Park / Cajamarca 1532
- 24-February 05
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Liampie 90% robbie92 90% CoasterCreator9 85% RWE 85% chorkiel 80% posix 80% Scoop 75% bigshootergill 70% Cocoa 70% geewhzz 70% 79.38% - 1 fan Fans of this park
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102 Comments
sfgadv02 Offline
mantis Offline
sfgadv02 Offline
Corkscrewed Offline
IMO, they need the win more than the IIIcons do at the moment. A loss puts them all but out of the playoffs, while the IIIcons wouldn't necessarily be as bad (I think).
Seriously, though, I totally agree with Mantis. Both parks are the definition of pushing the boundary for both games.
tracidEdge Offline
Panic Offline
My take on it is that the materials that enabled Ghost Cell Crisis to be made, e.g. land blocks and cBass' black background, are relatively recent developments. They are custom scenery that have both arrived on the scene in the last 14 months. Meanwhile the tools that make Cajamarca what is have been around ever since LL has, which is what, four and a half years maybe? They're in the game and have been there since day one. Still few have thought to use them in such a way as Cajamarca. That LL has gone so much longer without these ideas surfacing suggests that it takes more genius to think of them, and that only someone with true skill and genius could have thought of using them. Maybe I'm wrong on that account, though.
In addition the RCT2 park's great idea and concept lies in the overall expansive arrangement of the park based on these new tools, whereas the LL park relies on their subtle placement within buildings. The tools do not stand out in the LL park, do not define it. They play their part to evoke a larger scheme, ironically one that is supposed to look fairly normal (albeit normal in terms of looking like everyday RCT2 stuff). I have a knack that it's more rare that someone has a flash of inspiration of how to make the scenery play a subtle part in a scheme, than to affect it altogether. I'll give you an example. As Hobbes said, he too came up with the idea of floating islands after seeing The Cave. Now Hobbes is a good parkmaker, I'm not saying that's an intuition that anyone could have had. But the fact that both Hobbes and the guy/s that made Ghost Cell Crisis had that idea suggests that the LL idea is rarer, and that Cajamarca is more truly special.
postit Offline
Panic Offline
Corkscrewed Offline
Technically, the Beast Trainer didn't come out until like... three years ago. And that's a huge part of the park.
(just playing annoying devil's advocate)
chapelz Offline
Evil WME Offline
I think the idea to use land blocks and black background possibly could have been someone else's. I don't suspect though that hobbes' idea was much the same as our IIIcon park as it was as much as a vision as a logical way to go with the objects. But really, even though everyone in favor of the ll park seems to think otherwise (claiming the ll park just to be 'better' seems to make no sense to me, at al) I think its a very personal question of what you weigh more. If its the classic landscape with innovative one-of-a-kind buildings (i'm hinting towards the parkmaker, but hey.. someone else did it in a way more obvious way and i think its way way obvious anyways) that you like then you vote Cajamarca. If its the creative idea that looks superb its Ghost Cell Crisis. Whatever.
And creativity? if i make a park that looks just like Cajamarca that would still be more creative than something NEVER done before? Because if you find anything totally new in Cajamarca, i bet its nothing major. If you think the rapids track on buildings is new you haven't looked at its predecessors. I'm not saying that Cajamarca is a bad park, it's lovely, but saying the "idea" of Cajamarca is rarer, and its more truly special, seems like ack! i feel like cursing... There isn't even a clear crisp idea that i see you're describing and comparing to the one of Ghost Cell Crisis. And if someone says i suspect the next thing that will happen in rct2 is something like this: (insert vague description here) the first one that actually does it, with more point than just making it float (there was a very clear description of what the parkmakers wanted to achieve from day one, about when i became captain), without hearing the "suspection" even, isn't creative for pulling it off in an amazing way? Sorry, panic. Your logic escapes me..
Panic Offline
But if you think about the parks in proportion to the respective abilities and limits of the games they were created in...it becomes hard to say.
If you have a rubber band that can stretch a maximum of 7 inches (LL) and one that can stretch a maximum of 10 inches (RCT2), is it not more impressive that you can stretch the first one 6.8 inches than being able to stretch the second one 8.5?
Evil WME Offline
posix Offline
Midnight Aurora Offline
I'll look at the parks when I have time, but neither idea seems completely original to me. Cudos to the parkmakers for taking the massive amount of time involved in completing them, though.
To the LL people, WinHack makes it so much easier to do that kind of thing....
hobbes Offline
Corkscrewed Offline
Evil WME Offline
Ride6 Offline
scratch that, they could make a comeback if they win both of their remaining matches. It's unlikely though.
ride6
Corkscrewed Offline
IIIcons 53
Vehemences 41
The IIIcons improve to 2-3-0
The Vehemences drop to 1-4-0, assuring that the Hurricanes clinch a spot in the playoofs.
And now, what you've been waiting for...
The IIIcons' Ghost Cell Crisis was made by Blitz-Sama and Dark Janus.
The Vehemences'' Cajamarca was made by CoasterEd and tracidEdge. This parks Ed's first loss in H2H history, and it was his former teammates Blitz and Janus who did it. And to think these three could have been on the same team if Iris hadn't redrafted. And of course, tracid put in some nice stuff too, but we all know he'll be overlooked. You're doing a good job in Olympics tho!
Everything that needs to be said has been said. It's a shame that one of these had to lose, but H2H rarely gives us matchups this good. Usually, they're slaughterfests. Two games behind the Mollesters with two games left, the Vehemences will have to play absolutely mistake-free ball down the stretch and hope for some help from the Hurricanes if they are to have any chance of making the playoffs. Meanwhile, the IIIcons pick up a much needed win to stay tied with the Flying Germans. If this holds up, that last week of matches will become very important.