some cool path interactions... but the coaster is all over the place, what element do you want to be in the spotlight? is it all about airtime and going fast, do you want it to be snappy and have the perfect helix? try making a layout something memorable, and try to plan you coaster from before you start building, what elements do I want? what kind of feel do I want the ride to have... look at rcdb for some great examples of elements and real life rides to see how a good layout comes together
You have a lot of skill but I feel like you're rushing things to post as many screenshots as possible. If you spend more time on each area you work on it takes longer to finish and to get more screenshots together but it will absolutely pay off.
As far as this screen the walkway in front of the Medusa sign with the track beside it is probably my favorite part. The station itself would look very dull from the peeps perspective. It's mostly just a black sheet metal wall with no windows.
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Comment System Offline
BelgianGuy Offline
some cool path interactions... but the coaster is all over the place, what element do you want to be in the spotlight? is it all about airtime and going fast, do you want it to be snappy and have the perfect helix? try making a layout something memorable, and try to plan you coaster from before you start building, what elements do I want? what kind of feel do I want the ride to have... look at rcdb for some great examples of elements and real life rides to see how a good layout comes together
Coasterbill Offline
You have a lot of skill but I feel like you're rushing things to post as many screenshots as possible. If you spend more time on each area you work on it takes longer to finish and to get more screenshots together but it will absolutely pay off.
As far as this screen the walkway in front of the Medusa sign with the track beside it is probably my favorite part. The station itself would look very dull from the peeps perspective. It's mostly just a black sheet metal wall with no windows.