The layout is really good right up until that ending run. It's just so "Okay, I'm done now, back to the station as fast as possible." I feel like the area is suffering from having all of the path concentrated in one little bubble surrounded by the coaster. Let it branch out a bit and let the coaster interact with it more.
Phenomenal layout. However, I'd advise you to change that last part that goes over the water and under the bridge into the layout. Instead, use that area to the right of the station for a helix and brake run. And where you have the current brake run, use that to extend the queue or whatever.
It's just really really similar to Edda. Like pushing the boundaries of copying but not quite as good as the original...
As I said in the description, that I took some references from park Edda, especially the stations building. I though Ragnarok's building was so badass I always wanted to reboot it. Of course it's not as good and original as the Original. I didn't want to rip anything of though, that's why I didn't tag this like "Look with what Killer idea I just came 0ff"
@rct2day
I had one layout, that had longer end Section but didn't really fit in the design as a whole. Also the whole thing is very fast and intense and I wanted the section over the water and underneath the bridges to be some kind of "you-can-calm-down-know-section" and I also tough that the queue and exit Bridge would make a good interaction.
BUT I will reconsider the Layouts End though, and I glad you liked it for most of it.
I understood that you got inspiration from edda (as you should, its fantastic). But why just make a worse version of robbie's station? Surely that doesn't satisfy you as a builder, unless you're doing it just as an exercise in improving your skills. I like to learn things like specific detailing tricks and ways to create atmosphere and use color when I go to other's parks, not just exactly copy a building that I like.
Of Course it looks worse than Edda, it's Robbie we are talking about. I never really built anything wow-ish so were else to pick from - in order to exercise architecture atmosphere and color work - than from Robbie, Pac or you, to be honest. I will surely work more on the whole Area, probably tearing most of the buildings down and reconsider the stations building and maybe next Screenshot it'll all look better composed and less like a bunch of things we've all seen better executed. Thanks for your advise. As always it's much appreciated!
The beauty of Ragnarok was that it made great use of the landscape, whereas here the layout might be solid but many parts are just way too high off the ground in my opinion. The lift obviously has to be that way but the first drop back over the lift is much too high for me. Ending is also quite poor, Ling and RCT2Day bring up some valid points regarding that.
Definitely listen to Cocoa as well. There's certainly nothing strictly 'bad' about using someone else's work to help inspire/use as reference but a direct copy of a specific theme without any personal touches doesn't quite develop your own building style. Whilst the players you're using for inspiration couldn't really be any better I would advise utilising their tricks and artistic touches to your own ideas rather than simply re-building something they've made.
Hi! NE's resident transfer track nazi is here wondering exactly how exactly that transfer track is supposed to work and what the purpose of that piece of track that's 2 squares away from the main track is there for. lol
Besides that I really like that though. I like the (restaurant?) with the green roof a lot. The one with the grey walls and the brown roof is very nice also. I like the coaster layout as well minus the finale.
Transfer track nazis can suck my dick to cause I like working transfers and I like getting my dick sucked. Hell I'll take you to dinner at a nice steakhouse and we can talk about how amazing B&M transfer sheds are.
12 Comments
Comment System Offline
Ling Offline
The layout is really good right up until that ending run. It's just so "Okay, I'm done now, back to the station as fast as possible." I feel like the area is suffering from having all of the path concentrated in one little bubble surrounded by the coaster. Let it branch out a bit and let the coaster interact with it more.
Cocoa Offline
It's just really really similar to Edda. Like pushing the boundaries of copying but not quite as good as the original...
RCT2day Offline
Phenomenal layout. However, I'd advise you to change that last part that goes over the water and under the bridge into the layout. Instead, use that area to the right of the station for a helix and brake run. And where you have the current brake run, use that to extend the queue or whatever.
dawidox Offline
As I said in the description, that I took some references from park Edda, especially the stations building. I though Ragnarok's building was so badass I always wanted to reboot it. Of course it's not as good and original as the Original. I didn't want to rip anything of though, that's why I didn't tag this like "Look with what Killer idea I just came 0ff"
@rct2day
I had one layout, that had longer end Section but didn't really fit in the design as a whole. Also the whole thing is very fast and intense and I wanted the section over the water and underneath the bridges to be some kind of "you-can-calm-down-know-section" and I also tough that the queue and exit Bridge would make a good interaction.
BUT I will reconsider the Layouts End though, and I glad you liked it for most of it.
Cocoa Offline
I understood that you got inspiration from edda (as you should, its fantastic). But why just make a worse version of robbie's station? Surely that doesn't satisfy you as a builder, unless you're doing it just as an exercise in improving your skills. I like to learn things like specific detailing tricks and ways to create atmosphere and use color when I go to other's parks, not just exactly copy a building that I like.
dawidox Offline
Stoksy Offline
The beauty of Ragnarok was that it made great use of the landscape, whereas here the layout might be solid but many parts are just way too high off the ground in my opinion. The lift obviously has to be that way but the first drop back over the lift is much too high for me. Ending is also quite poor, Ling and RCT2Day bring up some valid points regarding that.
Definitely listen to Cocoa as well. There's certainly nothing strictly 'bad' about using someone else's work to help inspire/use as reference but a direct copy of a specific theme without any personal touches doesn't quite develop your own building style. Whilst the players you're using for inspiration couldn't really be any better I would advise utilising their tricks and artistic touches to your own ideas rather than simply re-building something they've made.
Coasterbill Offline
Hi! NE's resident transfer track nazi is here wondering exactly how exactly that transfer track is supposed to work and what the purpose of that piece of track that's 2 squares away from the main track is there for. lol
Besides that I really like that though. I like the (restaurant?) with the green roof a lot. The one with the grey walls and the brown roof is very nice also. I like the coaster layout as well minus the finale.
Very nice. I'm not sure why this is rated so low.
Cocoa Offline
Austin55 Offline
Transfer track nazis can suck my dick to cause I like working transfers and I like getting my dick sucked. Hell I'll take you to dinner at a nice steakhouse and we can talk about how amazing B&M transfer sheds are.
Louis! Offline
^I'll take you up on that offer.
Xeccah Offline
are you gonna show austin YOUR transfer shed?