Park / Götheburg
- 01-May 05
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85.00%(required: 70%) Gold
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119 Comments
Turtle Offline
Anyway, the decision wasn't too difficult for me.
The Faraway Tree - not really my style, sorry. The water was all glitchy, for me, which turned me off. The foliage was positively awful in places, as was the architecture and the coaster. Flashes of brilliance, and doubtless a lot of work has gone into it, but not for me, i'm afraid.
Götheburg - I wasn't that impressed with the duelers, to be honest, the duels seemed a bit forced. The bits in between worked very well, and the supports were nice. Colours weren't to my liking, really. Again, slightly forced. The rest of it, unutterably lovely. The architecture worked, without being groudbreaking. I loved the little stone pillars that held things up, and the makeshift lattice diagonal wooden bits. It's the little things like that that I like the best. The atmosphere was good, also, and the foliage and rock work blew me away. I don't think i've ever seen a more beautiful landscape.
Hurricanes get my vote.
disneylandian192 Offline
Drew Offline
I might have reviews on the parks after I look at The Faraway Tree.[/font]
Valp Offline
Are you kidding me?
*
I voted for my team, but for me it was a draw. I did love Gotheburg's simplicity, and the duels were fantastic, but it just didn't capture me like Sierra Glen and other parks of that style... TFT, on the other hand, was just WOW, but it didn't really all come together for me; a back story would help, I think.
postit Offline
I voted Gotheburg because it was so beautiful. The architecture was fantastic, simple, and hardly 1/4 tile at all. I can tell the parkmaker obviously, and the foliage was fantastic. There were very few flaws at all in this park, and I really loved the coasters. It was so simple, beautiful, in my book, almost perfection for a RCT park.
The tree was...It was great. However, as soon as I opened it, I was like WTF, this is Fright Nights, and then the clouds and uhghh...too much "borrowing". I'm not saying borrowing is bad, but borrowing to a certain extent like this is rediculous. Screamed Fright Nights/Ghost Cell Crisis/Erwindale/Aviara Cove, and a mixture of only those. The foliage at some points were as well horendous, I'm talking about some of the tree selection. It felt like it could have been so much more had it been executed perfectly. I really felt it could be tremendous had it not copied so many original ideas. Building a themed area over again, after it had already been done is different than reincarnating Phatage's work. Something so unique, and totally not in your "normal" park, appearing more than once is a crime.
Anyways, both parks were fantastic. I even dare say that more work and time was put into the tree, however, it just doesn't do it for me.
cg? Offline
The Flying Germans = crap.
The Hurricanes = nothing.
I'd rather vote for crap than nothing, so, well, there you go.
Okay, so, maybe it isn't quite that simple, but it's late, and I've been running around the Disney resort all day (for my mom's birthday, which was Saturday, but we thought Mondays would be better crowd-wise). I'll elaborate later if nessecary, or someone else could do it for me...
Corkscrewed Offline
(I've been getting DLR cravings recently.... it's been too long since I last went there )
Tom_Dj Offline
Metropole Offline
I didn't enjoy it that much, but I think the idea could have made an absolutely amazing park. The landblock landscaping that it opened onto was possibly the worst use of landblocks I have ever seen, and that's saying quite a lot considering that i don't usually like landblock usage anyway as I don't think many people use it the correct way. Anyway, the foliaging the park just wasn't for me either. I did however like the tree that the coaster spiralled up and then went into the clouds. That was cool. The coaster seemed to lack direction. Not sure why it just went around the surface for like...5 minutes without really doing anything. That could have been either shortened, or had some sort of reason for it with things happening around it. Anyway, I respect this effort as it must have taken a lot to do, and the idea behind it (imo) is great....however, it just lacked the refined feel of Gotheburg and some areas were sloppy, bordering hideous. I will be interested to see who made it though.
Metro
riven3d Offline
[font="arial"]Neither can i, i mean how? Maybe becuase we have an awful lot of new guys here at NE lately, also can non - members (guests) vote?[/font] [/quote]
i can answer this no guest cant vote and new members cant either im not new and im not able to vote.
Evil WME Offline
cg? Offline
No, Disney World... which I thought would be obvious since... um... I live in Florida... about 80 minutes away from that one... and quite a bit farther away from Disneyland... yes... anyways...
iris Offline
Fatha' Offline
Ok, thats a fair assessment. Now let me show you how Gotheburg is just as "unoriginal."
- The Duelers looked like a floorless version of dueling dragons. Who hasn't seen this color scheme before in a medieval themed area (eh...IOA, and Legends West).
- The theming is NOTHING new, we have seen this medieval theming before, and I would go as far as saying that this park is an LL park in RCT2 (Minus the large tower).
- Who hasn't seen the custom supports like this before? These (just like the trees you mentioned) are nothing new.
- Why not use a coaster other than a floorless? Why not use...a suspended...or anything else.
Thing is, you can say that both parks have used borrowed ideas and you can mention and point out influences that have inspired the creation of these two. It doesn't come down to the borrowed ideas, it comes down to the creativity, the package, and the skill it took to craft the parks.
I have to disagree. Again i feel that Gotheburg offfered nothing original, or at least offered nothing MORE original than the Faraway Tree did. The idea, the craft, the skill, and time taken to create Faraway Tree far outshines any effort taken to create Gotheburg imo. Nowadays, its really rare to see parks create new ideas (Although there are a few, mostly from Ed), so to dock points from a park because it has borrowed ideas seems unfair (Mostly because all parks borrow ideas).
iris Offline
1.Coasters
2.Theming
3.Architecture
4.Atmosphere
Now...if you take away the custom supports. Changed the colors of the coasters. Put sitdown trains on the looper (still can't believe YOU'RE talking about not using a Floorless "Mr. Scarlet Fever-Paladin-Pirates of the Caribbean-Mimic-Battle For Lost City-Amity Cove one" ) Accept the fact the theming doesn't bring anything new and leave it at just 'it looks nice'. Now take a look at those four. You still have coasters with good layouts (albeit a bit slow), nice looking theming, solid architecture, and a beautiful atmosphere.
Now let's take a look at the Faraway Tree, and strip down it's gimmicks, and all you'll have left is a meandering adventure ride that spends half it's layout curling around without much direction or purpose, and the other half mimicing Fright Nights. The theming is sloppy, the architecture doesn't look too impressive, and the coaster was really disappointing.
All in all, it's park vs. gimmick to me. Sure it's not necessarily a new park idea. Nor is it a new gimmick. But I'll take an old good park over an old average gimmick.
sloB Offline
the faraway tree though - at least for me - was a park completley based on originality and the always-effective 'wow' factor, which seems to work all too well these days. the park wants to look new, glossy, creative, amazing, overwhelming, etc. and as a whole, the park certainly accomplishes this. if you step back and think about the concept and overall image of the park, it's really cool. an enchanted village of sorts on an huge hill with vast trees strecthing up into the clouds. that's cool. and admittedly, the overview is pretty attractive. this is the aim of the park. but the most important part of this arguement is that the faraway tree, when broken into independant components, is a collection of borrowed ideas, which need not be mentioned here, as we've beaten that dead horse enough. in the end, i think that the faraway tree is an h2h park, and only an h2h park. it sets out to win votes. gotheburg, on the other hand, is simply a park. a full, complete, simple park which does not at all attempt to garner votes, it employs no tricks, no gimmicks it just is what it is.
forgive me if i sound a little philosophical or too deep. i tend to do that when i get into my writing.
Coaster Ed Offline
Roomie Offline
RCT is all about creating an image and the tree does it well
Dont get me wrong gotheburg is superb. But it just isnt my style of park as much as the faraway tree is. ALot of people seem to reckon this should be a clear cut win for gotheburg but i think its far from that
Marshy Offline
Faraway thingy was even more meh.
So my vote is Gotheburg cos of the dualers.
mantis Offline
And STILL people seem to think that using 'borrowed ideas' is a bad thing in The Faraway Tree but not in Gotheburg. I don't know why people bother even trying to argue this point when it gets universally ignored.