Park / Artesian Well Waterworks
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12-April 05
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Corkscrewed Offline
And before you say "that's what I got out of it," I must say that you merely recognized a technique. Not a style.
I've got a lot to say about these parks but I just wrote my essay for the day in that other topic so I'll save this one for tomorrow. There's a lot of skill evident in both of these parks. Neither one blew me away like the Hurricanes park did, but I really appreciate the amount of effort and skill that went into making these. They're both very impressive pieces of work. It's probably so hard to decide between these because they're so similar in style.
Yeah, I'm not really into this crammed "style" (If I may say that). I prefer each building/ride to have breathing space, so that you dont have to delete things to see feature and such.
Corkscrewed Offline
Five day rule DEFINITELY in effect. The voting will be closed on April 17, 2:54 AM. Or near midnight.
First I'd like to congratulate both sides on such fantastic parks. I liked the Germans' park. It had some very nice ideas here and there. I thought that the parking garages, however, were useless, and gimicky. They totally stood out, and didn't add anything to the park. They were pointless hacks, and the idea didn't fit in at all. Some of the architecture was alright, most of it pretty decent. A couple buildings really lacked. I also didn't like how the "hotel" had about 5 rooms. And the mine train was unfinished, to top it all off. A lot of things, like the aqueducts, have been done so many times now, they're really kind of a turn off for me in the park's quality. Also, the coaster, WTF?
Clubbers: I knew who made this park, or at least had done part of it, the moment I opened it up. The architecture was great, some of the best 1/4 tile usage I've seen in a while. I do wish there were more trees here and there, instead of most of the landscape being rocky and bare. Also, the coaster was sort of a mess. I didn't like so much CBass black background, raise the land and put trees there! Still, some of the architecture and interactions were fantastic, and that's probably why I ended up voting for the Clubbers. I wish the liquid coaster had a more varied layout, instead of doing esentially the same thing 3 times in a row. Also, my computer was slowing because of so many rides. Anyways, back to the positives. Great job. Required more skill and more time than the Germans' park.
On a different note, both parks felt sort of heartless. Sort of like it was all done for looks. Maybe because the rides were lacking in both parks, the rides couldn't carry anything for the park. I don't know. I'm just giving my opinion.
Once again, great job, both teams.
Edited by postit, 14 April 2005 - 09:12 PM.
The Clubbers' park was nice too. The architecture was very well done. I also enjoyed the rides. The rapids were great and water coaster were ok. It could have used a little more work. Anyways, the way the rides interacted with their surroundings was something I liked. I wasn't to fond of the flow of the park. With the colors and all. But I guess I should have expected that...
Anyways, the cool rides and interesting archy won it for me. My vote goes to the Clubbers.
Nice job to all.
Wow. Just wow. I'm really tempted to vote for the Germans just because they bitch less....
but i guess i shouldn't talk thinking back of how i used to bitch in h2h2. makes me feel so embarassed..
Everyone bitched in H2H2! And almost no one played, remember? Almost every park felt like it was made in the span of 2 hours, and that's when they actually bothered to make one! Ick.
Anywho, why can't we bitch? The whole point of this topic is bitching! It's to say who we voted for, and why, and try to convince others of our point of view, and yell at them REALLY LOUDLY when we fail. Duh.
Well, it's as ironic as anything I post, which is about 50% or so... and, also, of course, 50% totally serious...