Considering the state of that shipwreck, I think there needs to be more debris around. I also think the fence is too thick, but it might look better if I see the whole thing. The rest is top-notch.
I don't understand the reason of the curve. Why would a park build a corner like this? And if the street was there before, why is it curving in-and out instead of just 90°?
Besides that it looks really nice, although more interaction between wreck & track would be nice (going through?).
that's the backstage road that leads to the backstage area of the coaster transfer track, on ayres I recieved the comment my backstage parts didn't connect so this was the solution to that,...
Boat and fence look really impressive. Great to see you building again BG!
This is really quiche. I like it!
It's just so yes, love it, and the foliage is top notch.
for the fence, might be nice to see some thicker columns holding it up, right now it looks a bit like it would flop over.
That element though, for the turn around, good stuff.
FK
Great landscaping, texturing, foliage, trackwork, supports, fence, and boat. High level stuff.
So fucking good... I love that fence, it frames the coaster beautifully.
#BOAT
I don't understand the reason of the curve. Why would a park build a corner like this? And if the street was there before, why is it curving in-and out instead of just 90°?
Besides that it looks really nice, although more interaction between wreck & track would be nice (going through?).
"MFG"
that's the backstage road that leads to the backstage area of the coaster transfer track, on ayres I recieved the comment my backstage parts didn't connect so this was the solution to that,...
Yeah but why is the road curved that way? This would cost much more (road construction, fencing,...) so I still don't get it, haha!
"MFG"