Park / Area 51
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12-January 05
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![park_3376 [H2H7 R5] Area 52](https://www.nedesigns.com/uploads/parks/3376/aerialt3839.png)
Rainbow Valley for me was a pretty classic case in that it looked great from the screenshots but then you get in the game and there's not really much there. The good part was, the dueling coasters were pretty cool looking (though I wish they dueled more--the timing kindof took away from the dueling effect since track that looked like duels actually wasn't) and the water ride layout was about as good as you can make one of those water rides. So solid work there, though not extraordinary. And the buildings were all pretty nice. But then that's really the problem. It's never much more than nice. And nice is just a word you use when there's nothing else about it that stands out. Too many trees. Well chosen and placed trees sure, but still just trees. I'm curious what this would have been if you hadn't had that bug. What was the best part of the park that didn't make it into this version? As it is, you have the skeleton of a pretty good park here with no meat on the bones.
So yeah, ultimately both were a little lacking, but had a lot of potential. Good win for us. Winless no more!
Corkscrewed Offline
Sheesh.