Park / Below Bermuda
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29-November 06
- Views 14,959
- Downloads 838
- Fans 2
- Comments 25
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29-November 06
Fans of this park
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838
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Corkscrewed Offline
The Good
I liked the ship wreak and the domes with both track types (nice attention to detail on that), also the basic idea was really original. Pretty good work with the use of track down there and the hacked floating to the bottom effect was pretty cool.
The Bad
It looked super rushed and the overview is just really bad looking. I just can't get into the whole "Everythings underwater!" gimmick, it just did not do it for me here.
The Ferocious Tigers - Mars Colony Eurolai
The Good
Most amazing coaster I have ever seen, I don't even care that it does not work! The industrial stuff was awesome, I loved the pipes and supports all over, great touches. The ferris wheel in the loop made me raise an eyebrow, great idea on that. I also liked the underground cavern alot with the big red things, reminded me of Aqutica.
The Bad
Not hard to tell, but it's sorta unfinished and thats never a good thing. Also the coaster did fail, thats also never good.
Vote = Tigers
Corkscrewed Offline
Below Bermuda
Firstly i love the name of the park. I liked the general concept of it all but some things did'nt stand out as much as the other park. I did'nt like the coaster really with no supports even though it was meant to symbolise the fumes from a jet. Underwater the domes were awesome and the boat wreck was really cool. I thought the coaster underwater was really good. I watched it a few times, it just seemed to grab my atention.
Mars colony Eurolai
Again another really cool name for the park. Next i absolutly adored some of the things you did. you nailed the space theme and the park had some really new stuff that ive never seen before. i thought the mine ride moving round the landscape was awesome. I also loved the coaster although i really wanted to see it working.
The landscaping was awesome as well probebly my favourite landscaping of the competition. I loved the foliage underground and also in the little container. The park also feels finished comapared to the other one. I can't really put a fault on this park so that why i voted for the tigers. Great park.
JK
hey had a chainlift in it that accelerated the car to much ..... I think there should be an other brake in it but maybe the brakes didn't work because they where working in the wrong way (altrough that shouldn't make any diffrence, a chain lift should work as a brake to in oposite direction).
Corkscrewed Offline
The coaster didn't work because the parkmaker tried to do a hack on it, but the hack never panned out. He worked on it pretty much right until the deadline trying to fix it, but couldn't get it resolved. That's why the coaster is left in. It was meant to work.
in mars colony that idea had been done before but it had a nice new spin on things. the coaster was jsut amazing alothough i was dissapointed it didnt work. i loved the invisable inverted coasters and the space station like buildings looked great. there wasnt much foliage but that is to be expected one mars and what little there was, was done soo well. i was confused as the wheather there was one large coaster or two because i swer i saw two cars at one point. the coaster was also very hard to follow. it looked very much in pieces but it cmae out really well for it mar colony theme.
congrats to both. both parks looked very good.
vote-tigers
FK+Coastermind
And yes, I did put A4DTMK into my objdata folder and I tried to open the park more than once.
Maybe there is another custom ride/object that doesn't export very well?
Mama Bear
With a score of 40 to 17 The Ferocious Tigers officially advance to the H2H4 Finals!
The Tigers park was made by Coaster Ed & Geewhzz
Strangelove's park was yet another Playoff solo by Ride6
Nice work by the strange lovers to make it this far and win the East, you guys had a great run. On the other side Geewhzz pretty much locks up a slot in the MVP voting come the awards and then theres Ed, damn his coasters are insane and unlike Gee he is elgible to go again in game 2 or 3 of the finals.
Great work guys.
Cork pretty much summed up why the coaster doesn't work for me. I thought I could have a vertical lift hill, but it turns out chainlift didn't work on the ride except when it was going backwards. I still don't know why. And it was too late to fix it and still get it in on time. It's going to take some experimentation to figure that out. Oh and to the people who said it crashed, where does it crash? Because it doesn't crash on my computer and I've watched it dozens of times. I can't figure out what's making it crash unless people tell me where it happens. Does the train have 8 cars on it? That's pretty important. If it doesn't have 8 cars it's going to crash. And if you try to reset it, it will revert back to 7 cars.
what did you say about a vertical lift ?
for as far as i know it is possible to make a vertical lift in rct2 so what's the problem ?
Eh......Bump!
I really like to see this park! The more since years ago Brent and I were planning a Bermuda Triangle park for the RCT Masters. It never happened, but I still love the bench I made for it. So who knows some time in the future I start building it at last.
Here's a pic of the bench. It is based on the real situation with a few additions (the rocky islands. The one in the middle holds the entrance):
Mama Bear
...Any chance of you putting that bench up as a download? looks interesting...
Im currently writing a tutorial for making them so hopefully people will understand how they work. Ive also discovered a whole barrel of usefull new tricks thanks to my new park
Anyway for me this was a close thing. I liked both parks alot. I eventually went for mars even though it was unfinished. but i felt once you took the water element from BB it was just a reasonably nice park in a hole. Still a good entry though
Strangelove - Below Bermuda:
I really really liked this idea of an underwater world and was looking forward to see it, but now that I saw it I am not really sure. I think there was a lot of potential with this idea, but that was wasted in this park.
The Coaster was really disappointing in my opinion. Why was it flying above the water, without supports, first and then going underground ...
The whole park didn't really catch me and made me go into it in detail. Already the small part above ground didn't really get my excited, but I hoped for more details underwater.
Indeed it had some details down there, but it looked really rushed and unorganized. It could have been a lot more lovely if you went for a Nemo-like theme or something like that, which I was really hoping for.
All in all I think this park was majorly rushed, so congrats on sending in a park at all, especially because this one, though being pretty disappointing in my opinion, was on pretty much the same level as the other park in this matchup.
Ferocious Tigers - Mars Colony Eurolai:
Pretty much a Déjà vu for me. The overview got me really interested, but once the park was opened it looked really unfinished in all areas.
Apart from that I think it has a lot of logical errors, which really bothered me. Just to name on here: The ice. Fits in really good there, but as far as I know they only have ice under the surface of mars.
The Coaster looks pretty good, though the stop there seems like you didn't want that. Not really sure what happened there, but nice to see a shoestring coaster again.
There were some pretty good ideas there, but maybe not enough ideas. I am not really sure if you just ran out of time with this one or if you wanted it to be like this.