I think that maybe the white roof is a little too bright in comparison to the rest of the architecture. The coaster itself [and especially the supports] are already quite bright so I think the white is too much here [a black would work fine in my opinion].
Also, a couple of the supports are seemingly not connected to the track. Specifically those on the turn; might be worth adding in the half-tile support object underneath and colouring it teal so that it looks more connected.
At this point, I'm not totally convinced by the foliage though...especially considering that you've left quite a lush grass ground there's no real connecting with the ruin architecture. I would go for denser foliage [and maybe use some more jungle trees here] and considering changing the ground texture at least to the grass + dirt.
I like this a lot but the colors do seem a bit off. I would listen to Stoksy's advice on that. Also, make the trains 8 car trains. Despite the fact that the default B&M invert train is 9 cars in RCT, to my knowledge there's no such thing as a B&M invert with 9 car trains unless you count Alpengeist's "zero car" which nobody does.
Besides that I'm really excited to see what you come up with here. It's always nice to see a large scale RCT invert.
Thanks ya'll. This so far has been 1 days work, just playing with ideas. I think it'll stick though. That's also why some of the details are rough, like non connected supports, 9 cars, etc. Just playing with the theme currently.
I'll stick with it and update the screen and post a better one soon.
6 Comments
Comment System Offline
Stoksy Offline
I think that maybe the white roof is a little too bright in comparison to the rest of the architecture. The coaster itself [and especially the supports] are already quite bright so I think the white is too much here [a black would work fine in my opinion].
Also, a couple of the supports are seemingly not connected to the track. Specifically those on the turn; might be worth adding in the half-tile support object underneath and colouring it teal so that it looks more connected.
At this point, I'm not totally convinced by the foliage though...especially considering that you've left quite a lush grass ground there's no real connecting with the ruin architecture. I would go for denser foliage [and maybe use some more jungle trees here] and considering changing the ground texture at least to the grass + dirt.
Interesting certainly.
Coasterbill Offline
I like this a lot but the colors do seem a bit off. I would listen to Stoksy's advice on that. Also, make the trains 8 car trains. Despite the fact that the default B&M invert train is 9 cars in RCT, to my knowledge there's no such thing as a B&M invert with 9 car trains unless you count Alpengeist's "zero car" which nobody does.
Besides that I'm really excited to see what you come up with here. It's always nice to see a large scale RCT invert.
Louis! Offline
I think the coaster colours are obscure, I don't think they work that well, particularly with this theme/style.
The white roof would look better brown, it's very off putting at the moment.
The structures are nice, but could do with a bit more detail.
Good start, just needs to be developed a bit further.
nin Offline
It's so _________flat__________.
Austin55 Offline
Thanks ya'll. This so far has been 1 days work, just playing with ideas. I think it'll stick though. That's also why some of the details are rough, like non connected supports, 9 cars, etc. Just playing with the theme currently.
I'll stick with it and update the screen and post a better one soon.
posix Offline
This is great. The cleanness is so refreshing and creates good flow. Do continue this way.