I think I prefer the first version you posted. I liked the bridge as it was, but agreed with the others that the ride had room for expansion to the right, which you have done and that looks better. Is there any way the ride could have been incorporated with the bridge as well? Also now there is no bridge to the entrance. The freefall I also think was better and think that it takes up to much space in that central section and stands out to much.
You're not the only one... it's not bad but the old one was better. The ice blocks in this one stick out like a sore thumb and the S&S tower looked much better before. I also really liked the cave which you've removed.
I'm sorry you Guys don't like this, because I really like this better than the first one, because I think it looks cleaner this way, especially the S&S Tower - too bad. Maybe I'll change this again. I will revive the cave, build the restaurant the way it was and build the grey building again.
Yeah the first was better. I was sort of hoping you would just rethink the station or something but you scrapped the better parts it seems
I still think it is not that bad, but it would be nice, if you gave me something to work with. What is it that's exactly bothering you about it, besides that Robbie's Version is definitely more sophisticated . As I said earlier, I'm taking this as an exercise.
My comments about the layout from your other screen still stand. I don't really know if I like this one better or worse though. The airtime hills at the end were missing but I just feel that it's a little too cramped this way - especially because you're using so many diagonals.
The main problem I have with this is that the entire area is completely cut-off from everything. The only pathway into the area I can see is the slightly open area to the left which is right in front of the back of a building - not inviting at all. Also, whilst I admire the attempt at making a hammer it's position makes no sense because it seemingly isn't on the main path. It looks more like a weird space-filler rather than a sign for the ride - I would have the back to the S&S tower and the queue entrance one or two tiles away.
Agree with Bill about the ice-blocks, they traditionally look a lot better with the 'normal' brown coloured rocks integrated in as well. On their own, they simply don't fit unless in a purely snow-themed setting. Not sure I agree with the dirt path by the umbrellas and turnaround - seems to just be a random loop that doesn't lead anywhere except in a pointless circle.
I personally like this layout better, but you've really cramped the park into a corner that is quite awkward. Basically, architecture and ride layout is very good, but you've set yourself up for a disastrous park layout. Classic gdb mistake.
I like the final turns of the layout better in this version. What I dislike is the way that the track stays right in the river. Rarely/nearly never do you see things being built right in the middle of a river; Across, but not along. I would nail down the landscape first then figure out where everything would lie.
I reconsiderd what you Guys said, and since I got Tooth Surgery and I am off work for some days I hopefully used the time. I rebuilt the Finale of "Fafnir", rearranged the path and some Buildings and the Freefall Tower "Thors Hammer"
13 Comments
Comment System Offline
amblerk Offline
I think I prefer the first version you posted. I liked the bridge as it was, but agreed with the others that the ride had room for expansion to the right, which you have done and that looks better. Is there any way the ride could have been incorporated with the bridge as well? Also now there is no bridge to the entrance. The freefall I also think was better and think that it takes up to much space in that central section and stands out to much.
Coasterbill Offline
You deleted my 2 favorite buildings... lol
amblerk Offline
Yes I agree!!!
dawidox Offline
Don't worry, I'll build the somewhere else.
Xeccah Offline
like the ride and the surroundings are poorly integrated and just bad composition in general
Coasterbill Offline
You're not the only one... it's not bad but the old one was better. The ice blocks in this one stick out like a sore thumb and the S&S tower looked much better before. I also really liked the cave which you've removed.
Cocoa Offline
dawidox Offline
I still think it is not that bad, but it would be nice, if you gave me something to work with. What is it that's exactly bothering you about it, besides that Robbie's Version is definitely more sophisticated . As I said earlier, I'm taking this as an exercise.
But thank you all once again for your criticism.
I hope I nailed it with the Layout though?
Stoksy Offline
My comments about the layout from your other screen still stand. I don't really know if I like this one better or worse though. The airtime hills at the end were missing but I just feel that it's a little too cramped this way - especially because you're using so many diagonals.
The main problem I have with this is that the entire area is completely cut-off from everything. The only pathway into the area I can see is the slightly open area to the left which is right in front of the back of a building - not inviting at all. Also, whilst I admire the attempt at making a hammer it's position makes no sense because it seemingly isn't on the main path. It looks more like a weird space-filler rather than a sign for the ride - I would have the back to the S&S tower and the queue entrance one or two tiles away.
Agree with Bill about the ice-blocks, they traditionally look a lot better with the 'normal' brown coloured rocks integrated in as well. On their own, they simply don't fit unless in a purely snow-themed setting. Not sure I agree with the dirt path by the umbrellas and turnaround - seems to just be a random loop that doesn't lead anywhere except in a pointless circle.
navalin Offline
inthemanual Offline
The ride sign for the drop tower (thor's hammer) should be on the other side of the ride, since that's where people will actually be coming from.
disneylandian192 Offline
I like the final turns of the layout better in this version. What I dislike is the way that the track stays right in the river. Rarely/nearly never do you see things being built right in the middle of a river; Across, but not along. I would nail down the landscape first then figure out where everything would lie.
Austin55 Offline
I think atleast using some different colors from Ragonkark would really make it look less ripped off.