Like I said in the stream this is really, really nice. You can add some color by adding in some 1k map racks or clothes racks in the stores that leave the inside partially visible (assuming that's a shop of some kind). That extra level of detail would really bring this up a notch.
If it's not a store, just some interior detail of any kind would go a long way.
Love the car ride and the new path details though. Great work.
I don't know, this is just a bit meh for me. Its nice, structurally well done, but just not overly amazing. Textures could be a bit better developed, the forms could be a bit cleaner, and well, it just seems to lack the excitement i would expect.
Give your buildings a clear, more distinctive purpose, and make your car ride station a bit more cheerful, it is a kids ride after all.
Without the rides, this could just as well be a generic street in a generic neighbourhood in a generic country. While it should be a cheerful themepark where people go to have fun.
The station itself is probably fine in my opinion, but as Tim said above giving buildings a set purpose beforehand will help a lot in combating the 'generic' style that you've got I think. In that you're building stuff that looks solid but doesn't really have much identity. For example; there's no way that I could tell that the corner building was a restaurant - consider what restaurants look like, things like seating, signs, etc. Obviously, screen is probably not 100% finished but these sort of things will help a lot in furthering your building of a theme park rather than the generic-ness that Faas alluded to.
I do like the car ride itself though, tunnel looks good as does the foliage.
i should add that with 'probably' i meant that that's what i'm going to do with them, i already knew what i was making those buildings. yellow = shop, middle white = shop selling pastries, right white= games. i've noted the colour, some extra probably wouldn't hurt.
I don't think there is a need for colour on the station of the car ride. I've been to loads of places where the kids car ride has a total lack of colour. It's quaint, feels very countryside-like and that fits with the apparent theme of the car ride.
Anyhoo, I don't think the path type works. I'd change it to something else, tarmac works fine, but the other type doesn't work well with the tarmac.
And you need a fence at the edge of the path next to the swinger, it looks silly without a fence there.
11 Comments
Comment System Offline
Lotte Offline
fuck i'm missing a roof piece there
Coasterbill Offline
Like I said in the stream this is really, really nice. You can add some color by adding in some 1k map racks or clothes racks in the stores that leave the inside partially visible (assuming that's a shop of some kind). That extra level of detail would really bring this up a notch.
If it's not a store, just some interior detail of any kind would go a long way.
Love the car ride and the new path details though. Great work.
FK+Coastermind Offline
I don't know, this is just a bit meh for me. Its nice, structurally well done, but just not overly amazing. Textures could be a bit better developed, the forms could be a bit cleaner, and well, it just seems to lack the excitement i would expect.
thirteen Offline
Lotte Offline
@ coasterbill: thanks! i'll probably make the middle building a restaurant and the rest shops. i'm glad you like the path now
@ FK: is there anything i could add to make it better? also do i raise expectations now, that's a new one
@ thirteen, yeah that's mostly because there's still small details such as vendors and other minor things missing. there's still a lot more to come
Faas Offline
Give your buildings a clear, more distinctive purpose, and make your car ride station a bit more cheerful, it is a kids ride after all.
Without the rides, this could just as well be a generic street in a generic neighbourhood in a generic country. While it should be a cheerful themepark where people go to have fun.
Poke Offline
I agree with faas. Even simply changing the whites and browns to other brighter colours could make this more exciting.
inthemanual Offline
That's a problem. Know, or at least have an idea what a building is supposed to be before you make it, don't just assign it a purpose afterwards.
Stoksy Offline
Everyone has pretty much covered it.
The station itself is probably fine in my opinion, but as Tim said above giving buildings a set purpose beforehand will help a lot in combating the 'generic' style that you've got I think. In that you're building stuff that looks solid but doesn't really have much identity. For example; there's no way that I could tell that the corner building was a restaurant - consider what restaurants look like, things like seating, signs, etc. Obviously, screen is probably not 100% finished but these sort of things will help a lot in furthering your building of a theme park rather than the generic-ness that Faas alluded to.
I do like the car ride itself though, tunnel looks good as does the foliage.
Lotte Offline
i should add that with 'probably' i meant that that's what i'm going to do with them, i already knew what i was making those buildings. yellow = shop, middle white = shop selling pastries, right white= games. i've noted the colour, some extra probably wouldn't hurt.
also i like it how somebody voted this 0%
Louis! Offline
I don't think there is a need for colour on the station of the car ride. I've been to loads of places where the kids car ride has a total lack of colour. It's quaint, feels very countryside-like and that fits with the apparent theme of the car ride.
Anyhoo, I don't think the path type works. I'd change it to something else, tarmac works fine, but the other type doesn't work well with the tarmac.
And you need a fence at the edge of the path next to the swinger, it looks silly without a fence there.