Park / Nostalgia Vale
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29-December 06
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Check out the Playoff Finals page here.
The Canes get their average of 42 allotted to them due to the forfeit. All standings and statistics have been updated. Check out the H2H4 Site for details.
the link on the page does work
Corkscrewed Offline
Who made what?
I'm pretty sure Ty made that. Definitely a "Woodie of the Year" candidate.
The Haunted Mansion Area
The theming of the Rocket
A part of the farytale area
Ty Made
The entrance area
The clown capers area
part of the farytale area
The Rocket (wooden coaster)
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the park was very nice to make and working with ty was new for me to
the archy from him was really really nice and I couldnt top it
my favorite part is the station of the train in the clownscapers area, ty did a gread job on that one.
But I also like my own recreaction of sleepy beauty's castle with deco blocks
Edited by Levis, 30 December 2006 - 10:38 AM.
then again, aesthetics come from good pacing, too
Edited by posix, 30 December 2006 - 12:16 PM.
My favorite park of the season though.
I agree with Phatage though, that woodie looked really painful going round those corners.
RFan
But to get back on the other stuff, I actually built quite a lot more than I (and Kumba for the matter) intended to. Since my building speed isn't that high I set out to do 30% and I ended up doing +/- 60%. I was teamed with Levis also to cover for me and he did. It wouldn't have been finished without him, period, so I owe him a lot in that department. One drawback however was that our styles quite clash sometimes. As Levis indicated, he couldn't match my skill in architecture, but he was still invaluable to get the park together especially his help with the Fairytale ride, which would have been a nightmare to do for me.
An advice for you Levis btw, you have some cool ideas in your head, but sometimes you'll have to play more with your work. You can get to an incredible high level if you pay more attention to the execution of ideas. This includes to get a better sense for aestetics. If you can manage that, then the sky is the limit (or in more ironic terms: the spritelimit is the limit).
As for my own work, Clown Capers was one of those personal intimities to create the ride the way I wanted it to be exactly and I came quite near my goal. Most of the track design still comes from a wildmouse I stripped from EGAS and the basic idea for it came from that and again I did some research and this design was a bit inspired by the wildmouse at Blackpool Pleasure Beach. This ride was simply my personal favorite followed by the parade restaurant which also has an interior if you open the roof btw.
As this is the end for the H2H season I have picked up my solo's again and I can report that EGAS is on the road again and is scheduled to release in 2007 in which it will become a project that ran for 4 years. Also I picked up my other solo Enchanted Gardens: Wizards Vale which is the new official name for Project Magic. I'll try to have something for it for a fiësta assuming it doesn't come too soon.
Tyandor
edit* Zburns, what dat name missed for you. I included the AE-swim into the zipfile because I thought a lot of people wouldn't have it. Further it has the tilted whirler and the spinning cups I believe.
Edited by tyandor, 30 December 2006 - 06:08 PM.
i really liked a lot of the little details, the castle, the circus-like station of the wooden mouse coaster. The woody wasn't impressive but served its purpose. The ghost train ride was slightly dissapointing, sure. All in all a lovely park.