Park / Disastrous Paradise
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28-March 05
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Disastrous Paradise
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But I understand where you're coming from - the emphasis is definitely different.
I actually had an issue with the spaghetti-bowl nature of the duelers...when something like that is placed on top of such nice landscaping, it kind of ruins it IMO.
Butcher artist for "copying," and then praise the wrong park. heh.
Isnt that a complete oxymoron. The ideal of parkmaking shouldnt be themeing, because in no way shape or form does the theme make a park what it is. Indeed, every one i've known or seen is awed by the coasters of a park. I mean look at the alliance with real life. They dont walk away form a park and say, i hate this park, the funnel cake shop was placed all wrong and the flowering around the train station wasnt that good. They speak out on the coasters, and those that are into it, may add a little comment on the archy or the themeing.
Get it together people, a park should rely purely on its coasters as the backbone, not the themeing. If thats the case whats the purpose of making a PARK?
btw, i voted for IIIcons, their park was purely the better of the two, though the polls say different, imo it should of been a very close call. But the idiots choose to vote on look and themeing, heh, at least we all arent currupt....
I hate it when people vote the park that had more themeing, its funny really, i cant see why this is so one sided, IIIcons coaster seriously rocked and the germans park had no coaster just a splash boats and a mine train, i cant enjoy a good park unless it has good coasters, bad coasters and great themeing really doesnt make a park for me, unless the coasters are strong i cant enjoy the park.
Shame really, people concerntrate more on themeing these days than the coasters, ahh oh well.
What your saying about rides being more important may be the case in real-life but in RCT, where you wont be recognised for just a coaster, themeing is an essential aspect.
As for the parks...
I nulled my vote on this one.
The Germans park was the more appealing one when it comes to visuals only. The rest of the park was extremely hollow for me. There was no substance, at least nothing we haven't seen done time and again. The architecture was nice, but like I said...just looked like a lot of other parks out there. The river flume was a very cool ride, but those should never be the determining ride in the park, and it was here. They serve much better as complimentary rides to a great coaster, which wasn't present. This park just seemed to take a bunch of old ideas and try and throw them together without much of a theme...which to me is almost to the point of gimmicky. The crane was taken straight from Crepe Myrtle Islands, the volcano things have been done WAY too many times. Also, the second volcano looks like it's nothing more then a space filler, as if the parkmaker had no idea what to put there, so he just plopped down another volcano. One overused volcano is enough in my opinion. The only thing on the map I enjoyed was the Mine Train, and more specifically the way it traveled under the wave, but even that isn't anything new (check Troy's Sunken Retreat or Universal's Island Xtreme). The park looks great, but really makes no sense, nor does it have anything to keep you interested after one viewing.
The IIIcons park on the other hand was the exact opposite. It wasn't as visually appealing as many other parks in H2H, however there was an overabundance of substance and atmosphere in this one. It took an old theme and made it in a very original way. While the other park had repetitive architecture that seemed copy and pasted from other parks, the IIICons invented a new style of architecture that looks both beautiful and unique, only I felt a few more of these buildings around the park would have really been beneficial. Onto the coasters, which completely demolish anything in the other park. The landscaping was also masterfully done in this park, whereas it wasn't at all in the Germans. In fact, I think that the IIICons park was better in almost every facet, except for generic theming...which seemed to be enough to double the score of the IIICons in this round. I'm not saying the IIICons deserved to win this round, but for the voting to be this one-sided is kind of ridiculous in my opinion. Open up the maps people and explore the park. Too many people I think are only looking to win in H2H. Even when I used to captain, I voted for the better park, regardless of if it was my team or not. If somebody put the manhours into making a better park, they deserved to win. Like I said...I'm not saying the winner is wrong, but the score definitely is.
I have one suggestion that about voting that may be something to use in the playoffs. How about putting the parks up for download and discussion then opening the voting 24 hours later. Might be an interesting way to change things up a bit.
Exactly, they were started on scenery and rides, so you can't really choose. However, if I absolutely had to, and only if I absolutely had to, I would go for scenery, as I said. Sorry.
Corkscrewed Offline
Phatage summed it up pretty well too.
Outpost Prehistorica
This park looks quite nice in the overview, and I was expecting alot. It didn't really fulfill my expectations though. The architecture, although new and creative, seemed to be missing that something. I think if just a little more time had been spent on the buildings, because the thought process of the design looked like it could be wonderful. The landscaping was also very well executed. I like the 'Ptarmigan Flyers' ride, and the east line fit in well too. The area around the T-Rex's seemed a little 'small'... I would think an area of that nature would have a more 'larger than life' approach, but that's just a personal preference. The duelers definitely had their moments. I felt the coasters crawled a bit in places, and not all of the timing was perfect. I also think the first hills looked awkward due to them basically not having any support, and the fact that it was also unthemed. Overall, I liked it, but I didn't love it. I'd personally rank it around JKay's Rappers Delight, even though they are quite different.
Disastrous Paradise
This park didn't really have any parkmaking faults. The architecture was well execetuted and the rides were very nice. The only problems I had with the park were the lack of rides, the fact that most has been done before, and really, it didn't make me say 'Wow'. Overall a nice park, because I really don't have any other complaints about it. I'd rank this park just below God's Isle.
So, my vote went to the Germans.
Some of the most memorable rides in RCT and real life have been the ones that simply use the terrain as "scenery" (cq?). For example, you can't hate Apollo's Chariot at BGW for not being ridiculously covered in Roman statues and unnecessary stuff. A decent ride will do the trick. Most of the time theming just covers up imperfections on a par ride.
jon, I see what you're saying, but the thing is that you theme a ride, not build a ride to the theme. The rides with the best theming are the ones that the theme is built specific to the ride, and the other way around result is that of Six Flags. Rides are priority, and you won't find a good spotlight that doesn't have great rides. You can have some of the best theming to a crappy ride and I guarantee you that it will make runner up at best, or super runner up or whatever they're called now. The thing I'm upset about is how far rollercoaster tycoon has strayed away from the rollercoasters let alone real life. Hell, I spent 3 months or so making a park about it.
You make it seem like I was making a specific point about these parks, I'm not, just parks in general. Besides, I disagree with you that your team's "scenery" was even remotely good. It was shit.
Corkscrewed Offline
Flying Germans 50
IIIcons 29
The Flying Germans end the season at 4-3-0 and in first place, leapfrogging over the Seal Clubbers by virtue of their better divisional record.
The IIIcons came close to a playoff berth, but just missed, finishing 3-4-0 and missing the playoffs for the first time in franchise history. Given early season troubles, their late season comeback is quite a feat.
The Flying Germans' Disastrous Paradise was made by X-Sector and Jon.
The IIIcons' Outpost Prehistorica was made by (no surprise given the comments) Evil WME and Phatage.