Park / Monsters of the Underworld
- 28-February 10
- Views 3,743
- Downloads 565
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- Comments 6
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52.78%(required: 50%) Bronze
SSSammy 80% Fr3ak 65% Ozone 65% robbie92 55% Six Frags 55% inVersed 50% Nokia 50% 5dave 45% posix 45% Sey 45% geewhzz 35% 52.78% - No fans of this park
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6 Comments
geewhzz Offline
Sometimes, all it takes is a little break from the game to bring a parkmaker back into his stride. hulkpower25, a former member of RCT Innovations and a prominent member of RCT Station, recently returned back to the modern age of RCT with a bronze release, Marvel Xtreme Action City, his sole release after Archicon, RCT Fusion's massive group project. Four months later, he is here to offer another Bronze release, Monsters of the Underworld. | Read On...
Levis Offline
to bad it uses WW.
also it looks like you had planned more in the park because of the large filler area.
Edit: thing theres a tag open somewhere, cause my post shouldn't be italic
robbie92 Offline
zburns999 Offline
zburns999 Offline
JoeZia Offline
what looked like an attempt to make the loch ness monster was a fail, either make an object of its head/tail, or just dont make it at all.
then, there's a weird thing goin on with that coaster's track. two glitchy white pieces. if you had an error trapper when trying to remove that, cant you just use map object manipulation? it worked for me when removing "glitchy white" hot wheels scenery, coasters shouldn't be different i presume.
other than that its flawless, nice work, and a job well done! sorry about the bitching at your park a while back, the screens wouldnt show for some reason, and i honestly thought the park would resemble my version of hell a little more. turns out it didnt at all. my park wants to suck your park's dick, tell him that MOTU is taken by angelina jolie, so he'll leave me alone.
Edited by JoeZia, 13 March 2010 - 12:46 PM.
hulkpower25 Offline