If the queue wraps around by the launch, you could have a cool viewpoint of the inversions over the water by having a pathway along the shore, or at least a viewpoint there. I'd also try to make sure there's some kind of interaction or visibility at both the immelmann and the dive loop, as those seem to be the more defining elements of the ride
The pacing on that loop looks to be quite awful [it's higher than the MCBR?]. Other than that, layout isn't bad; but as other have already said not really much room for interaction [I can only see there being peep interaction by the station which isn't very exciting - nor is there a clear way for the coaster to interact with another ride] although the islands in the water are a decent way to combat this.
5 Comments
Comment System Offline
Ling Offline
It's a little spread-out. Also no opportunities for interaction with anything other than water.
hulkpower25 Offline
thanks ling,none of the scenery has been added and and ground changes, I am now working on ride support
inthemanual Offline
If the queue wraps around by the launch, you could have a cool viewpoint of the inversions over the water by having a pathway along the shore, or at least a viewpoint there. I'd also try to make sure there's some kind of interaction or visibility at both the immelmann and the dive loop, as those seem to be the more defining elements of the ride
hulkpower25 Offline
thanks inthemanual I will keep that in mind
Stoksy Offline
The pacing on that loop looks to be quite awful [it's higher than the MCBR?]. Other than that, layout isn't bad; but as other have already said not really much room for interaction [I can only see there being peep interaction by the station which isn't very exciting - nor is there a clear way for the coaster to interact with another ride] although the islands in the water are a decent way to combat this.