Screenshot / Untitled Wooden Coaster
- 07-July 14
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Description
Well, here goes nothing. First time attempting to build a custom wooden coaster, even in all the years I've ever played the game(yeah, I was a premade type of guy, sad I know lol). This is actually the only thing really in the park yet, but I want to take my time and build slowly. I'm sure this design is seriously flawed, especially to the pros, but I figured we all gotta start somewhere. Hell, I haven't come up with any form of name yet for it.
I have no experience when it comes to coaster design, so if anyone could lend a hand and give some good tips on proper layout, I'd love to hear. - Full-Size
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4 Comments
Comment System Offline
Faas Offline
The best tip for layouts is going to youtube and rcdb.com and look at actual layouts. That is if you want to go for realistic layouts. If you don't care about realism, just go all out crazy. This one is just in between.
You should avoid kinks in the drop, like in the drop where the car is. It's way too obvious that that kink is there just to avoid the rest of the track.
Also make sure that the turns, like after the looop, are banked.
Stoksy Offline
Yeah, just look at other coasters really, that's the best way to get better at building. Double-downs/ups generally should have a piece of flattened track at the bottom of the first drop/hill ie not the way you've done it where the train is, but like the hill/drop before the twisted steep track.
If you have a loop on a wooden coaster [and you're using wooden coaster track] invert the colours so it flows a bit better. Here you have predominantly black track on the loop when it should be brown.
Also, and this is something that I've only learnt recently, try to 'overbank' turns on wooden coasters. ie if there is a banked turn after a drop bank the flattened drop track rather than the first completely flat piece. On a normal drop [not steep] bank an extra track piece, this makes the track flow a little better.
The best coasters find a balance between aesthetics and realism, even in fantasy parks.
Faas Offline
Also avoid any track to be on the ground. So raise the station and the track after it at least one unit.
render8 Offline
Thanks so much Faas for the great pointers. I will definitely make a better effort to pay attention to everything you pointed out. I definitely see your point about the kink in the drop and you're definitely right about me using it to avoid the track. I had a feeling that was gonna be a bad idea.
I will definitely use the rcdb as more of a reference point. Seems like there's a good wealth of information there that should help me get started with doing realistic coasters.
Thanks so much for the great pointers. I will definitely keep the overbanking suggestion in mind for future use.