Park / Götheburg
- 01-May 05
- Views 24,731
- Downloads 997
- Fans 7
- Comments 119
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85.00%(required: 70%) Gold
Xeccah 100% no Steve 95% yes Kumba 90% no RWE 90% no Cocoa 85% no Liampie 85% no Scoop 85% no bigshootergill 80% no csw 80% no Ling 80% no posix 80% no Sulakke 80% no 85.00% 0.00% - 7 fans Fans of this park
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119 Comments
x-sector Offline
this is not saying I built it just for people to understand it a bit more.
both parks were great. I enjoyed very much and this looks to be a great match.
Of course my vote went for my team but everyone does that.
jon Offline
The Hurricanes, put up a great fight, and their park was more my style, but it wasn't 'WOW' enough for a H2H final IMO. Perfect, yes. Awe-Inspiring, no.
Murdock Offline
Why?
I don't know, maybe it was national pride.
In fact, both parks didn't make me think "WOW".
They were both ok and that's all.
Kumba Offline
GigaForce Offline
Maybe it is my computer though, i dont know. This thing sucks
artist Offline
posix Offline
i don't know, but for some reason götheburg doesn't reach me too much. i think it's the collision of style idealisms that gets me. the duellers duelled well, they went through some lovely landscaping and i could never do coasters like that. i still felt they were really slow in places and i didn't like the lifthill and the queue line at all. to me it didn't fit whatsoever.
as for the rest of the park, it's very lovely. especially the queue lines. i loved the one piece of queue path continued with normal path. i'm afraid i might copy this in one of my upcoming projects
what about the sunk exit huts? i looks like rides can't be fixed? i did this in my hi-rollers entry. or was it hi-rollers? well, i think so. thing is, rides can't be fixed with sunk exit huts unless the spot where the mechanic exits the ride after fixing is not underground. so i got the "Shussfeuer still hasn't been fixed" message over and over. hurts the quality of the park, unfortunately
and interesting part for me was the naming, really. if this should become a fad then it would be very beneficial for me
minor spelling mistakes here and there, like on "Shussfeuer" which should be "Schussfeuer", because as stupid as it is, but in german, a "sh" is "sch". we don't have "sh" like... at all.
anyway, i thought "Turm der Angst" was a very nice and reminded me of "Mystery Castle", a freefall ride in the german park "Phantasialand" which is pretty much exactly like that. some of the naming was very strong, like "Reitergarde". some other was more of a laugh, like "Kriemhild" or "Bier & Würste"
still, a good park. but not perfect, in my opinion.
and Kumba, seriously, you've got your arse open wide talking that shit about grabbing votes, right?
mantis Offline
Croky - I don't think the psychology of a park should play a part in judging how good it is, really. Obviously people haven't been 'deceived' in the way you think they may have been, because most people are moaning about Faraway Tree's lack of originality (quite unreasonably in my view). I see it as a highly innovative work, and i'd give the makers props for trying something like that.
iris Offline
Now I don't think it's wrong to borrow ideas to make parks. People borrow others all the time. Fatha' invented a whole style of parkmaking that's been copied by many, as has X-Sector, as has mantis, RRP, natelox, posix, Mala, Pyro, SA, etc. etc. etc. It's just that this park has so many borrowed ideas that they didn't leave any for their own. It looks to me like a park that was built with the sole purpose of getting votes, instead of a park that was built to be good...regardless. So while the premise of the Faraway Tree is much more original then a German village, the actual park isn't. I myself will take a damn awesome set of dueling B&M Mulit-Elements with perfect timing, great speed, perfect support structures, and awesome layouts over the average run of the mill adventure ride any day. I'll take original architecture that we've never seen in a German style park over seeing Phatage's for the second time. I'd rather enjoy the peaceful, surreal, and pretty realistic atmosphere that Gotheburg produces then the rushed 'let's shove a million fantasy things in one park' atmosphere I get from the Faraway Tree.
Wow...it really seems like I'm bashing The Faraway Tree...and I don't mean to be. I love this park as well, when I first got it from Cork I knew it would be a close match-up cause it's style vs. substance to me. I just feel Gotheberg is quite easily the better park...and seeing it losing made me feel compelled to make this gigantic anti-Flying Germans rant. Believe me...if there was a way to pick against Kumba and feel good about it....I'd be the first one to do so . But this one's just too lopsided for me. Still, great job to all who participated in this round.
Jacko Shanty Offline
Um.. yeah I'm not stupid? How else would they be able to even build some of those things if they didn't rotate the view? The annoying part was that you could only view everything from one angle. You ask for alternative dimensions? Then they should have made the land lower, so it could at least be VIEWED in other dimensions. And the whole land elevation thing seemed like it was just there to enhance the "wow factor." It is impressive to look at, because I easily fall for gimmicks - but the tree could have easily been built without the land elevation - who says trees need to be built on mountains to grow really tall? It's pretty unrealistic actually, seeing as how trees die when their roots are exposed after a long period of time.
JKay Offline
I seriously can't believe the Germans are winning now. People must be voting from overviews again. shame.
artist Offline
mantis Offline
Kumba Offline
Roomie Offline
I went for the germans myself (and yes i did look at the park)
It seemed alot more complete to me and the trees were awesome
Janus Offline
First, there's Faraway Tree, which looks suspiciously like it's a modified version of Fright Nights (VERY similar landscaping and some of the theming). The architecture was just like the brilliant mansion in Fright Nights, but overdone and generally quite boring. Foilage didn't look very thought-thru, or atleast not well executed. Clouds and stuff were OK, but for a story-driven park (which this looks like it is), I really would have liked the story to be at least hinted at in the park. Now it just looks kinda thought together, as if the theme was more of an afterthought. There was something off about the whole thing.
Götheborg however (which is the name of a Swedish city ) was just amazing. Fantastic duelers, wonderful interaction, and I quite liked the lifts and all that. Beautiful foilage, very realistic and accurately European. Fantastic attention to detail too.
But generally it was how it all came together that really decided it for me. The composition of the park is just unbelievably good. The duelers stand out without looking like they don't belong in the park, and the atmosphere is immense. Great job to whoever built this.
So, I vote Hurricanes.
Coaster Ed Offline
sloB Offline
MudBlood Offline
Phatage Offline