Also the path type fit not very well, i just dont feel the nordic theme. Maybe you should go away from the 2x2 buildings and try something different.
In addition to varying how far they come onto the path, vary the height as well. ZC some barrels, plants, pots, etc on the path. I would change the path to crazy paving/dirt/brown tarmac honestly too.
That "2x2" Problem is getting really serious for me, I start building witch a cool looking building in mind and when I look at it in the end it´s just another boring 2x2 building. I´ll really have to work on that.
nordic o.O
fuck I was somewhere in the wild west
That´s why the project is called "Valhalla". Valhalla was a really famous cowboy in his days!
This is what the typical german ncso looks like.
Good thing there are so many german ncso-players around!
Try plan out where the buildings will go using another land texture, try mapping out important buildings such as restaurants and things like that. Your 2x2ism stems from the fact that a lot of your buildings are made like facades rather than actual buildings. Maybe try making the facades larger than 2x2 before starting the actual detailing.
Aside from stepping some buildings out, I think a bit of height variation would help to spice up the scene. Also, although ncso are limited, perhaps you could use some of the 1/4 tile objects to create details that come off the full grid slightly; a balcony, awning or two... You have got a nice compliment of colours though, and the coaster looks cool.
It looks a little bit flat on the right.
PBJ Offline
hybrid coasters in RCT2 ! I Like!
A couple of years ago you would have been critiqued to hell for having a barrel roll on a wooden coaster. Now it's just normal haha.
^And I thank RMC and the Gravity group for that!
I love the colours on those buildings.
Solid colors and composition, could use more depth.
BigB Offline
It's pretty straight, would it be possible to build one house one tile in the path. Maybe even a roof in front of the house and a fence would give this another, non-straight, touch. Break it up somehow.
Awnings or really any extra touch to break the plane would help a lot.
I think it looks some kind of sterile and anorganic. Also the path type fit not very well, i just dont feel the nordic theme. Maybe you should go away from the 2x2 buildings and try something different.
BigB Offline
nordic o.O
fuck I was somewhere in the wild west
This is what the typical german ncso looks like. I like the roof very much
In addition to varying how far they come onto the path, vary the height as well. ZC some barrels, plants, pots, etc on the path. I would change the path to crazy paving/dirt/brown tarmac honestly too.
Thanks for the feedback guys!
That "2x2" Problem is getting really serious for me, I start building witch a cool looking building in mind and when I look at it in the end it´s just another boring 2x2 building. I´ll really have to work on that.
That´s why the project is called "Valhalla". Valhalla was a really famous cowboy in his days!
Good thing there are so many german ncso-players around!
Try plan out where the buildings will go using another land texture, try mapping out important buildings such as restaurants and things like that. Your 2x2ism stems from the fact that a lot of your buildings are made like facades rather than actual buildings. Maybe try making the facades larger than 2x2 before starting the actual detailing.
Definitely looks scandinavian but form-wise you should make it more like these great non-flat/square facades you've made in the past:
http://www.nedesigns...9/stoertebeker/
http://www.nedesigns...304/donquijote/
Too much 2x2 imo.
Aside from stepping some buildings out, I think a bit of height variation would help to spice up the scene. Also, although ncso are limited, perhaps you could use some of the 1/4 tile objects to create details that come off the full grid slightly; a balcony, awning or two... You have got a nice compliment of colours though, and the coaster looks cool.