Are the houses stacked on one another? It's really messing with my sense of height and scale in the middle there. The use of the hat stall is a good idea. I feel like this needs to be mixed with land textures to sell the atmosphere and keep it from looking like a mess of objects, which it kind of does at the moment. The lowered flowers look good. More foliage would probably help break it up and give contrast as well.
I get that it's tough to sell the heavy use of objects but I want to continue on this just to see how it comes out. I have a couple ideas for typical texture uses but I really want to keep it to a minimum. I really want to create something with more of a vertical aspect than 2x2 or even 1x2 land tiles can achieve.
Are the houses stacked on one another? It's really messing with my sense of height and scale in the middle there. The use of the hat stall is a good idea. I feel like this needs to be mixed with land textures to sell the atmosphere and keep it from looking like a mess of objects, which it kind of does at the moment. The lowered flowers look good. More foliage would probably help break it up and give contrast as well.
Nice. Very original.
Is it bad that i don't see anything in this screen but a bunch of house objects and a random hole that the coaster goes through?
Well, no, because that's about what it is.
Doesn't matter, because Milo.
LL is still fun.
Awesome to see you building again, dude. Getting a strong Hobbit vibe from this. Keep going!
I get that it's tough to sell the heavy use of objects but I want to continue on this just to see how it comes out. I have a couple ideas for typical texture uses but I really want to keep it to a minimum. I really want to create something with more of a vertical aspect than 2x2 or even 1x2 land tiles can achieve.
You're doing it well. And it's a nice idea really. I don't remember anyone giving this a serious go.
Looks really interesting I think, might get a little repetitive over a large area but looks good in this small context.