Park / Cajamarca 1532
- 24-February 05
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79.38%(required: 70%) Gold
Liampie 90% robbie92 90% CoasterCreator9 85% RWE 85% chorkiel 80% posix 80% Scoop 75% bigshootergill 70% Cocoa 70% geewhzz 70% 79.38% - 1 fan Fans of this park
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102 Comments
tracidEdge Offline
Steve Offline
Kumba Offline
Blitz Offline
but you are overlooking something here... and I won't tell you what it is.
Ride6 Offline
DJ and Blitz were the two figured could be involved but I never would've thought it would be both of them.
It's sad that Ed lost but I really do believe it's the fault of those who based their votes on the overviews and/or those who don't have LL but chose to vote anyway.
Now I need to wake Posix so we can get the troops in order to beat the IIIcons.
ride6
iris Offline
*shrug*
Coaster Ed Offline
And Kumba, if you forfeit Week 8 on purpose, well there's no rule against it and it's certainly your choice. I just hope someone kicks your ass royally in Week 9 to make up for it. Or were you planning on forfeiting that too to rest your top guys?
Kumba Offline
Oh btw on another subject....
Thx for the jinx Cork. Since you posted that they beat us 3 out of 3 times
Corkscrewed Offline
Blitz Offline
The islands fall after being hit by the weapon, and this particular scene describes the introduction of "The Prodigy of Ghun-Sei", as this was his homeland, before the chain of events that led him to the academy would occur. The islands are held aloft by the constructed Lanus powered pylons that I never got to build (they are tall, and extend above and below each island). The coaster was meant to "loop" around these structures, which is actually why the coaster has a few of these enclosed sections spaced like they are. The top island had one mega pylon, and half-way supported the first island by chain (which i didn't get to build), and the far island and second island each had 2 regular pylons for support.
The islands were meant to seperate clans, the lowerst floating would be the poorest, the highest would be the wealthiest. 4 Clans: Disei'kai(top), Rouk-na(far) and it's rival Furei'sen(2nd), and Ghun-sei (first island/low class). I actually meant to color the coaster in accordance with when it fired and stopped (was debating whether this would even look good), but I forgot about it at the last minute (now that i think of it, i could have merged 2 different coasters and simply made one a crooked house track... darn).
The architecture I had in mind was strangely close to what janus did on island 2 with the glass window, so i ran with that to get it finished, but it still turned out much different. I imagined different styles of architecture to differentiate the clans, but we ended up not having the time to create new styles for everyone island and just sort of smattered all of them with SOMETHING as quick as we could (haha, the grey thing that covers the ride entrance and exit was done at the last second before I saved). The shrubbing was the same, it was a mad rush to make it NOT brown, and we didn't even finish that (note DJ's quote in my sig ). Also, those "white floaty supports" were not meant to be supports, but part of the buildings and such that come with maintaining the power and water system as well as the ship docking (something i didn't have time to implement, so the "weapon" just sits partly on top of the water facility, and the rest of the weapon is not connected because of that).
The way the waterways work: The lanus can function as many things... the islands use it for transport, energy, purifying, and some personal life enhancements to physical and mental stature. The islands are setup like a large fountain. The water falls from a transport point onto the island, across and whatnot, falling down onto the bottom grid where it is purified and teleported back up. A luxurious use of power, but they WERE peaceful islands. Anyway, the itty bitty island of the 2nd island transports the 2nd islands water to the other itty bitty island, where it is dumped on the grid (note: the grid would be attached to the far island by chain, but ... that's right, didn't have time to build it).
Each island was supposed to have a transport facility (teleportation), along with living quaters and such. The culture of the top 3 islands is very humble and proper, and most of their lives are spent perfecting some skill or talent. The bottom has a much more swarm culture. The prodigy is a beacon for the people of that island (also, only the bottom island people have to work, as someone needs to run the water and transport and such... the top people just hone their own lifes work, somewhat dettached from the reality of the island below).
That's most of what I wanted to say on that. As for the coaster... look at phatages and wme's posts... and realize that slobs second post is being sarcastic. The speed was very deliberate. Create suspense, then payoff. The coasters average speed on each island is higher on each successive island. The wide unbanked turns are deliberately slow to create suspense for the 90 degree drops. This was basically an experiment to create an "ethereal coaster" as it were If I had given it more time, I might have tweaked the layout a bit, since I feel that the top of the steep twist before the loop was a bit slower than I liked. Funny thing about the coaster, i originally constructed it as a floorless, but then had to scrap it because of a glitch. I rebuilt it to exactly what it was piece by piece with standard steel twister (though it wasn' t the final edit). Haha, fun times.
Xenon drive(the merry go round) was something i was going to cover. It's purpose is to maintain control over the lanus from it's location on the ground, and disperse its influence over the islands (notice how everything important is on the lower island? funny how that works). It's named after the xenon, the element, as in the Universe involving the lanus, ghost cells(which are the cells of the lanus that exist in the rift between dimension and take up zero space when hybernating, etc etc read my other readme from lanus junction) are most stable when transported in an area where xenon is in abundance. The weapon also uses xenon to link from one concentration of lanus influence to the next, which is why the map is called "Ghost Cell Crisis". Go figure.
ED: I loved the screens that wme sent me. It's too bad I can't view the map, but from what I saw, you definitely deserve something, that map was wicked good(better than mine). My hats off to you
ps - when are we going to flesh out that story we were chatting about coming back from six flags, and possibly do something with it? I'd LOVE to work with you on a film! :scarface:
Coaster Ed Offline
It occurs to me that there's a definite difference here in what constitutes a 'creative idea'. By that I mean, Ghost Cell Crisis represents 'the concept' which is basically one refreshingly original idea filling a map. And as far as concepts go, this is one of the best ever. My own kind of theme creativity is less about concept and more like an 'idea orgy'. I come up with a theme, even a very familiar one, and then I shove as many details into that one theme as I can think of. Coaster sculptures, varied architecture styles, significant landmarks, theme driven ride ideas. So nothing in there maybe is as impressive overall as the one idea in the concept park, but it has a kind of additive effect. Even for people who have both LL and RCT2, it's definately a matter of personal preference.
Anyway, it's kindof a bittersweet defeat for me because I love your park so much, not to mention it's nice to see you actually finish something. And it reminds me of the great things we were planning for RCT2 before the redraft. I've loved the potential of RCT2 for some time now, but the universe seems to be conspiring to keep me in LL. If anything, I hope this matchup stands as a lasting reminder of the infinite potential of both games. I guess I'm one step closer to retirement -- won't be long now folks.
Oh yeah, and we should definately talk about the script. It's really just H2H3 which I've got to get done first right now (cause I can't split my mind in that many directions at once) -- but that won't be too much longer. And I believe I'll be seeing you next weekend, so we'll have time to chat then. I did run into kind of a snag though. I got a copy of Xenogears on ebay (yay!) and I'll be damned if their setup isn't very similar to mine. I was pissed. I really like this idea, and it turns out somebody else has already done it! They seem to be taking it in a much different direction though so I think we're fine.
Themeparkmaster Offline
mantis Offline
Ed - thanks for still working on LL
tracid - well done on helping out!
Roomie Offline
I could tell from the start that Ghost cell was a blitz piece but had no idea on the partner.
Cocky Corky very cocky who says the MoLLestors wont white wash you?
cg? Offline
I voted for Ghost Shell Crisis. It is true that I didn't look at both parks before voting, but, I didn't have to. I didn't have to because I find the very idea of someone trying to make LL look like RCT2 to be worthy of me voting against them. Please, just let LL be LL, and RCT2 be RCT2! However, I'm glad I finally voted for parkmakers I typically love, even if for the "wrong reasons", as I've found myself voting against them in most rounds, a fact which upsets me greatly.
Phatage Offline
Coaster Ed Offline
mantis Offline
Cos it's so underappreciated by everyone...Cajamarce should serve as a lesson!
Turtle Offline
That is the most ridiculous thing i've ever heard. How can you say that with any semblance of self-belief?
Panic Offline
no pun intended.