Screenshot / Conquistador

14 Comments

  • Comment System%s's Photo
    comment below
  • Stoksy%s's Photo

    Meh, not the best screen you've ever posted to be honest. The lakeside walk is a decent idea but is simply too small to really suggest having any notable purpose. Similarly, the weird water-feature looks very out of place. It seems as if you felt that the path needed to be broken up [which probably wasn't the case] and just plonked something there - a planter would have fit a lot better if you think it necessary. The same applies for the stall; I'd maybe try for a diagonal stall up against the red-brick planter that you've got.

     

    The form of the brown corner section of the building is lovely, I think that the use of monorail is a little redundant though. I'd go all the way with it if you really want that building to be curved; add an extra monorail layer and line-up your support poles with it rather than adding the monorail as [seemingly] an afterthought.

     

    Not entirely convinced by the three chinese cedar trees either. I'd get rid of them and just have that entire row as the lakeside path - it'd make the lakeside path more pronounced which I feel it needs to be and would also help break up the path so that you don't feel the need to add in the out of place water-feature and stall.

  • Lotte%s's Photo


    Meh, not the best screen you've ever posted to be honest. The lakeside walk is a decent idea but is simply too small to really suggest having any notable purpose. Similarly, the weird water-feature looks very out of place. It seems as if you felt that the path needed to be broken up [which probably wasn't the case] and just plonked something there - a planter would have fit a lot better if you think it necessary. The same applies for the stall; I'd maybe try for a diagonal stall up against the red-brick planter that you've got.

     

    The form of the brown corner section of the building is lovely, I think that the use of monorail is a little redundant though. I'd go all the way with it if you really want that building to be curved; add an extra monorail layer and line-up your support poles with it rather than adding the monorail as [seemingly] an afterthought.

     

    Not entirely convinced by the three chinese cedar trees either. I'd get rid of them and just have that entire row as the lakeside path - it'd make the lakeside path more pronounced which I feel it needs to be and would also help break up the path so that you don't feel the need to add in the out of place water-feature and stall.

     

    if this isn't the best then what is :p? the walkway has more purpouse when taken a bit more into context though, i don't want to unveil just yet what i've got in the works there, but it's going to be worth it. you've convinced me with your idea on what to do with the walkway though, i'll get rid of those trees, but instead of fully implementing your idea, i will make it a quarter tile wide planter adding the rest of the space to the walkway. and i agree with you about the fountain, that thing flowed too fast anyway and it didn't turn into what i had in mind for it.

     

    haha it wasn't an afterthought, if anything the building was an afterthought, it's just that i'm not always best at fully creating what i had in mind :/. but yeah maybe a second layer instead of those bricks would do good.

  • csw%s's Photo
    The fountain sticks out too much.
  • inthemanual%s's Photo

    I actually really like the trees and the walkway by the river. The architecture isn't anything impressive though, and that fountain is ugly.

  • gibbsies%s's Photo

    I like it, the landscaping feels very natural.

  • Steve%s's Photo

    Technically this is very good but it doesn't stop it from being very boring. Try and expand upon that little walkway on the water - you've got a great setting but you seem like you sort of half-assed it. Still, well done (kinda).

  • hulkpower25%s's Photo
    What is the point of this screen , nothing interesting except for the building front
  • Liampie%s's Photo

    I agree with Steve. Technically quite good, but boring. And most of all: generic. You don't help defining a clear theme when you refer to an Aztec city in an area that's supposed to be Spanish themed.

  • Lotte%s's Photo

    alright i'll give it away. there's a rapids ride next to those wooden poles. it ends in a darkride section themed after tenochtitlan. the ride is called conquistador

  • Faas%s's Photo

    That sounds cool! I would like to see a rapids ride by you.
    But what theme are the buildings supposed to represent? Spanish? Aztec? I also don't like the fact that (counting the farmost topleft corner) you seem to have seven different path types/textures. 
    I like the shape of the building. Don't forget things like benches and seating spots and lamps, it can help make an area less boring. 
     

  • Lotte%s's Photo

    the buildings are supposed to be spanish, the ride is themed after the route the conquistadors took through central america and how they discovered tenochtitlan, really the aztec theme only has something to do with that ride, which fits with the spanish theme due to the fact that spain colonized them. i'm noting the paths, other people have said that too. and benches will be added later on, so don't worry about that

  • Liampie%s's Photo

    Just saw the 'colonial' tag. Gdb, explain to me why this screen has a Spanish colonial theme. Explain how you decided on this architecture, this foliage, path texture, and overall composition. You PM'ed me yesterday, asking for feedback... Well, this is it.

     

     

    edit: I wrote this before your last reply.

     


    the buildings are supposed to be spanish, the ride is themed after the route the conquistadors took through central america and how they discovered tenochtitlan, really the aztec theme only has something to do with that ride, which fits with the spanish theme due to the fact that spain colonized them. i'm noting the paths, other people have said that too. and benches will be added later on, so don't worry about that

     

    I still think it's confusing... It's like having an British themed area, but with Indian, Egyptian, Australian and South African theming. Or more like you, some more obscure stuff like Belize and the area's main ride themed after the Falklands War.

  • Lotte%s's Photo

    i'm sorry for not being as clear as i could be.

     

    basicly the reason for that colonial tag is hinting at the nearby rapids ride. personally i think adding in an aztec subtheme works fine. as the main plot of the ride is still that riders go out into the americas like the spanish conquistadors did. and to be honest an aztec subtheme isn't really obscure

  • Faas%s's Photo

    I think the subtheme is clear from your explanation and can easily make sense. But try to make your themes clear from your screens and your buildings, maybe then you won't have to be as clear in explaining the theme. Let your work do it for you. 

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