Croky, this is magnificent. I love your buildings - they all have their own character, and the little details are so cool (like the little games, the hacked path entrances, the glass windows, the lamps...I could go on)
Plus there was that absolutely brilliant readme - it really shows the effort you put into your parks, especially in atmosphere and storyline. It makes it so much more than just a park...it's more of an experience. Lovely.
I think there was only one thing I didn't really like about the park, and that was how the nighthawk/bobcat area was mashed into the back of the park - it was very haphazard, path wise, and seemed too cut off from the rest of the park. Apart from that I thought it was all fantastic.
Looking forward to WDE even more, now! You were great in LL (don't ever say Meadowebrook wasn't a good park...it was) but RCT2 seems to suit you even better.
If this is just an indication of what's to come, then what's to come must be mind-blowing.
deanosrs - not bad...showed potential...I know you can do better
I can indeed.... and I will.
Corkscrewed's park was ok imo. It had some great individual buildings (perhaps a little blocky in places ) but in general it needed to blend together better as a park for me. However I still really enjoyed it. If I had judged, I would have put this just below scarface's park because I prefer the style of architecture in that one. Coasters were better in Corkscrewed's though so...
IMO, the main flaw of my park is the midway area, which kind of looks rushed and doesn't create a seamless transition. I actually like the Wildnerness Camp area, which is purposefully backwoods and "out of the way." It used to be in the back of the park, and the theme is ruggedness, so it should, in a sense, be a bit harder to get to. Plus, from a park planner's perspective, having the park's most popular ride is the best strategy, since that forces guests to trek through the park all the way to the back to get on it, and on the way, they might very well see something else they like.
And I want to hear Pyro's explanation for why I got a 10 and no one else did. And why no one else gave me a 10. (Raven and Iris, I'm looking at you).
Also, after seeing Pyro's 10, Matt, I'm sorry, but the other Matt is my new best friend.
Ooh, another thing I meant to say - there were some really good hacks. The path-into-buildings i've already mentioned, but the bush-tree hacking and log-flume-merge were all pretty cool. I have no idea how to hack in SoB, but I assume it must be tricky seeing there's no window mode, so props on that. Oh, and the train crossing!
Hmm...still don't like the Wilderness Camp...I just think it could have been more 'open'. I think the reason I get annoyed is that on LL you can hide scenery to see buildings/features, but if you hide scenery in rct2 then EVERYTHING disappears! So I ended up having to delete bits of building to see other bits of building.
I think Cloverfield is good, but no more. The architecture is very nice...but in very few places. Infact, some of it, I thought looked a bit rushed and quite lousy. Stuff like that gray wooden building, no texture change or anything
The only thing that sold this park to me was the realism. The queue lines, the layout and the ride styles, they were very realistic, so props for that.
I think the architecture let it down...some was blocky. There were 3 or 4 pieces i was very impressed with, and I can't help but think that if you spent more time on it, you could make the whole park have architecture like that...then it would have been very impressive indeed.
The first time I opened this park I was not overly impressed, but the park really grew on me over the time I took judging it. What really grabbed me was the 'amusement park' atmosphere of the park. It just felt like this place really exists somewhere. I agree that the midway was a letdown. The games were a great idea, but the general feel of that area was not as encompassing some other areas of the park. Also I felt the wilderness corner of the park just didn't quite come off in a convincing way. Still a very nice park and among my favourite RCT2's in the competition.
I didn't like the park at all. Not even a little bit.
...
Oh fuck, I liked the park, I'm just pissed that you didn't even make me a freakin' handyman. Hell, you even made Iris a handyman! Anyways, I liked the park a lot. The entrance was best, the restraunt looked pimp. I didn't really care too much for the section with the grey paths, but the other sections were fantastic.
This looked a lot better than the screens I've seen of WDE, but I haven't seen any recent screens really. Hey I got an idea, maybe you could update the topic.
Oh and Cork, I posted about your entry, now you have to post about mine. Seems fair enough to me.
Dude... Iris hasn't posted the announcement about #5 yet...
Someone's been fiddling with URLs.
Besides, architecture realistically IS big and boxy. Eh... can't please everyone.
I didnt fiddle with URLS....
I was looking at the index and your park was there..I didnt realize it hadnt been posted yet...sorry....
and btw....minor point about your park...I said I liked all the parks so far...just pointed out something that could have been improved upon...besides...it was just a quick look...I'm sure I will like it better the more I look at it...
To be honest, I'm glad I finished this high. The park wasn't meant to win, so it's fitting that it didn't. That's not to say that I didn't want to win; I just didn't expect it.
On the other hand, as you'll be seeing later, I now have another reason to hate Foozy.
The one thing I didn't like about Corky's park was how fast the invert went through the loop. I loved the rest, the buildings were realistically detailed, and seemed to flow nicely, and the atmosphere was incredible. I still hate people who can do all the hacks, but thats because I can't do them, at all.
Butterfinger's park was good as well. The only thing I didn't like about it were the coasters minus The Beemer that went in and out of the mountain. The 4D looked awesome, but went a bit too fast through the elements, as did the rocket coaster type thing. The horse race was pure genious, minus the glitchyness in the game, but thats not his fault. The atmosphere was great in this park as well.
Trojan Dynasty is an amazing park. The best things for me about it were the custom ship and the path structure which I thought was fantastic, it really give it a sort of mediterranean feel. The coasters were very good too, especially the horse races. Another brilliant idea.
Wow. I truely loved this park. The feel and atmosphere of it is perfect. The ideas in this park were so interesting and added so much more to the park. I especially liked the architecture and hacks I found also. Attack of the Kraken Weed was an interesting concept also. Great job Butterfinger. This is the only entry I have really liked so far to tell you the truth.
The only things I really liked in Butter's park were the hacks. The architecture got a little repetitive and down right ugly in some places. The constant use of Egyptian pieces everywhere was (IMO) the main problem, if they had been used less, it could have been better.
I liked it better than Euroscape though. Much more creativity.
This park did have awesome hacks, like the 4D coaster but some of the hacking was stupid, IMO. Like when coasters went through walls(ie the Vertical Drop Coaster). You did that in Euroscape and this and it really detracts from the quality of the park.
Anyway, the architecture was pretty cool, but i felt that it cluttered the park. I don't like it when architecture makes it difficult (or impossible for that matter) to see the path. I understand that large architecture can do this, but it happened to much in this park, IMO.
Even after all this, I enjoyed it and I agree with it being higher than Corky's. It was very cool, good job, Butta'
Great archy, coasters could have been better, but overall, it had a very nice look. The warzone at the beginning as fantastic! The octopus ride was a very good idea! Great atmosphere, rides, archy and theming as always!
Congrats Butter this was amazing. I loved it all attack of kraken weed made me laugh (don't ask me why) the beemer was awesome (forgot its name) and the atmosphere was kick ass and I loved the hacks and ships and everything the only thing I didn't like was the vertical coaster coming out of the wooden coaster track building.
I can't wait to see #1 when this is so awesome and I can't believe mine still hasn't been released when imo this is so much better.
Cork well done on your entry to I know its late but I have only just got around to looking. the park look great but there was some bits to me that looked abit cramped and rushed. I liked your layout of how you have to travel through most of the park to get to certain places.
357 Comments
iris Offline
Thanks and congrats Corkscrewed.
Hi-Rollers Standings
mantis Offline
Croky, this is magnificent. I love your buildings - they all have their own character, and the little details are so cool (like the little games, the hacked path entrances, the glass windows, the lamps...I could go on)
Plus there was that absolutely brilliant readme - it really shows the effort you put into your parks, especially in atmosphere and storyline. It makes it so much more than just a park...it's more of an experience. Lovely.
I think there was only one thing I didn't really like about the park, and that was how the nighthawk/bobcat area was mashed into the back of the park - it was very haphazard, path wise, and seemed too cut off from the rest of the park. Apart from that I thought it was all fantastic.
Looking forward to WDE even more, now! You were great in LL (don't ever say Meadowebrook wasn't a good park...it was) but RCT2 seems to suit you even better.
If this is just an indication of what's to come, then what's to come must be mind-blowing.
John Offline
deanosrs Online
Corkscrewed's park was ok imo. It had some great individual buildings (perhaps a little blocky in places ) but in general it needed to blend together better as a park for me. However I still really enjoyed it. If I had judged, I would have put this just below scarface's park because I prefer the style of architecture in that one. Coasters were better in Corkscrewed's though so...
Corkscrewed Offline
IMO, the main flaw of my park is the midway area, which kind of looks rushed and doesn't create a seamless transition. I actually like the Wildnerness Camp area, which is purposefully backwoods and "out of the way." It used to be in the back of the park, and the theme is ruggedness, so it should, in a sense, be a bit harder to get to. Plus, from a park planner's perspective, having the park's most popular ride is the best strategy, since that forces guests to trek through the park all the way to the back to get on it, and on the way, they might very well see something else they like.
And I want to hear Pyro's explanation for why I got a 10 and no one else did. And why no one else gave me a 10. (Raven and Iris, I'm looking at you).
Also, after seeing Pyro's 10, Matt, I'm sorry, but the other Matt is my new best friend.
mantis Offline
Hmm...still don't like the Wilderness Camp...I just think it could have been more 'open'. I think the reason I get annoyed is that on LL you can hide scenery to see buildings/features, but if you hide scenery in rct2 then EVERYTHING disappears! So I ended up having to delete bits of building to see other bits of building.
Oh well.
Metropole Offline
The only thing that sold this park to me was the realism. The queue lines, the layout and the ride styles, they were very realistic, so props for that.
I think the architecture let it down...some was blocky. There were 3 or 4 pieces i was very impressed with, and I can't help but think that if you spent more time on it, you could make the whole park have architecture like that...then it would have been very impressive indeed.
So...overall...a good park
Metro
Toon Offline
Ozone Offline
...
Oh fuck, I liked the park, I'm just pissed that you didn't even make me a freakin' handyman. Hell, you even made Iris a handyman! Anyways, I liked the park a lot. The entrance was best, the restraunt looked pimp. I didn't really care too much for the section with the grey paths, but the other sections were fantastic.
This looked a lot better than the screens I've seen of WDE, but I haven't seen any recent screens really. Hey I got an idea, maybe you could update the topic.
Oh and Cork, I posted about your entry, now you have to post about mine. Seems fair enough to me.
AustinPowers Offline
I was looking at the index and your park was there..I didnt realize it hadnt been posted yet...sorry....
and btw....minor point about your park...I said I liked all the parks so far...just pointed out something that could have been improved upon...besides...it was just a quick look...I'm sure I will like it better the more I look at it...
Corkscrewed Offline
On the other hand, as you'll be seeing later, I now have another reason to hate Foozy.
iris Offline
Thanks and congrats Butterfinger.
Hi-Rollers Standings
VegasCoaster Offline
Butterfinger's park was good as well. The only thing I didn't like about it were the coasters minus The Beemer that went in and out of the mountain. The 4D looked awesome, but went a bit too fast through the elements, as did the rocket coaster type thing. The horse race was pure genious, minus the glitchyness in the game, but thats not his fault. The atmosphere was great in this park as well.
jon Offline
deanosrs Online
Kevin Offline
I wonder how good #1 will be.
Kraken
John Offline
I liked it better than Euroscape though. Much more creativity.
sloB Offline
This park did have awesome hacks, like the 4D coaster but some of the hacking was stupid, IMO. Like when coasters went through walls(ie the Vertical Drop Coaster). You did that in Euroscape and this and it really detracts from the quality of the park.
Anyway, the architecture was pretty cool, but i felt that it cluttered the park. I don't like it when architecture makes it difficult (or impossible for that matter) to see the path. I understand that large architecture can do this, but it happened to much in this park, IMO.
Even after all this, I enjoyed it and I agree with it being higher than Corky's. It was very cool, good job, Butta'
CoasterkidMWM Offline
x-sector Offline
I can't wait to see #1 when this is so awesome and I can't believe mine still hasn't been released when imo this is so much better.
Cork well done on your entry to I know its late but I have only just got around to looking. the park look great but there was some bits to me that looked abit cramped and rushed. I liked your layout of how you have to travel through most of the park to get to certain places.