Park / Trinity Glades Amusement Park
- 24-March 10
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- Comments 19
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69.17%(required: 60%) Silver
SSSammy 85% Kumba 80% chapelz 75% Six Frags 75% 5dave 70% geewhzz 70% inVersed 70% ][ntamin22 70% CedarPoint6 65% Fr3ak 65% posix 65% Roomie 65% Nokia 60% robbie92 60% 69.17% - No fans of this park
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19 Comments
posix Offline
Since joining in October 2002, Ozone has gone from forum “spammer,” dubbed by Iris, to NE Parkmaker, leaving a slew of releases all along the way. Starting off with AO Convention, a runner-up with Aviator, Ozone went on to garner three more runner-up releases, two gold releases, including Best LL Park 2009 runner-up Brighton Glen, and a spotlight, DreamWorks Great Australia, not even counting the first “wannabe collabo” from NE, Florencia Valley. Coming back in 2009 after a 5 year hiatus, he even went on to receive runner-up status for Best LL Player of 2009. Already accomplishing more than practically any other member here, Ozone is back for more with another silver release, Trinity Glades Amusement Park. | Read On...
GigaG Offline
Comet Offline
Probably my favorite looking LL park that I've been able to see in full scale
Congrats on another completed park man
robbie92 Offline
Ozone Offline
I would like to explain quickly about the park. I started out with the goal of making a park for the peeps to enjoy. I laid most of the park out at the beginning and worked to ensure that the peeps could get to everything and get food / drink / bathroom so they would be happy. I had handymen all over and the park was a busy place with almost 3 thousand guests at one time. Things took a turn for the worst when no more guests would enter the park. Also, I couldn't open any new rides because the map had reached some limits, obviously. I decided to kill off some guests and finish the park sparsely. I'm not sure how the park would have turned out without this headache, but it played a huge role in the finished product.
I hope you all can still gain some enjoyment from how this turned out. I had a lot of fun working with the peeps, and even started on another peep friendly, yet smaller sized park. I appreciate hearing what everyone thinks!
Cocoa Offline
Liampie Offline
Congratulations! I hope to see more of you, preferably something along the lines of Brighton Glen. That one should've won best LL park of 2009.
][ntamin22 Offline
Themeparkmaster Offline
However, I don't quite understand this new 'peepable' trend and it seems especially annoying when it leads to the problems you seem to have encountered. Oh well.
SSSammy Offline
posix Offline
two question: how exactly did you hide the single wides? i assume they are beneath the multi wides which just got sunk on top? isn't that a hell lot of work?! did you do all that with codex? and i think i did it once but people would walk on the topmost path, but apparently that's not the case for you.
then, how did you do the benches in the middle of a multi wide path? same story of multiple layers of path?
Ozone Offline
The benches I did basically the same way. I used the green button on codex on a section of path with a bench on it, then I placed a barrel where I wanted it to go. I then used codex to replace the barrels with the bench piece. They are not functional, the game recognizes them as a barrel.
Thanks for the kind words Pos, I appreciate that you appreciate the work and creativity I put into it.
posix Offline
Magnus Offline
Too bad the peeps didn't want to walk the path you wanted them, because that would have really added to the park. Nevertheless I think this is an awesome piece of LL and it is great to see another bigger LL release.
The atmosphere you created here really got me. Great work on that especially considering how hard this is with LL. Also the foliage. Great work, especially when you realize how you don't have the grass object in LL.
And, just like posix, the benches in the middle of the path really made me 'wow'. Great work on that, but too bad they are not working.
I am really looking forward to seeing this ingame. Somewhat makes me want to pick up LL (again).
Phatage Offline
I didn't really like the erratic layout of the train track nor the cliche nature of the how the zones transitioned into one another (ROB shows us that theme zones don't have to cut off at the bridges!). The park doesn't have any sense of being built up over time but it doesn't seem like that was one of your goals anyway; with you skill though, I do hope you pursue this in the future.
Roomie Offline
For the benches i think it might be possible to make them work... although not having the game in front of me its something I'd have to try out later.
could you not place them first on a path below and then raise this up to the correct height. Then join the path to the path the peeps walk on using an extra path tile at the end?
Ozone Offline
Phatage: Thank you, I'm glad you noticed and appreciated my efforts; it's great to hear it. I think the bridges were a bit off, but I had fun building them. I never really go back and re-do anything, which is mostly why I churn out park after park as it seems. hah
Roomie: That path idea sounds like it would work - maybe I should have made just one of them working in game or something. Oh well - I put working benches on every corner of the paths for the peeps to use. Thanks for commenting
Nic Offline
Louis! Offline
K0NG Offline