Me neither Even getting rid of those scenarios didn't help...and when it causes an 'object error' or whatever it just pisses me off so much!
Looks nice from the screens, Flame.
You think that's bad? My rct2 is so queer, I can boot up, open one park, and one park only. No matter what i try to do then, open another park, end rct and open another park, or anything like that, as soon as I open the next park, the game crashes and will never load again.
So basically, I can view one park, then reinstall.
So i usually only look at spotlight rct2's, club parks, and the occasional test my park thingy.
Ah yes, I liked this park a lot. Definately the most traditional looking work I've seen from mantis. Great use of colors throughout and the land fromation in the middle is great. I felt like I had to grade it down a bit out of fairness to the other parks because there wasn't that much actual park here but I liked it a lot. Excellent work mantis.
Awwww.... the Happyland... It makes me feel all warm and fuzzy just looking at it... except for the fact that it has things about Radiohead related to it. Cause I hate them. But I don't hate the park, nor the parkmaker. Congrats on numero sixteen-o, or whatever it is in Spanglish.
Wow, mantis, I'm heavily impressed. To me, easily your best released work to date. I think I even like it better than what I've seen from WOMB. Whatever. I love how you are seemingly approaching a more traditional style of parkmaking. And you know I'm all after that. It reminds me very much of the classical NE style. I think it has heavy influences from x-sector, Fatha', Natelox and NeViS. However, I wouldn't call it a ripp off. Your landscaping has very much improved and the vegetation is looking aesthetical, what it didn't in most parts of WOMB. Same for the architecture and colours. Things sort of seem to fit together now. With the nice pathlayout and overall good arrangements, you also don't fail to evoke an atmosphere. Of course there was a lot of sloppiness and rushed things to spot but I'm sure you'll get rid of that in the future. Also, it's just a contest entry. A thing which can perfectly be used for practise and trying new styles and stuff. I think you did very well. If my entry won't come next I'm going to be pretty much surprised. I can't wait to see new stuff from you. If you should keep the direction you went to with this park then I'm pretty sure you're going to become one of my favourite parkmakers very soon.
I also wanted to say that I loved Micool's entry. I think it should've been way higher. Oh well.
iris, is mantis entry #16 or #17? Because the news entry says #17 but I think it's already the fourth update, isn't it?
Wow thanks Ed and Posix - maybe I work better when I rush things I dunno, at least I entered
And hooray for me breaking 30 points
Really, the park is me trying to be x-sector in 2 days before the deadline. Of course that's not possible, because X would have finished three megaparks and a couple of H2H2 winners in that time, but hey, I did some buildings.
This park is #16...again proving the overall quality of the entries. Mantis what was there was great! There were a few rushed areas, but the only thing really bringing the park down was the overall emptiness. Still, I'm glad you entered and this was a nice glimpse into your parkmaking abilities. This definitely wasn't a disappointment.
I gave mantis a high score for complete originality.
The park is nothing new as far as looks or theming goes, but the whole "mantis" overview was absolutely amazing...
...not to mention the fact that if you rotate the overhead view, it also looks like a vagina.
I loved this entry as well; this is all ready the best NE competition as far as quality of entry’s goes! I had a quick look at it this morning before I went to school and even then, when I am tired, grumpy and hungry, it managed to impress me greatly and put a smile on my face.
I lost a lot of enthusiasm for WOMB as I haven't heard much about it for a long while now but when I was looking over the park I found my self thinking, "wow, I can't wait to see more from Mantis now...oh yeah WOMB!!"
I'm shocked I placed higher than this, even with the Radiohead tribute (I despise them) , I liked it. Oh and Ecstasy has an amazing layout and colour scheme, I love it.
Damn, had Pyro been easier on it, it would've easily made it 3 or 4 more places up.
Yeesh, tough one.
...
I really liked it. It sort of didn't quite have enough in it, thanks to nearly a third of the map just having water, and then a gigantic... thing in the middle, but what was there, was really nice. Had some interesting ideas, such as the elevator to the entrance, the cool looking inversions on "Ecstacy", and the theming ideas. Those really made the park better.
I can't image what 1st place is gonna be like after this being 16.
My main problem with this one was the fact that it was so obviously rushed it wasnt even funny. What he had was great, the coaster was quality and the architecture at the front was great, but I didn't feel that a park that had this much filler deserved to place over other parks where the maker actually looked like they tried. The scale I ran was probably alot harsher than most of the judges so all of my scores are alot lower, but because I consistantly scored alot of parks lower than other judges it balances out for the most part. As has been stated, the parks in this competition were all of fairly high qualities, and I did my scoring after looking at every park twice and writting up a little blurb on each highlighting strengths and weaknesses, so my scores were done in relation to the other entries.
Yeah all of us used the 1-10 scale in a slightly different way but what's important is only the relative distances between each park. Even if Pyro gave the lowest parks 1s and 2s and I gave them 5s and 6s, each of our ratings are consistent so it will balance out in the end.
Rctfreak's park surprised me a lot. Sure he did make another adventure ride, but the architecture is a big improvement over his earlier work. The theme are wholly consistent too although both of them were a little over treed. Ultimately the one thing that caused me to grade the park down was the sheer repetition. Having two themes of this size is fine but only if there's enough 'cool stuff' in each section to keep it interesting. The theming here got a little monotonous. Some good ideas throughout though and an impressive showing of freak's potential.
357 Comments
BigFoot Offline
So basically, I can view one park, then reinstall.
So i usually only look at spotlight rct2's, club parks, and the occasional test my park thingy.
Nice looking flame.
iris Offline
Congrats mantis, thanks for entering.
Hi-Rollers Standings
Coaster Ed Offline
Brent Offline
thorpedo Offline
Still, Happyland looks rushed. But its one of the cooler things I've seen in a long time.
Heh, the Radiohead rock looks killer.
posix Offline
To me, easily your best released work to date. I think I even like it better than what I've seen from WOMB. Whatever. I love how you are seemingly approaching a more traditional style of parkmaking. And you know I'm all after that. It reminds me very much of the classical NE style. I think it has heavy influences from x-sector, Fatha', Natelox and NeViS. However, I wouldn't call it a ripp off.
Your landscaping has very much improved and the vegetation is looking aesthetical, what it didn't in most parts of WOMB. Same for the architecture and colours. Things sort of seem to fit together now. With the nice pathlayout and overall good arrangements, you also don't fail to evoke an atmosphere.
Of course there was a lot of sloppiness and rushed things to spot but I'm sure you'll get rid of that in the future. Also, it's just a contest entry. A thing which can perfectly be used for practise and trying new styles and stuff. I think you did very well. If my entry won't come next I'm going to be pretty much surprised.
I can't wait to see new stuff from you. If you should keep the direction you went to with this park then I'm pretty sure you're going to become one of my favourite parkmakers very soon.
I also wanted to say that I loved Micool's entry. I think it should've been way higher. Oh well.
iris, is mantis entry #16 or #17? Because the news entry says #17 but I think it's already the fourth update, isn't it?
mantis Offline
And hooray for me breaking 30 points
Really, the park is me trying to be x-sector in 2 days before the deadline. Of course that's not possible, because X would have finished three megaparks and a couple of H2H2 winners in that time, but hey, I did some buildings.
Plus i'm proud of ecstasy
Thanks iris.
Toon Offline
Raven-SDI Offline
Well...
I gave mantis a high score for complete originality.
The park is nothing new as far as looks or theming goes, but the whole "mantis" overview was absolutely amazing...
...not to mention the fact that if you rotate the overhead view, it also looks like a vagina.
Raven-SDI
§
Micool Offline
I would call it a rip-off, Posix!!!!
I love it. I mean, the mountain in the middle? bare? No, it's bald mountain all over again!
Mine was better though.
Themeparkmaster Offline
I lost a lot of enthusiasm for WOMB as I haven't heard much about it for a long while now but when I was looking over the park I found my self thinking, "wow, I can't wait to see more from Mantis now...oh yeah WOMB!!"
I'm shocked I placed higher than this, even with the Radiohead tribute (I despise them) , I liked it. Oh and Ecstasy has an amazing layout and colour scheme, I love it.
x-sector Offline
I really like the stuff you had in there and your colour matching is awesome
Ecstasy is beautiful I love the colours and the layout and those cool supports
just a shame it was a it bare
great work micool aswell the entrance to your park was great
Haven't opened the rct2 parks yet. I bet mine will be soon as its nothing amazing.
Aeroglobe Offline
Yeesh, tough one.
...
I really liked it. It sort of didn't quite have enough in it, thanks to nearly a third of the map just having water, and then a gigantic... thing in the middle, but what was there, was really nice. Had some interesting ideas, such as the elevator to the entrance, the cool looking inversions on "Ecstacy", and the theming ideas. Those really made the park better.
I can't image what 1st place is gonna be like after this being 16.
Aérôglòbe
natelox Offline
Turtleman Offline
PyroPenguin Offline
iris Offline
Congrats, and thanks for entering.
Hi-Rollers Standings
Corkscrewed Offline
Ah, you fixed it.
And in reference to the earlier comments about Pyro, well, I don't think he's a tough judge...
Edited by Corkscrewed, 24 September 2003 - 12:47 AM.
Coaster Ed Offline
Rctfreak's park surprised me a lot. Sure he did make another adventure ride, but the architecture is a big improvement over his earlier work. The theme are wholly consistent too although both of them were a little over treed. Ultimately the one thing that caused me to grade the park down was the sheer repetition. Having two themes of this size is fine but only if there's enough 'cool stuff' in each section to keep it interesting. The theming here got a little monotonous. Some good ideas throughout though and an impressive showing of freak's potential.
posix Offline
I think the park looks nice but misses too many things.
Am I right that there were only the two coasters and no other rides or stalls or whatever? I guess that was done on purpose, was it?
Anyway, I think it shouldn't have. The park is too much of fantasy style for me to truly like it. However, I thought that it had nice colours and a very good tree selection in the tropical area. You didn't fail to evoke a tropical feel. But Corridor was a little strange. What's with the beginning? That was so out of place. And it needed brakes and boosters and what not. Also, there was too much use of Zero Clearances as the train shows half underground and stuff. Try to hide your hacks. The later effect is all what counts.
But anyway, the park looked nice. Even if there wasn't much to see.
The adventure ride gets sort of a rctfreak cliché. And besides, I don't like your adventure rides much. Add some banners on the way and some more happenings. Yours are just going underground or through tunnels. Also, why did it only have one train?
Anyway, architecture has improved, even if I'm not too fond of it.
Keep up improving.