Park / Cajamarca 1532
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24-February 05
- Views 21,703
- Downloads 755
- Fans 1
- Comments 102
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Basically the land tiling seemed a bit over rough and such. I really feel for you guys having placed so many blocks up so high... That had to take forever... The V's had a dueler concept there that had me downright nervous at times and the flyer was perfectly done as to not even need breaks at the station.
I have a vague idea who (well one person for each) built the parks however I know to keep that to myself. I will say that I feel sorry for whichever team losses because both of them really rolled out the big guns.
ride6
Its parks like this that are really pushing RCT2 to new limits, demonstrating what can be done when you combine some skill, quality custom scenery and a fuckload of patience. I really have to give props to whoever made this park, b/c it probably has more man hours involved in its construction than I put in one work week. I mean, the fact that the entire fucking park is virtually all quarter tile is just stunningly amazing, but also combined with building at staggering heights takes this park to a whole new level of parkmaking. The coaster does have slow parts, but I agree with phatage that it doesnt really mean the pacing sucks. It just adds realism and increases the asthetics imo. And on top of it all, some toon objects that I have never seen. (those circular stairs =
Unfortunately, I can't see the Vehmences park, but it does appear to be an awesome park. I really wish I had LL, but I don't. To remain fair, I will null my vote, but whoever built the IIcons park should considered for MVP.
I appreciate the effort and ingenuity that went into Ghost Cell Crisis - this is a different type of genius at work - but as an LL fan and as an admirer of the art of restraint in parkmaking, Cajarmarca is my dream. Of course there are petty misfortunes - the peep jam, the lack of naming (and, in the case of named scenery, trivial/predictable use thereof), the slow flyer sections, the missed possibilities (indoor temple theming, for example, although in the presence of so much else it's difficult to complain too much).
Frankly this post isn't really doing justice.
(oh, and as a postscript, I will understand if this park doesn't please the rct2 masses and loses the vote, but I think it would be unfortunate on the part of the makers, as they deserve all the plaudits they receive).
The Vehemences' park on the other hand is IMO one of the greatest tricks ever pulled off in RCT. They made an LL park look like RCT2 with rapids track and stuff, and did it well. I am glad to see that it fooled people at first because it confirms that it was a triumph of LL, and not a failed attempt. I am not a die-hard LL-only kind of guy but when RCT2 seems to be having all the fun nowadays (look at the Icons' park), and all the ideas are happening there (also, look at the top two Pro Tour entries), it is great to see a totally new concept pulled in LL five years after its debut. And one that even is a reference to RCT2. Saying "hey now, this old game's still got some fire left in it. There are still many new doors to be opened." Not to mention that it is far harder to pull off any sort of a gimmick in LL than in RCT2. No, I couldn't have seen this coming like the RCT2 park.
The V's park was also extremely original, even if it was based on past LL parks. The fact that most people probably thought it was an rct2 park from the screens ( or even tried to open it in rct2
Both parks are very well done, and probably one of them will get my vote for best of season, but I did decide to go with the Vehemences park. Like Gutterflower though, I'm just going on instinct here, because I honestly can't decide which I like more.
Both parks deserve an applaud, though. This is probably our best round.
And Cajamarca had Balsa Boats on the beach!
I thought that was nifty.
(no offense raven and other guy that worked on it, of course)
really, these are two awesome displays of RCT.
The boat was, without saying, incredible....
IIIcon's park was amazing too. The whole configuration was neat. I was really attracted to the fact that the coaster played a part in both levels of the map. The foliage job was pretty and the architecture was pretty good. Not great, but pretty good. Very nice job.
The Vehemences ended up getting my vote, though. Props to both of the builders.
The archytecture with the Inca Stones is awesome and the Duellers... unbelievable.
Ghost Cell Crisis has a great idea behind it and if you know the time in which it was built we have
a very good result
Although i see the point in seeing the rct2 park coming, i definitely didn't see this park coming. It looks lovely, the land really looks chunky, the water, the architecture. The coaster was more than brilliant. People say its too slow... they should look at how it catches that just under 20 mph zone every single time and dives, sweeps, and varies the speed incredibly. Think about it this way, how would you go about making a coaster in a landscape that... floats? A regular coaster is almost not an option! The coaster showcased here fits in perfectly and i think the coaster took a lot of skill and hard work. I'd say this is actually my favorite H2H park of all time, even with its few sloppy flaws. I do agree with this aspect to a certain extent.
The part i don't agree on is that you didn't see the ll park coming. This rapid using style has been showcased before by the parks mantis mentioned above. Although it takes a lot of skill to make it look as beautiful as it does, i really don't like the look of the rapids track that much. The coasters all seemed like a mess, and i had no idea what they were doing. The connected track is very cool though. The part that really makes this park for me is the landscaping. I haven't seen such a perfect landscape in ages. I LOVE the way the maker used the grass. The foliage seems to fit perfectly, the rock sides fit perfectly, its all... amazing.
By far the best matchup.
In comparison, I could make a pretty strong argument for going with the LL one this time though. It's definately not an idea on the genius level of Ghost Cell Crisis and neither of the rides are as impressive, but then again, there's some things you just can't do in LL and floating islands obviously is one of them. I see what Panic meant about this park having less precedence. The hacks and theming tricks have been used before but not in the ways they've been used here. It's more of a technical achievment than anything else. That dueling coaster is really sloppy if you just look at the track, but if you watch it in motion the timing of the trains is what's impressive. The flyer is fairly typical, maybe on the above average side for a ride of that type, but nothing unprecedented. And the boat is just
So ultimately it is a matter of preference cause each one is very stunning in it's own way. I'm not going to say 'may the best park win' cause I can't even tell myself which is the better park. There's really no way to compare them. I'll just say 'jolly good show man' to all those involved and wait to see what fate decides.
pity cajamarca is going to lose. not really surprising though when the rct2 park is probably thrice as much viewed. lovely how the ll park gives away the taste of the good old days...
of course, i voted for it. the rct2 one was maybe a fun thing or so. sort of wannabe phatage or cbass style. nothing for me.
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*sings the lyrics to ddr song "little boy" just for corky*
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