Park / Rangda

24 Comments

  • posix%s's Photo


    Recently, the Place-to-Release-Your-Parks Land has been swamped with the release of unfinished projects. Unfortunately, some of these projects have been from robbie92, the exceptionally talented member that has shown amazing promise with his several releases, including a design and two great parks in H2H5. He had also been receiving the reputation of posting too many screens, and then not finishing these projects. Well, no more will robbie92 travel this path. He seems to have gone a new route, and is now pleasantly surprising us with projects showing up on the front page, instead of screens in the advertising district. Here is Rangda, robbie92's newest finished design! Read On...

  • In:Cities%s's Photo
    YES!
    robbie i love you
  • Cena%s's Photo
    I don't know who is so hyped about this, but it doesn't seem that impressive, it looks good and I will look later at it ingame, but the overview looks like an overdetailed mess at some places to be honest. 
  • Comet%s's Photo
    I always feel bad criticizing stuff that is clearly better than what I can do, but as a viewer I really didn't think this was special
    It just lacked an immersion to put it on the level of a Kindred, Fenrir, Wildcat, or El Encierro. At least in my opinion

    My expectations for you are set high and I know you can reach them
  • Luketh%s's Photo
    That's what I was thinking, Comet. Like, I'll never be able to make something this good, but I just never said "wow" during it. The archy is great, but the coaster itself is just... okay. There wasn't even much of a drop, it just kinda decended.

    I still like it, there was just obviously something missing, which I feel is the "wow" factor.
  • CedarPoint6%s's Photo
    I really enjoyed the coaster. It was quite unique, which I enjoyed. It sort of had a bigger Nemesis feel with the descending nature of the ride, but it kept a lot of the great elements of an invert in there. I thought the layout had a really nice flow to it. Support work was quite nice, as usual. I guess a lot of people aren't used to seeing as much 'landscape', but I guess it fit the theme pretty well. The station was fantastic; felt a lot like Angkor type stuff. I kind of with there would've been more of it, like you see in a place like Myanmar where there's just a bunch of temples. The other architecture, though, was very befitting of the theme, and turned out pretty nice in the end. A 17, like I voted.
  • Gwazi%s's Photo
    sooo

    good.
  • robbie92%s's Photo
    For those who say it's overdetailed, I assume you're talking about the station, as the rest is pretty simple. Please, go look up "Angkor Wat" or "Khmer architecture," and you'll get why the station is the pile of 1/4, 1/8, and 1/16th blocks.

    As for the drop, CP6 hit it on the head. You don't need something large to gain speed. Besides, imo, what would make this fun is the fact that it gradually gains speed until it hits practically the end.

    To those who enjoyed it, thanks! For those who didn't, well, don't put such high expectations in me...

    And please, take a look at it in-game before you comment. Overviews won't do anything justice.
  • zburns999%s's Photo
    Robbie, through no fault of your own, NE has for whatever reason raised you to some sort of God-like stature that is, in all seriousness, unfair for you to have to live up to.

    That being said, I actually liked this quite a bit, which is funny because through the maelstrom of "Robbie you are a God" comments, I've never really been blown away by your stuff. Don't get me wrong, it's always been nice--just too over-detailed. Now you release this, everyone seems to be dissappointed, and I'm actually pretty pleased with how nice of a design this was. The layout was a lot stronger than I expected given the comments. While I'm still getting bored beyond all reason with B&M designs, this one was unique and held my attention for a good amount of time. The only thing I really disliked was how fast it came into the diagonal break run. If you want to give the illusion that there are actually breaks there, the train should probably be going a bit slower lol. But as for the layout, I thought it was really good.

    As for the surroundings, though, it was all just okay. I know designs should be all about the layout, but lately atmosphere along with additional rides, etc. have been really important in the scoring. To me, this was just like a little brighter version of Kindred. I did love that waterfall though, and your architecture is always pretty nice, although I still do think you over-do things sometimes. Oh well, probably just personal preference.

    And I guess I'm with Comet here. Hard to point out too much wrong when I don't think I could have done any better. Nice work man. The revolutionary design people unfairly expected you to come up with? No. One of the stronger designs as of late? I would say so. Congrats man. I'd say 15/20
  • SSSammy%s's Photo
    i have no idea why everyone is so disapointed.
  • Louis!%s's Photo
    because for some reason everyone on this site absolutely loves robbie, highly rates his work produced in screens and so when the final product is released people dont think it's lived up the the hype.

    unfortunately it's quite unfair to do this which is why i never jumped on the i love robbie bandwagon and so i found that i was able to enjoy this.

    I liked the layout, I thought it was quite unique but that last corkscrew was taken really quick.
    What was there was quite nice. But there wasn't really anything there. The buildings that were scattered around were tiny and the main bigger ones had a mass of textures that in my eyes, clashed.

    I thought that the details were packed in too much, he seemed to have the amount of detail for three times the amount of buildings there and I think that spoilt the atmosphere for me.

    The foliage was well done though and fit the theme really well.

  • Liampie%s's Photo
    + Great architecture
    + Fantastic details here and there
    + Good colours
    + Good landscaping/foliage
    + Very positive atmosphere

    - The layout had too many helices
    - Last cork was too fast
    - I think this would work better in a park-context
    - Not much cohesion between areas, it's almost chaos
    - Would've loved to see more of those custom trees

    Overall this was average design. The atmosphere was the highlight and chaos the biggest flaw. This was your best release yet Robbie, and I know you can do a lot better. Just don't force too many styles in a too small map and make it flow! (and finish it)
    15/20

    I cannot wait for your next release, I know it's going to be good whatever it is. Congratulations, thanks and good luck on future projects! ;)
  • chapelz%s's Photo
    don't listen robbie, that station is the best flat-land station in a long time.
  • Goliath123%s's Photo
    I don't love Robbie. No offence there.
    I thought the desugn was good i liked some parts but there was some messy stuff in there, mailny the supports and the coasters intensity.
  • RRP%s's Photo
    Good job robbie.I didnt like the station but everything else was great. Enjoyed the unusual layout the most of it all
  • rK_%s's Photo
    i gave it a few days..., but, its another invert with mediocre atmosphere and to me, a blah layout, sorry...
  • nin%s's Photo
    Tbh I'm just sik of B&M inverts, but that's for a different time.

    Personally I liked the french theme you were originally going for. This theme just didn't go all the way for me, it seemed a bit flat-faced. The ideas were all tghere and I knew what you were going for, but the overall atmosphere didn't come together.
  • jusmith%s's Photo
    My main opinions were in the write-up, but I absolutely loved this design, in all respects.
  • robbie92%s's Photo
    So, my experimentation with a different style didn't succeed to the level I hoped it would. Looking back, I would've probably taken more time in developing the landscape flow and continuation of the theme. I got so excited that I was close to finishing that I rushed through a lot. Some comments I may not quite agree with, but I'll address those individually.

    in:Cities: Thanks man! I'm glad you enjoyed it.

    Cena: I wouldn't say that this was that "overhyped." People seemd to expect me to make something like my more recent stuff, i.e. cleaner, more realistic work. As for the overdetailed mess from the overview, please at least look at it in-game before final judgement. You can't judge a release by it's overview. I'm sorry it wasn't "impressive," but next time, don't expect for perfect RCT to explode out my ass every time.

    Comet: Again, the expectation thing bugs me a bit, but I do understand what you're getting at, and I can see how it's not that immersive. In fact, after sending it in, I regretted it a bit, but a release is a release, and this was a learning experience. The next projects of mine should be better.

    Luketh: See above, and CP6 got it right with the whole drop thing. Sometimes trying something new may shock some, or some may not understand it, but it still gave it speed, so it worked.

    CP6: I agree with a lot in there. You are right w/ the landscape and Nemesis connections. About the multiple temples, I contemplated it, but figured it would come off too much like Bayon Falls, and get too repetetive. Plus, that station was a pain, and a lot of time went into it, so the other building were made different to help me keep my interests up for this. Also, thank you for all your help in this with your testing!

    Gwazi: Thanks! Always glad to hear from a fellow Cane!

    Zburns: Thank. You. That post might be one of my favorites in a while. That "God expectation" you mentioned has really thrown me into a loop after this. Although I think the whole god thing is taking it far, I admit that my screens tend to be received well, but the project just doesn't live up. I've struggled with this throughout. I was looking at Scarecrow's old voting topic, and someone (no names) made a comment on how people "creamed over the screens, but the finished product left [them] dry." I can't seem to escape it, unfortunately, and it's gone even to this project. As for your comment on the design, I'm glad you liked it, and I'm glad you understood that I wasn't going out to create the next El Encierro; I just wanted to finish something to let people know that I cna finish something.

    SSSammy: Same here. I mean, it's a new release. Be happy, even if it's shitty!

    Louis!: I know that you aren't on that bandwagon (and I'll need ot convince you ;)), but I'm glad you enjoyed this and didn't let preconceptions affect your viewing experience.

    Liampie: Great post. Although I thought the amount of helices was fine for this, that final cork was a bit speedy. About the chaotic nature, that probably came from the rushing that I did in the last 30% or so of this. Although I don't find it crazily chaotic, I do understand why you foud it that way. However, thank you for the in-depth critique, and I'm glad you enjoyed it.

    Chapelz: Thank you! I find it now a little messy, but it fits the them, so I like it.

    Goliath123: I don't love you either. Sorry it wasn't up to your expectations, and yes, the intensity was a tad high, but the supports were fine and realistic, so we'll have to agree to disagree on that point.

    RRP: Thank you! I'm sorry that the station wasn't exactly up to par, but I'm glad you enjoyed the layout. I wanted something to differentiate it from the plethora of inverts already released.

    rK_: I'm sorry you found it "meh."

    nin: Yeah, that French theme is something that seems mighty tempting now. I wish I listened more to you and gee about leaving that, but what's done is done; I have a stereotypical asian invert.

    Jusmith: Thanks for the wonderful write-up, and I'm glad you loved it!
  • J K%s's Photo
    Mmmmmm this is a tough one really considering you still have a great score for a design and I think some of the archy was fantastic. I've talked to you how I felt the theme itself was confused and you took my crit on board but when I look back on that I was very critical only because I knew you could better yourself. I actually think this topic is a massive compliment to the skill level people seem to have you at.

    All in all I'm glad you got this released, it may have some people guessing about your parkmaking ability but at least we know you can finish parks ;)

    Plus without releases park-makers cannot better themselves and you can do that every time. It pains me to see projects get released unfinished and it strains someones ability to get better. You however can take this on board and smash it next time as I know you will.