The guy who gave this 5% is a dick. Sure this may not be the best of the best, but it's really fun and clearly there was effort put into this. I really like some of the idea's although the execution could be better.
I've seen a lot of 5%s around, on work that deserves 25% for effort alone - this one included.
I like the deep blue colours of the fences matching the Dumbo ride, and the lighter blue of the queue matching the secondary ride colour. Really helps make the ride and surrounding area look like a whole concept. Similarly for the ride at the bottom left, which also has a nice selection of trees around it.
I do feel that your buildings need more details on them though, as their faces look rather flat at the moment. That, and there's a bit of vandalism to clean up
IMO the scale is totally off - everything looks so gigantic. Also the transition between the paths and building is too abrupt. Try to view the park from a visitors' perspective. Also try to avoid the square-ness in the path and park layout.
And you might get a peep-jam problem in this corner sooner or later.
Otherwise it's a nice start, I like some of the ideas there!
5% is an opinion and probably from a more "elite" member... Honestly, IMO effort and such things don't count when I score something, this is and always will be NE. it's not because we have an influx with newer, less skilled members that we should lower the bar when we score something. I score on endresult and aesthetics. something that shows skill, here there was fun in playing but the endresult isn't appealing to me and the skills involved to make this aren't of the standard I vote higher on.
to comment on the screen itself, it's a bit of a mess, the supports are badly done, the idea is right but try using smaller objects than the B&M supports like 1/16 tile poles to make up the supports, learn to hack away the huts who are always an eyesore to me and make the buildings less flat, it's all one wall and nothing jumps out to make it interesting to look at, have some more "depth" to what you're building, what makes the park tick, what is it's key feature, here there's nothing to hold attention or stand out in a way it defines the screen, everything is simply there but nothing more of meaning is in the rides or the buildings...
4 Comments
Comment System Offline
Recurious Offline
Chocotopian Offline
I've seen a lot of 5%s around, on work that deserves 25% for effort alone - this one included.
I like the deep blue colours of the fences matching the Dumbo ride, and the lighter blue of the queue matching the secondary ride colour. Really helps make the ride and surrounding area look like a whole concept. Similarly for the ride at the bottom left, which also has a nice selection of trees around it.
I do feel that your buildings need more details on them though, as their faces look rather flat at the moment. That, and there's a bit of vandalism to clean up
Nice work.
5dave Offline
IMO the scale is totally off - everything looks so gigantic. Also the transition between the paths and building is too abrupt. Try to view the park from a visitors' perspective. Also try to avoid the square-ness in the path and park layout.
And you might get a peep-jam problem in this corner sooner or later.
Otherwise it's a nice start, I like some of the ideas there!
"MFG"
BelgianGuy Offline
5% is an opinion and probably from a more "elite" member... Honestly, IMO effort and such things don't count when I score something, this is and always will be NE. it's not because we have an influx with newer, less skilled members that we should lower the bar when we score something. I score on endresult and aesthetics. something that shows skill, here there was fun in playing but the endresult isn't appealing to me and the skills involved to make this aren't of the standard I vote higher on.
to comment on the screen itself, it's a bit of a mess, the supports are badly done, the idea is right but try using smaller objects than the B&M supports like 1/16 tile poles to make up the supports, learn to hack away the huts who are always an eyesore to me and make the buildings less flat, it's all one wall and nothing jumps out to make it interesting to look at, have some more "depth" to what you're building, what makes the park tick, what is it's key feature, here there's nothing to hold attention or stand out in a way it defines the screen, everything is simply there but nothing more of meaning is in the rides or the buildings...
to me 5-10% is justified