I really like this park because it's cleaner than your usual work, but still it's not free of out of place glitchy path tricks like the station roof here. Why, ][?
Also, surely you're going to add underbrush to that foliage?
Actually a 60% from me. Looking forward to more of this!
A considerably longer layout than it first seems, which is nice. I like the way you've created a sense of heat without resorting to dry, dusty/sandy land, and the trees compliment this very well. Cool structures and path interaction, and I really like the placement of the t-shirt shop, for some reason. Not really a fan of the large structure at the bottom, but I suppose that's the only way to house dark rides, save for going underground. Besides that though - awesome!
I have to agree that the large structure at the bottom looks a bit basic which is a shame as the rest of the screen is brilliant. As has been said maybe some underbrush, and also could the main downhill drop's supports be masked or diluted somehow, if you so desired?
it's too chaotic and lesser planned/lesser composed than your typical. the fact that this is part of your 24hr park, though, makes it impressive regardless
I think it's actually pretty well composed. It's in a corner but still works. It has a decent amount of theming elements convincingly lined up and it's small enough to be immediately comprehensible.
8 Comments
Comment System Offline
Liampie Offline
Also, surely you're going to add underbrush to that foliage?
Actually a 60% from me. Looking forward to more of this!
Chocotopian Offline
A considerably longer layout than it first seems, which is nice. I like the way you've created a sense of heat without resorting to dry, dusty/sandy land, and the trees compliment this very well. Cool structures and path interaction, and I really like the placement of the t-shirt shop, for some reason. Not really a fan of the large structure at the bottom, but I suppose that's the only way to house dark rides, save for going underground. Besides that though - awesome!
amblerk Offline
I have to agree that the large structure at the bottom looks a bit basic which is a shame as the rest of the screen is brilliant. As has been said maybe some underbrush, and also could the main downhill drop's supports be masked or diluted somehow, if you so desired?
RMM Offline
looks messy; rushed and cramped. it's not as well composed as your usual stuff.
csw Offline
The lighter foliage palette sort of clashes with the color of the ruins. I might throw in at least one darker tree type
Poke Offline
I don't know... Feels unrefined, undefined and quite random to me. Definitely add underbrush.
Xeccah Offline
posix Offline
I think it's actually pretty well composed. It's in a corner but still works. It has a decent amount of theming elements convincingly lined up and it's small enough to be immediately comprehensible.
I quite like it.