Park / Disney's Shadowlands
- 29-November 06
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80.00%(required: 70%) Gold
Liampie 90% no Austin55 85% no Kumba 85% yes nin 85% no Sulakke 85% no geewhzz 80% no alex 75% no pierrot 75% no Chocotopian 70% no inthemanual 70% no 80.00% 10.00% - 7 fans Fans of this park
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76 Comments
Emergo Offline
Looking forward to see what you come up with in the finals, like I am to seeing with what the Tigers come up with.
Good luck and fun to both teams!
Now......
That's another surprise....
I always thought (not sure?) that being a parkmaker here at NE is a kind of "award of honour", so who am I to refuse that?
The only thing that could hold me back from accepting is that I never knew what obligations/expectations were connected with it, for I never like to accept anything without knowing at least a little bit if I can fullfill/live up to that.
But thanks to Mama Bear's questions this seems answered already.
So: yes, gladly accepted.
And: thanks!
Thanks also X250, Levis, RcFanB&M, Coaster ED, zBurns 999, and Becky for your congratulations even before I had read/time to answer to this myself!!!
And thanks Mama Bear, of course: you were one of the first ones I ever had a contact with when I joined this RCT-community some 18/19 months ago, and was one of the first ones to inspire/stimulate me and have done so ever since....
Also many thanks to all other members/players/parkmakers/and staffmembers (especially on RCTspace in this last case) and last but not least the Bandits-team-members -it was a really good experience being on that team, with a great captain) that are/were so stimulating for me to keep having fun with this game and this community.
Emergo
lucas92 Offline
RCTNW Offline
Both parks were very well executed and I enjoyed both a great deal. It really is a shame that one park had to lose.
James
Milo Offline
I'm in pretty much the same boat. Hopefully I'll be able to see these soon because both look really awesome.
And congrats to Emergo. She's been knocking at the door to being a Parkmaker for a while now.
RCTFAN Offline
Tom_Dj Offline
5dave Fan Offline
You really deserved it!
And yay - I guessed three out of four parkmakers worked on these parks!
"MFG"
Edited by 5dave, 05 December 2006 - 12:01 PM.
Levis Fan Offline
wasn't steve a rookie as well ?
tracidEdge Offline
Emergo Offline
^ I earlier made a "rabbit hole" ride (elevator in a tree, with peeps jumping out of the tree as a kind of "sport") in my Road Rally "Blue Lagoon Bay" this spring , and saw the same thing done in a park that was released months thereafter( by Levis I think, but cannot remember which one anymore)
.
^ Still want to reply to this one: Thanks, and yes you are completely right in that "a shot into the finals would have been a better reward"; for no, I don't feel bad at all losing to a great park like Shadowlands, but it nevertheless feels bad because losing such a play-off round causes that your whole (great) team now is out of the rest of the competition.
AiW orignally was not scheduled for the play-offs, (it was for the finals), but due to RL-circumstances nobody else was able to finish a park for the play-offs, so this was our best chance, even if it had to be done in less time than I originally counted on....
Emergo
Levis Fan Offline
I have made a elevator that goes up and down on its own a few times already but I can't remember making one which peeps can acces and fall out .... never saw the use of it .... and I think this is one of the few occasions where it has use (maybe if you want to make a parachute ride or something it could be usefull also).
Xcoaster Offline
Anyways, first of all, congrats to Emergo! You definitely deserve it. You've been one of the best parkmakers around for a while.
Secondly, thanks for the comments and such. I'm pretty happy with how the park turned out. I still think that DisneyAir is a better concept and usually had better ideas, but for the most part I think this one had better execution. For one thing, it's not missing a corner.
Yeah, the Blue Lagoon Bay one was what I was thinking of. I just didn't want to mention it by name, since you made both parks. Come to think of it, I think Phatage's Epica might have also had something similar.
Anyways, since I didn't do a readme this time, I'll talk about the park.
*This was a park idea I came up with while working on DisneyAir. I was trying to sleep, and got to thinking, and realized I could probably do it. However, it never seemed like an idea that could actually work, but more of a park experiment. I still don't think it's something that Disney would ever do, though the way we did it could possibly be pulled off. The traditional idea for this park revolves more around the idea of a park themed to the Disney villains. However, I really can't conceive of a park themed to Disney heroes, yet alone villains, so it never made much sense to me. The only way I could see it being done is if you just made each section themed to the area where the villain resides, (ie. Greece for Hades, Agrabar for Jafar, etc.), but that still doesn't make much sense to me. It could probably work though. It seems like Segaman75 is trying it. So, my idea for the park was more of just a dark Disneyland. When I originally came up with it, I just took Disneyland areas, and gave them darker names, with similar, though still different, themes. So we had the following:
*Dark Kingdom - The dark Fantasyland.
*The Badlands - Our dark Frontierland. Originally essentially just a deader Frontierland, where things aren't going so great, and the town is run by outlaws. Eventually it went into an Australian outback sort of theme, making it fill in for our Adventureland at the same time.
*Halloween Town - Themed to The Nightmare Before Christmas. This one got cut. More on it later.
*Twilight Zone - Themed to Twilight Zone. That's about as far as we got with it. I kind of liked the idea, since I'm a Twilight Zone fan, but I was alone in that respect. I'd originally envisioned this as our Mainstreet (and that later went to Halloween Town, and then Dark Kingdom, in order to make the park an inversion of the usual Disneyland layout).
*Dark Harbor - A sort of dreary New England harbor town theme. It was cut very quickly. Plus, the "dark" adjective was getting worn out.
*Sunken City - Sort of a dark Atlantis, crossed with Ursula, with some R'lyeh. Yeah, this got cut. I did still consider making some kind of Ursula flatride in the castle moat.
Dark Kingdom-
*Steve did much of the Dragon's Tower layout (I think the station, prelift, lift, and first drop), and had originally done the entire thing. Then Kumba gave an order to hardcore the coasters a bit, so this and Spirit Mountain were changed. I changed up the layout a bit, changed the trains, and added in the loop. If you needed to give it a manufacturer, I'd always imagined it as a Mack spiral lift steel coaster (similar to Euro Sat) but with a loop. I think it fits, especially with the trains it has.
*Steve's biggest contribution was making pretty much the entire Black Cauldron corner.
*Siege Hammer (or "The Horned King's Siege Hammer," if you want to go with the Black Cauldron theme), was an idea I'd thrown at Steve earlier regarding some kind of battering ram type flat ride. We didn't think there would be room, but when I had to find something to put in that spot, and I didn't feel like doing a restaurant, since I don't care for doing medieval archy, I decided to make it as a custom ride. I personally feel that it's the weakest of the custom rides, but it's still pretty good. The theme didn't pan out as well as I'd hoped.
*We'd originally also planned on a Sleepy Hollow darkride in the village half of Dark Kingdom, but ran out of room for it, and I'd never really gotten into it anyways. It doesn't quite fit the theme either.
*The entrance castle structure was based on Tyandor's castle style. It was the first thing that was made, back when the park had a slightly darker feel. The stuff on top of one of the turrets is meant to be like a VIP fireworks viewing spot. I never did anything with the other turret, so I guess since it's uncovered it can be a annual passholder fireworks viewing spot, or something to that extent.
*The idea of the sign was that the shadow on the castle was supposed to be the actual sign, made from lighting up the other sign. The shadow sign would also be sort of painted on, so that it could be seen during the daytime, and the orange stuff was supposed to be scorch marks, as though the shadow was burned onto the castle wall. Not that that makes sense. And yeah, it's a bit illegible due to it taking up so much room. It's more of the thought that counts.
Badlands
*Steve was originally in charge of this section, but I ended up doing most of it. He did do a layout for the coaster, and a logflume, and he did some of the basic landscaping shapes, which was helpful. I ended up taking out the log flume, since I didn't have many theming ideas for it, and a coaster helix seemed easier.
*The coaster (previously it was New Gold Mountain, but I changed it to Spirit Mountain since it was less of a mouthful and fit the theme I was going for better) was originally a minetrain. Kumba insisted we make the coasters more exciting, so I changed it too a wooden coaster, and changed quite a bit of the layout. The basic idea is still about the same, and the layout from the brake run to the first drop is the same as Steve had it. Also, when I got the park from him, the coaster wasn't quite complete, and I wasn't sure what he was doing with the banked track at the top of the lift, so I decided to make it a launch lift so that we could keep the banked track. Plus, it made it a little different. I think this is probably my favorite coaster in the park, though I think Bald Mt. is the most thought out, in that it's the only one that follows a fairly clear story.
*Boomerang was a Mack Calypso. I was originally going to try a Swing Around, but I couldn't figure out how. How I ended up doing it was much easier, though it doesn't fit the theme as well. I still think it turned out pretty well though. The sculpture in the middle is supposed to be made out of boomerangs.
*One complaint I'm surprised that we never got was regarding the lack of a Nightmare Before Christmas section (aka Halloween Town). Neither of us were really interested in making it, feeling that the other sections would be enough, but I do feel that in a full scale Shadowlands, this would be a required section. If I were to expand this park, I would put it behind the Old Mill on the village side. Plus, that would give the Old Mill riders something to look at. In short, though this section didn't make it, it's definitely the park's 4th section.
Kumba Offline
Thx for all the backround info
Turtle Offline
RCTFAN Offline
Kumba Offline
Best Hurricanes park ever. Looks like I am the only yes vote on another H2H park here? Well this is a park, not just a well done single theme. Considering how awesome it was at its time and how well it stands up even now, I think it's a fair vote. Still, it's not an obvious spotlight imo due to the map size. Congrats on gold Ryan and Steve!
Steve Offline