I personally find this whole thing rather amusing. Whoever looses this match could still win the whole thing after all, so does it 'weigh' as much as we're pretending?
I tend to think slobs arguement covers things better than the other however I would argue that I would rather see a full- map version of the Tree than Gotheburg purely because it amuses me more and Gotheburg has a lot of open space that seemed like there was no real thought for it's use. I mean would it've hurt to have a waterfall running down the mountain and off the through the area of the map with the space, maybe with a miniture fishing village or something along it?
The floorless duelers, great as they are, remind me almost too much of Two Forces by Mala stuck above the tracks and going slower. I would say creativity is not the real deciding factor in this round since neither park is entirily original be it the concept or the exicution that is "barrowed".
Ed, I would dissagree that everything links back however I would say we've reached a point where the basic ideas and systems of parkmaking have been established and most poeple choose to follow them. I also think the community is like a pendulum swinging between classical and fantasy rct "styles". For a while we were on the fantasy swing thanks to Escalante River falls and then before RoB's classical dominated Rift Valley came in. This resulted in a spring board for fantasy parkmaking to become popular. Now we've had Bijou Magique and Ports of Magia push us back over to the classical side. Somehow it fails to capture me the way the older classical parks did and still do. Moonlight Magic, Rivers of Babylon, Raindrop Riviara and other such masterworks have really grabbed my heart and mind. Bah.
Anyway I can't think of many fantasy parks that don't grab me, maybe that's because I always feel like they get more thought from the builder on just how they want to do things that couldn't be done in reality, what options do they have in rct that they don't in the real world?
All things said and done though Gotheburg is amazing, somehow edging out many other "neoclassical" parks in my book. What it lacks in substance it makes up in atmosphere and what the tree lacks in atmosphere it makes up for in substance.
I'm finding it difficult to see any similarities between Das Duell and Two Forces other than that initial first drop. The similarities lie more with Grovelands Bay and the racers in Land Of The Villain.
I'm finding it difficult to see any similarities between Das Duell and Two Forces other than that initial first drop. The similarities lie more with Grovelands Bay and the racers in Land Of The Villain.
agreed about the lack of similarities between das duell and two forces, but i haven't seen these duelers in Groveland Bay, or at least i don't remember them?
If its within 1 or 2 votes then the time comes im all for the 24 hour poll. That way people get to vote after haveing viewed each, thought about them and it would likely take away any overview votes.
If its within 1 or 2 votes then the time comes im all for the 24 hour poll. That way people get to vote after haveing viewed each, thought about them and it would likely take away any overview votes.
That's the rule for a tie. It's gone back and forth at least a coupe times in the last 48 hours. Crazy.
I guess you're right mantis, there are other duelers that are more similar, there's just something about that drop that just pushs the image of 2 forces into my imagination again.
For some reason i didnt really like the duelers in Gotheburg. i mean after the first loop, both the coasters lost some major speed and i got bored watching it run after the first 20 seconds. As for the flying german's park, i thought it was pretty cool. some parts were pretty messy though and looked as if they just slapped on random things in random places.
More extensive comments to follow. The Hurricanes' park won my vote, and it looks like they needed it. This ought to be interesting...
About that last comment though, how can you get bored by a coaster after 20 seconds? That's some serious short attention span. A little advice -- less suger. Seriously though, other than the coasters being too slow on the first turn around elements after the loops, I thought they kept up the speed pretty well on my computer. They ran at the right speed for the elements they went through. There's such a thing as being too fast. I think this is more what I would call 'just right' speed-wise for a coaster of this type. They were also well timed, and had unique layouts. All duelers of this type resemble each other to a certain extent. That's playing within a certain framework, a certain set of guidelines. What makes a realistic coaster unique is how well it fits the space alotted for it, and I thought a good job of that was done here.
The worst part about the park I think were the coaster supports which looked a little amateurish in comparison to some other RCT2 parks. Phatage has set the bar pretty high in that department (especially on Fright Nights which I finally took a look at. That's the best support work I've ever seen on that coaster.) And the best part about the park I think was the queue lines. It's nice to see someone taking the time to really do these right.
I have more to say about why I voted for the Hurricanes' park instead of the the Flying Germans and what I liked and didn't like about The Faraway tree, but I don't really have the time to type it all up right now so that will come later.
Cork you were right that this match is like Week 2 - only stepped up a notch in quality. It's beauty vs. fantasy. And although I voted for the Flying Germans and was dreading that deficit they were in for a while, I am now equally saddened to see Gotheburg being the one slightly behind. I don't think that either of these parks deserves to lose. Gotheburg is about as good as it can be for what it is; The Faraway Tree has more problems e.g. Fright Nights but the idea and theming make it deserving of any win too despite those issues.
Cork you were right that this match is like Week 2 - only stepped up a notch in quality. It's beauty vs. fantasy.
Yes, but the 'beauty' park is worse than week 2's 'beauty' park, and the 'fantasy' park is better. Makes you think that it doesn't really matter what you make, just the style that it's in =P.
Yes, but the 'beauty' park is worse than week 2's 'beauty' park
i'm glad you liked sierra glen, but i bet most people would argue that.
can someone clarify what the ruling is for this though? if a team is up by a single vote when voting's closed do they win? seems too close to call, imo.
i'm glad you liked sierra glen, but i bet most people would argue that.
can someone clarify what the ruling is for this though? if a team is up by a single vote when voting's closed do they win? seems too close to call, imo.
I think they will call it if its only down to 1 vote. Id be happier with the 24 hour poll, but it aint up to me.
When is it going to be called for the Flying Germans? They've had a constant lead for at least a couple of days now... a small lead, yes, but a lead...
Five day rule. When it's a consistent SCORE (not lead) or when it's been five days, the result will be called, even if it's a one or two vote lead. Sometimes, you lose by that much. It's been in the rules since Week 2, and I'm not going to change it, even if it means costing my own team the victory.
119 Comments
Ride6 Offline
I tend to think slobs arguement covers things better than the other however I would argue that I would rather see a full- map version of the Tree than Gotheburg purely because it amuses me more and Gotheburg has a lot of open space that seemed like there was no real thought for it's use. I mean would it've hurt to have a waterfall running down the mountain and off the through the area of the map with the space, maybe with a miniture fishing village or something along it?
The floorless duelers, great as they are, remind me almost too much of Two Forces by Mala stuck above the tracks and going slower. I would say creativity is not the real deciding factor in this round since neither park is entirily original be it the concept or the exicution that is "barrowed".
Ed, I would dissagree that everything links back however I would say we've reached a point where the basic ideas and systems of parkmaking have been established and most poeple choose to follow them. I also think the community is like a pendulum swinging between classical and fantasy rct "styles". For a while we were on the fantasy swing thanks to Escalante River falls and then before RoB's classical dominated Rift Valley came in. This resulted in a spring board for fantasy parkmaking to become popular. Now we've had Bijou Magique and Ports of Magia push us back over to the classical side. Somehow it fails to capture me the way the older classical parks did and still do. Moonlight Magic, Rivers of Babylon, Raindrop Riviara and other such masterworks have really grabbed my heart and mind. Bah.
Anyway I can't think of many fantasy parks that don't grab me, maybe that's because I always feel like they get more thought from the builder on just how they want to do things that couldn't be done in reality, what options do they have in rct that they don't in the real world?
All things said and done though Gotheburg is amazing, somehow edging out many other "neoclassical" parks in my book. What it lacks in substance it makes up in atmosphere and what the tree lacks in atmosphere it makes up for in substance.
ride6
mantis Offline
sloB Offline
Corkscrewed Offline
But since I'll be at an architecture review at that time, I might just close it before I leave.
Or if the score has held steady for over 24 hrs.
Kumba Offline
Ride6 Offline
I guess you're right mantis, there are other duelers that are more similar, there's just something about that drop that just pushs the image of 2 forces into my imagination again.
ride6
cheEeEEz890 Offline
Corkscrewed Offline
Coaster Ed Offline
About that last comment though, how can you get bored by a coaster after 20 seconds? That's some serious short attention span. A little advice -- less suger. Seriously though, other than the coasters being too slow on the first turn around elements after the loops, I thought they kept up the speed pretty well on my computer. They ran at the right speed for the elements they went through. There's such a thing as being too fast. I think this is more what I would call 'just right' speed-wise for a coaster of this type. They were also well timed, and had unique layouts. All duelers of this type resemble each other to a certain extent. That's playing within a certain framework, a certain set of guidelines. What makes a realistic coaster unique is how well it fits the space alotted for it, and I thought a good job of that was done here.
The worst part about the park I think were the coaster supports which looked a little amateurish in comparison to some other RCT2 parks. Phatage has set the bar pretty high in that department (especially on Fright Nights which I finally took a look at. That's the best support work I've ever seen on that coaster.) And the best part about the park I think was the queue lines. It's nice to see someone taking the time to really do these right.
I have more to say about why I voted for the Hurricanes' park instead of the the Flying Germans and what I liked and didn't like about The Faraway tree, but I don't really have the time to type it all up right now so that will come later.
Top Gun Offline
Panic Offline
If only we could have another tie.
Corkscrewed Offline
Evil WME Offline
disneylandian192 Offline
sloB Offline
can someone clarify what the ruling is for this though? if a team is up by a single vote when voting's closed do they win? seems too close to call, imo.
posix Offline
Kumba Offline
cg? Offline
Corkscrewed Offline
Cuz I'm fair like that (yo).
Kumba Offline