Both parks were a little below average in my eyes.
Strangelove - The detail was all very nice, and the themed areas were interesting...but the coasters need some serious work. The flyer just doesn't work at all......way too much time spent on riders backs and too many sharped bank turns that would just hurt.
Also, you had Toon's supports as objects....why didn't you use them?
I loved all of the sea monsters made out of coaster track and the vertical drop mine train was cool, but that sharp turn after that drop...OUCH!
The crashed longboat was also great.
Also, kudos for adding a back story and making the park semi interesting...but calling this park top 3 in h2h so far is just pathetic.
Bandits - Interesting park...it was a bit boring for me though. The castle seemed poorly executud aswell as the invert. It did however interact with the Dragons lair well. The water river adventure was just sub-par also. It was just so slow and boring to watch, especially going up the curved lift.
The coaster and castle are obviously the main focal points of the park, so why didn't you spend a bit more time on the coaster and actually make it block correctly and run it's course like an actual coaster would. Sorry if I'm picky on this but it just bothers me.
Don't get me wrong, the park wasn't all bad and the castle was very interesting to look at and explore.
Both parks were a little below average in my eyes.
Strangelove - The detail was all very nice, and the themed areas were interesting...but the coasters need some serious work. The flyer just doesn't work at all......way too much time spent on riders backs and too many sharped bank turns that would just hurt.
Also, you had Toon's supports as objects....why didn't you use them?
I loved all of the sea monsters made out of coaster track and the vertical drop mine train was cool, but that sharp turn after that drop...OUCH!
The crashed longboat was also great.
Also, kudos for adding a back story and making the park semi interesting...but calling this park top 3 in h2h so far is just pathetic.
Bandits - Interesting park...it was a bit boring for me though. The castle seemed poorly executud aswell as the invert. It did however interact with the Dragons lair well. The water river adventure was just sub-par also. It was just so slow and boring to watch, especially going up the curved lift.
The coaster and castle are obviously the main focal points of the park, so why didn't you spend a bit more time on the coaster and actually make it block correctly and run it's course like an actual coaster would. Sorry if I'm picky on this but it just bothers me.
Don't get me wrong, the park wasn't all bad and the castle was very interesting to look at and explore.
My vote = Bandits
Judging by that post it looks like you should of voted strangelove.
tha castle park was shit imho. the architecture wasn't good. it tried and failed to be realistic in parts. then in other parts it tried to be fantasy. and in others it just sucked. the coaster was horrible but then ours was to so w/e. i think we know who i voted for. and maybe its just my bias but the castle park was just horrible imo.
I wouldn't say the castle park was horrible, but it was nowhere near as good as Strangelove. That is now my park of the season, simply cos of that snow area type thing. That theme type thing fucking rocks.
I liked Land of legends best. the ideas just seemed to out class the overall concept of the castle.
Land of legends I loved the phonix section as well as the boat with kraken attacking it. Some of the archy was extremly nice. I think it needed a few more little touches here and there to add a bit of character but it was a very pleasent park. The atmosphere beat the castle by far and i really go for atmosphere.
Bandits It was ok, i liked some of your ideas. But i did'nt care too much for your coaster, the other thing is the other park had three coasters opposed to your one. I liked some of your archy but i felt you got mixed up a bit if you wanted it to be fantasy or the buildings to have some realist input. Your archy was good and consistent and it did'nt get boring. The only thing is the other park had alot more variation with different themes so i was more interested. A nice park with no major downfalls at all, you obviously know what your doing with the game.
In the end i went with strangelove as i loved the atmosphere and the ideas that went into it were really nice.
Bandits - Not bad, the archy was nice and that water ride was great with all the details. The coaster I did not really care for, it just did not flow very well imo. I think the park was a little too reptivtive, witch is one reason I perfered the Strangelove park.
Strangelove - Awesome atmospher(s), thats where you got my vote coz just about evrything else was just weak. The coasters were all boring and Lavitan was just plane awful, building a coaster over a lake is just a bad idea. Then there was the buildings, I agree completly with Levis, make them have meaning, and here some ways you can do that:
1. Add a shop inside, hack it in if the game bitches about clearance height.
2. Use track and name it something that gives you a gist of what the building is ment for.
3. A scrolling sign is always helpful, the bandits part used these well enoght to avoid me ripping them on this issue.
So yeah I really hate that in parkmaking and there is no excusee imo, (unless your like makeing a cut out movie set kinda thing like for theming a ride) but when it's right there on the path you must have some reason for it being there. Please work that into your game.
I kinda think I should have gone with a null vote, but I do want to see JKay proven to be inperfect and Human at captaining
I didnt like them at all. Both were pretty boring and the coasters sucked. Nothing really flowed or stuck out. Most of the shit i was going to say has been said already so ill leave it at that... i choose Bandits.
-JDP
Between two parks there was a grand total of one drink stall. No food, no restrooms, no information booths, no gifts. In a contest between 60 of the best parkmakers I find this a little embarassing. Has aesthetics become more important than function?
Having looked at both parks, I'll admit right now that we'll be lucky if we pull a win here. I obviously voted for us, but had I been forced to vote objectively I probably would've gone with Strangelove. No offense to our parkmaker(s), I'm just being honest.
Our park was, well, complete if anything. :/ There were quite a few personal pet peeves of mine though. The akward, overwhelming buildings and patches of annoying animated scenery were the most obvious. I also wasn't a big fan of the sprawling coaster design and lack of stalls/shops/staff. I know that's harsh for me to say as captain, but I hate teams that promote their own parks in their comments and I refuse to do that.
Strangelove's park was much more interesting actually. The coasters and theming were great. The only downfall is the park felt cramped in some placed and empty in others, which is only minor. I loved everything about Yeti, period. The invert was nice, but I didn't like how it was completely over water. It also lacked stalls/shops. Overall though, a very balanced park in terms of fantasy/realism that I was able to enjoy. Nice job SLove.
Even if we don't win here, I'm happy with the effort. We submitted a complete entry and we'll walk away with some votes. That's way better than nothing.
We may not win all our battles, but we WILL win the war!!
I knew eventually that we would lose one match-up or another. (Bandit) and (Bandit) really did try their best. They also had big shoes to fill and had to try and stay with the quality that we had produced before. I mean look at MSM. That was...wow. Amazing.
Don't get me wrong. Strangelove tried their best too. But I just think that TB's park was greater than theirs, IMHO.
IMHO, I think that people are just sick of voting for us.
I had a huge rant about nothing in either park being original, but screw that.
I should say, though, that it astounds me how everyone keeps pressing for originality and forging new paths in theming in the RCT community but no one seems to care about improving coaster building skills. If someone looked objectively at the coasters in these parks, they would have no reason to suspect that the overall coaster making ability of the community had improved in the slightest over the past 6 years. The average coaster building ability almost seems to be going down. Is there like something about RCT2 and being able to just slap any crappy track layout down and theme the shit out of it that makes people not put time into making coasters well-designed?
68 Comments
geewhzz Offline
Strangelove - The detail was all very nice, and the themed areas were interesting...but the coasters need some serious work. The flyer just doesn't work at all......way too much time spent on riders backs and too many sharped bank turns that would just hurt.
Also, you had Toon's supports as objects....why didn't you use them?
I loved all of the sea monsters made out of coaster track and the vertical drop mine train was cool, but that sharp turn after that drop...OUCH!
The crashed longboat was also great.
Also, kudos for adding a back story and making the park semi interesting...but calling this park top 3 in h2h so far is just pathetic.
Bandits - Interesting park...it was a bit boring for me though. The castle seemed poorly executud aswell as the invert. It did however interact with the Dragons lair well. The water river adventure was just sub-par also. It was just so slow and boring to watch, especially going up the curved lift.
The coaster and castle are obviously the main focal points of the park, so why didn't you spend a bit more time on the coaster and actually make it block correctly and run it's course like an actual coaster would. Sorry if I'm picky on this but it just bothers me.
Don't get me wrong, the park wasn't all bad and the castle was very interesting to look at and explore.
My vote = Bandits
Edited by geewhzz, 03 October 2006 - 08:45 AM.
super rich Offline
Corkscrewed Offline
And these are not the droids you're looking for.
chapelz Offline
trav Offline
X250 Offline
-X-
Leighx Offline
What the fuck how is it , its my opinion and i think it is. just because you dont share the same opinion doesn't make it wrong!
Edited by Leighx, 03 October 2006 - 02:22 PM.
J K Offline
Land of legends
I loved the phonix section as well as the boat with kraken attacking it. Some of the archy was extremly nice. I think it needed a few more little touches here and there to add a bit of character but it was a very pleasent park. The atmosphere beat the castle by far and i really go for atmosphere.
Bandits
It was ok, i liked some of your ideas. But i did'nt care too much for your coaster, the other thing is the other park had three coasters opposed to your one. I liked some of your archy but i felt you got mixed up a bit if you wanted it to be fantasy or the buildings to have some realist input. Your archy was good and consistent and it did'nt get boring. The only thing is the other park had alot more variation with different themes so i was more interested. A nice park with no major downfalls at all, you obviously know what your doing with the game.
In the end i went with strangelove as i loved the atmosphere and the ideas that went into it were really nice.
Really good matchup congrats to both teams.
JK
Edited by J K, 03 October 2006 - 03:31 PM.
Kumba Offline
Strangelove - Awesome atmospher(s), thats where you got my vote coz just about evrything else was just weak. The coasters were all boring and Lavitan was just plane awful, building a coaster over a lake is just a bad idea. Then there was the buildings, I agree completly with Levis, make them have meaning, and here some ways you can do that:
1. Add a shop inside, hack it in if the game bitches about clearance height.
2. Use track and name it something that gives you a gist of what the building is ment for.
3. A scrolling sign is always helpful, the bandits part used these well enoght to avoid me ripping them on this issue.
So yeah I really hate that in parkmaking and there is no excusee imo, (unless your like makeing a cut out movie set kinda thing like for theming a ride) but when it's right there on the path you must have some reason for it being there. Please work that into your game.
I kinda think I should have gone with a null vote, but I do want to see JKay proven to be inperfect and Human at captaining
Turtle Offline
No, you're not.
JDP Offline
-JDP
ekimmel Offline
Not to me.
I'm not voting for either one.
Flame away.
JKay Offline
Our park was, well, complete if anything. :/ There were quite a few personal pet peeves of mine though. The akward, overwhelming buildings and patches of annoying animated scenery were the most obvious. I also wasn't a big fan of the sprawling coaster design and lack of stalls/shops/staff. I know that's harsh for me to say as captain, but I hate teams that promote their own parks in their comments and I refuse to do that.
Strangelove's park was much more interesting actually. The coasters and theming were great. The only downfall is the park felt cramped in some placed and empty in others, which is only minor. I loved everything about Yeti, period. The invert was nice, but I didn't like how it was completely over water. It also lacked stalls/shops. Overall though, a very balanced park in terms of fantasy/realism that I was able to enjoy. Nice job SLove.
Even if we don't win here, I'm happy with the effort. We submitted a complete entry and we'll walk away with some votes. That's way better than nothing.
We may not win all our battles, but we WILL win the war!!
Corkscrewed Offline
BreakAway Offline
I knew eventually that we would lose one match-up or another. (Bandit) and (Bandit) really did try their best. They also had big shoes to fill and had to try and stay with the quality that we had produced before. I mean look at MSM. That was...wow. Amazing.
Don't get me wrong. Strangelove tried their best too. But I just think that TB's park was greater than theirs, IMHO.
IMHO, I think that people are just sick of voting for us.
lucas92 Offline
Why?
: the other one was too cramped and the coaster layout was the worst one I ever seen.
tracidEdge Offline
chapelz Offline
Panic Offline
I should say, though, that it astounds me how everyone keeps pressing for originality and forging new paths in theming in the RCT community but no one seems to care about improving coaster building skills. If someone looked objectively at the coasters in these parks, they would have no reason to suspect that the overall coaster making ability of the community had improved in the slightest over the past 6 years. The average coaster building ability almost seems to be going down. Is there like something about RCT2 and being able to just slap any crappy track layout down and theme the shit out of it that makes people not put time into making coasters well-designed?
Corkscrewed Offline