i really can't say i like this much, i've seen a lot better from you to be honest. you'd probably be better off not using the expansion pack objects (or CSO that looks like it).
What's the primarily inspiration behind this? Disneyland's? I'm not familiar enough with theirs to know if it's directly along the path like that, but that's what's bugging me about this. The queue to the right looks awkward just being out there, and I'd consider removing it even if that means sparing some accuracy.
MK's replaces that area with the exit ramp and pathway viewing, and that definitely helps blend the station area into the end of Frontierland. Obviously those sorts of things are a case-by-case basis, but it'd definitely be something to consider here unless that means and entire redo the station and/or ride, which is something I'm sure you're trying to avoid.
Well, I think this is great. Everything has got a good amount of space around it, allowing the details to be seen and the the forms to be clear. It's got the random feeling that Wild West themes afford, without being messy or too jumbled. Nice bit of red and orange to compliment the browns, and the water channel looks cool. I honestly can't see anything wrong with this at all.
I agree with nin, it looks awkward. With that being said, I really like the look and feel of the area and the rocks used, I just think the composition is sloppy.
What's the primarily inspiration behind this? Disneyland's? I'm not familiar enough with theirs to know if it's directly along the path like that, but that's what's bugging me about this. The queue to the right looks awkward just being out there, and I'd consider removing it even if that means sparing some accuracy.
MK's replaces that area with the exit ramp and pathway viewing, and that definitely helps blend the station area into the end of Frontierland.
The outside portion of the queue is based on both the Magic Kingdom and Disneyland Paris versions. The light brown path is overflow and that's from Paris. The exit path runs along the right side of the overflow area.
any work on this park makes me 10 million excites
kill the jungle fences though, what are you, kumba? A good mesh fench with brown poles should do
I work on it occasionally. I got sick a few weeks ago and got a good bit done. The jungle fences look pretty close to the ones used in Paris which is why I used them.
The structure itself looks great! I'm working on BTM/Frontierland in my park now too so I've got this on the brain big time.
I think the biggest thing that detracts is the queue to the right. One common theme in all renditions of this ride is the back and forth section of queue is always hidden above or below the load area within the station. This ensures an authentic station area, surrounding the load building with more plant life and show props and less queue line. I would like to see the queue more set back from the path with more rockwork between. I'd be very curious to see a layout overview as well.
I don't like the back-to-back, long, straight, track sections, the abundance of tall fences, or the queue location very much, but the station structure itself is really cool and I like how it works with the rock/cliffs
14 Comments
Comment System Offline
Lotte Offline
i really can't say i like this much, i've seen a lot better from you to be honest. you'd probably be better off not using the expansion pack objects (or CSO that looks like it).
nin Offline
What's the primarily inspiration behind this? Disneyland's? I'm not familiar enough with theirs to know if it's directly along the path like that, but that's what's bugging me about this. The queue to the right looks awkward just being out there, and I'd consider removing it even if that means sparing some accuracy.
MK's replaces that area with the exit ramp and pathway viewing, and that definitely helps blend the station area into the end of Frontierland. Obviously those sorts of things are a case-by-case basis, but it'd definitely be something to consider here unless that means and entire redo the station and/or ride, which is something I'm sure you're trying to avoid.
Chocotopian Offline
Well, I think this is great. Everything has got a good amount of space around it, allowing the details to be seen and the the forms to be clear. It's got the random feeling that Wild West themes afford, without being messy or too jumbled. Nice bit of red and orange to compliment the browns, and the water channel looks cool. I honestly can't see anything wrong with this at all.
Poke Fan Offline
I think this is great too. You've actually made the ww objects look good in my opinion so well done for that.
geewhzz Offline
I agree with nin, it looks awkward. With that being said, I really like the look and feel of the area and the rocks used, I just think the composition is sloppy.
Cocoa Offline
any work on this park makes me 10 million excites
kill the jungle fences though, what are you, kumba? A good mesh fench with brown poles should do
Highball Offline
I work on it occasionally. I got sick a few weeks ago and got a good bit done. The jungle fences look pretty close to the ones used in Paris which is why I used them.
posix Offline
I think it's really beautiful. Especially the queue.
nin Offline
Ooh, yeah I see it now. Didn't see where it continued around so I thought that was a dead end.
Still, it comes off a bit awkward being so aligned with the main pathway like that. Maybe it'd look better from an overview.
Kumba Offline
He's worse than me... I didn't use any jungle fences on my rec.
Nice goat.
disneylandian192 Offline
The structure itself looks great! I'm working on BTM/Frontierland in my park now too so I've got this on the brain big time.
I think the biggest thing that detracts is the queue to the right. One common theme in all renditions of this ride is the back and forth section of queue is always hidden above or below the load area within the station. This ensures an authentic station area, surrounding the load building with more plant life and show props and less queue line. I would like to see the queue more set back from the path with more rockwork between. I'd be very curious to see a layout overview as well.
tyandor Offline
And now I know again why this feels so familiar
inthemanual Offline
I don't like the back-to-back, long, straight, track sections, the abundance of tall fences, or the queue location very much, but the station structure itself is really cool and I like how it works with the rock/cliffs
Liampie Offline
Apart from the weird objects, the composition here is wonderful. Love the water wheel!